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How to Clone/Serialize/Copy & Paste a Windows Forms Control

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6 Feb 2006 4  
Clone/Serialize/Copy & Paste a Windows Forms control through serializing its properties.

Sample screenshot

Introduction

In the .NET environment, the System.Windows.Forms.Control class and all the concrete controls derived from it don�t have clone methods and they are not serializable. So there is no immediate way to clone, serialize, or copy & paste them.

This article presents an all-purpose approach to let you clone, serialize, or copy & paste a Windows Forms control through serializing its properties.

Background

Recently, I was doing some UI programming with C#. One problem I met is that I can not clone or copy & paste a Windows Forms control directly because the System.Windows.Forms.Control class is neither serializable nor does it have a Clone method. After searching the internet and reading James and Nish�s articles, Clipboard Handling with .NET (Part I, Part II), I came up with my own approach to copy & paste a Windows Forms control by serializing its properties.

Using the code

Using the code in the sample application to clone/serialize/copy & paste a Windows Forms control is very simple. The static methods to do serialization and deserialization are wrapped in the ControlFactory class.

Copy & Paste a control

...
//copy a control to clipboard


ControlFactory.CopyCtrl2ClipBoard(this.comboBox1);
...

//then get it from clipboard and add it to its parent form


Control ctrl = ControlFactory.GetCtrlFromClipBoard();

this.Controls.Add(ctrl);
ctrl.Text = "created by copy&paste";
ctrl.SetBounds(ctrl.Bounds.X,ctrl.Bounds.Y+100, 
               ctrl.Bounds.Width,ctrl.Bounds.Height);
ctrl.Show();

Clone a control

...
//clone a control directly and then add it to its parent form


Control ctrl = ControlFactory.CloneCtrl(this.comboBox1);

this.Controls.Add(ctrl);
ctrl.Text = "created by clone";
ctrl.SetBounds(ctrl.Bounds.X,ctrl.Bounds.Y+350, 
               ctrl.Bounds.Width,ctrl.Bounds.Height);
ctrl.Show();

Implementation Details

When you clone/paste a control, the ControlFactory creates a new control through reflection, with the class name and namespace (partialName) passed to it.

//

...
Assembly controlAsm = Assembly.LoadWithPartialName(partialName);
Type controlType = controlAsm.GetType(partialName + "." + ctrlName);
ctrl = (Control)Activator.CreateInstance(controlType);
...
return ctrl;

If the new control is successfully created, ControlFactory then sets the properties of the new control with the property values it had retrieved from the original control.

public static void SetControlProperties(Control ctrl,Hashtable propertyList)
{
       PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(ctrl);

       foreach (PropertyDescriptor myProperty in properties)
       {
              if(propertyList.Contains(myProperty.Name))
              {
                    Object obj = propertyList[myProperty.Name];
                    myProperty.SetValue(ctrl,obj);
              }
              //...

       }
}

In .NET clipboard programming, to create a custom format that uses a class, you must make the class serializable, that is it needs to have the Serializable attribute applied to it. CBFormCtrl is such a custom data format, it also uses a hash table to store the serializable properties.

//

[Serializable()]
public class CBFormCtrl//clipboard form control

{
       private static DataFormats.Format format;
       private string ctrlName;
       private string partialName;
       private Hashtable propertyList = new Hashtable();
       //

       ...
}

Points of Interest

I�ve tested this approach with almost all the Windows Forms controls, it works fine with most of them. Unfortunately, when I copy & paste a ListView/ListBox/CheckedListBox or a TreeView, their item data will be lost, that is because the �Items� property of a ListView/ListBox/CheckedListBox and the �Node� property of a TreeView are not serializable.

To completely copy & paste these controls with their item data, you need to do some extra handling of the �Items� property or the �Node� property. As a reference, you can look at Tom John�s article to see how to fully serialize a TreeView control.

License

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