Introduction
C++ enum
s lack some features that coders often need. For example, the value of the last member to be able to iterate through the possible values of an enum
. This problem is usually solved by adding a "last
" member to the enum
:
enum MyEnum
{
MyEnum_member1,
MyEnum_member2,
MyEnum_Last
};
Another thing that causes headaches is the conversion between an enum
value and its string
representation. Most people, especially beginners, end up with something like this to be able to perform the conversion:
static const char* ENUM_STRINGS[MyEnum_Last] =
{
"MyEnum_member1",
"MyEnum_member2",
};
The code attached to this article provides a solution to these problems. It has been tested with VS2008 and CygWin g++ 4.5.0.
Using the Code
Using the code is simple; just include the SmartEnum.h file in your project (maybe in your stdafx.h), and then declare your enum
s with the macros provided in SmartEnum.h, like this:
BEGIN_SMART_ENUM(MyEnum)
ENUM_MEMBER(member1)
ENUM_MEMBER(member2)
END_SMART_ENUM(MyEnum)
You can place this enum
declaration anywhere, inside class declarations and namespaces as well as you can do with C++ enum
s. With the above enum
declaration, the following code snippets demonstrate how this enum
solves the problems that are present when using C++ enum
s.
Using your enum
members:
MyEnum e = MyEnum::member1;
Iterating through the members of the enum
:
for (MyEnum i=MyEnum::FIRST; i<MyEnum::LAST; ++i)
printf("%d. MyEnum::%s\n", (int)i, i.ToString());
Now you also have some predefined constants and methods in the MyEnum
"namespace", these are:
MyEnum::FIRST
MyEnum::LAST == MyEnum::COUNT == MyEnum::INVALID
You also have some useful methods:
static const char* MyEnum::ToString(const MyEnum& e);
const char* MyEnum::ToString() const;
static MyEnum MyEnum::FromString(const char* s);
static bool MyEnum::IsValid(const MyEnum& e);
bool MyEnum::IsValid() const;
Other useful methods can be added that are required by your project (e.g.: Serialize
).
A cool thing is that this enum
is automatically initialized to MyEnum::INVALID
so as to make it easier to avoid the common error of leaving an enum
uninitialized.
When a program has many enum
s with similar member names, programmers can easily make the mistake of comparing two enum
values of different types. This results in syntactically valid but buggy C++ code that actually compiles, maybe with a warning message. A C++ enum
can also be compared with C++ integers. A smart enum
submitted in this article can normally be compared only to the same type; you have to cast it to a primitive integral type if you want to do otherwise.
Disadvantages
The solution has some limitations; let's go through them:
- The value of the
enum
is stored in a primitive C++ type (char
) that makes debugging more difficult. To overcome this, I put in a (const char*
) that always points to the name of the member when compiled in debug mode, thus making the size of the enum
different in Debug/Release builds. - The underlying template metaprogram limits the number of
enum
members to 32
. - These macros generate code that compile much slower than a normal C++
enum
. - Currently,
FromString()
is O(n); it could be made O(log(n)). Doing so would bring on thread safety issues, so for now, I've chosen this simpler solution. - The members cannot have custom values as with regular C++
enum
s.
History
- 13 November, 2010: Initial release