Hi there. Reflection is one of the major libraries that runs over the CLR which lets you get information about a CLR type or an object during runtime. A large number of applications which are built today are taking advantage of Reflection to make their 3rd party codes plugin to their application dynamically. Reflection lets you explain objects and their behavior dynamically and without any static binding available to any of those objects.
But if you just need to get information about the objects at runtime, Reflection
APIs needs a hands experience and a lot of a heck to do a job. A number of classes that are built over the Reflection
APIs can be used to make your life easier while you code. One of the few libraries that are available with you that I must address is the classes within ComponentModel
namespace. In this post, I will give you a sample demonstration of how you could use Descriptor types to get information about Properties, Attributes, Events, etc. without invoking a single line of Reflection calls. I hope you could use the code later while building your library.
TypeDescriptor
TypeDescriptor
is a static
sealed class which makes the starting point of the API. It exposes information of the object in terms of Properties, Attributes, Events, etc. in such a way that it could easily be managed and/or consumed. Even though the basic usage of TypeDescriptor
is to get metadata of an object, yet it also exposes features to extend the object on the fly. Let us now discuss few capabilities of Descriptors with a little information about its usage.
TypeDescriptor
is used to get information of a Type
. To use it, you need to pass a component to its static
methods. Let's put an example:
Button b = new Button();
PropertyDescriptorCollection props = TypeDescriptor.GetProperties(b);
EventDescriptorCollection events = TypeDescriptor.GetEvents(b);
foreach(PropertyDescriptor pd in props)
Console.WriteLine(pd.DisplayName);
foreach(EventDescriptor ed in events)
Console.WriteLine(ed.Name);
Console.ReadLine();
In the above code, I have just created an object of Button
class (you can use any class for this) and got the information (name in this example) from it. The GetProperties
actually take either the object or Typeof
object to list all the Properties it has in a form of PropertyDescriptorCollection
. Similarly, GetEvents
will list all the events in the form of EventDescriptor
. Let's put a bit of both the Classes.
EventDescriptor
The class defines one single event for an object. In contrast to EventInfo
class in Reflection
namespace, EventDescriptor
eventually does everything but gives you easier interface for the same. Some of the feature it exposes are:
ComponentType
: Provides the actual type that derives a Component
. A component
is a class that implements IComponent
. In the above example, the ComponentType
refers to Control
class as Button
s inherits it. EventType
: Represents the type of the delegate for the event. IsMulticast
: Represents if the event is a Multicast Event or not. Name
, Description
, etc.
Note: To be used in any component designer such as Visual Studio Toolbox, every control should somehow implement IComponent interface. An IComponent and IContainer forms the logical parent child Visual in Visual Studio environment. In .NET, every control implements IComponent.
Basically EventDescriptor
can also be used to AddEventHandler
or RemoveEventHandler
. For instance:
EventDescriptor d = TypeDescriptor.GetDefaultEvent(b);
d.AddEventHandler(b, new EventHandler(b_Click));
b.PerformClick();
d.RemoveEventHandler(b, new EventHandler(b_Click));
b.PerformClick();
static void b_Click(object sender, EventArgs e)
{
Console.WriteLine("Clicked");
}
It will eventually print Clicked for once on the Console as we use PerformClick
. You should note, the message will be printed only once as we use RemoveEventHandler
to remove the Click EventHandler
.
Default Property or Event
If you don't know about Default property or Default Events, its just a special Attribute for a property or an event. DefaultPropertyAttribute is a special attribute which is set at class level which indicates the Property to be used by Default. It is used in Property Window of Visual Studio. DefaultEventAttribute is for events.
PropertyDescriptor
On the other hand, a PropertyDescriptor
gives you the information about a Property
. You can use PropertyDescriptor
to SetValue
, GetValue
, ResetValue
, etc. Let's put some text on the options you have with PropertyDescriptor
.
IsReadOnly
: Defines if the property is writable or not PropertyType
: Specifies the type object that relates the return type of the Property
IsLocalizable
: Indicates whether the property should be localizedShouldSerializeValue
: Specifies if the value needs serializable
In addition to these, PropertyDescriptor
also maintains a collection of Delegates internally which lets you notify when the property gets changed.
PropertyDescriptor p = TypeDescriptor.GetDefaultProperty(b);
p.AddValueChanged(b, new EventHandler(b_Click));
p.AddValueChanged(b, new EventHandler(b_Click));
b.Text = "This is changed";
p.RemoveValueChanged(b, new EventHandler(b_Click));
static void b_Click(object sender, EventArgs e)
{
Console.WriteLine("Changed");
}
Here I have intentionally added AddValueChanged
twice, and hence the b_click
method will be called twice (once for every AddValueChanged
) for a single Text
changed (Text
being the Default Property of the Button
class).
For your information: PropertyDescriptor
comes very handy when dealing with Binding. Binding adds up ValueChanged
event handler for each Property Changed, which might be used to update the property.
Some Additional Benefits
In addition to what is listed above, TypeDescriptor
also lets you do lots of other work. It gives you an interface to get Attributes, define Association of one object with that of the other, etc. while most of the other benefits are related to Designer implementation of VS IDE. We will look back at them later in another post.
A Constructive Example (Evaluate your Object)
Well, after speaking about Descriptors, let me conclude the topic with a code which might come in handy for you. It is often a requirement to Evaluate a Property Tree from an object, but using Reflection often becomes very complex. Let's take a look at the code below:
static T EvaluateProperty<T>(object container, string property)
{
string[] expressionPath = property.Split('.');
object baseobject = container;
for (var i = 0; i < expressionPath.Length; i++)
{
string currentProperty = expressionPath[i];
if (!string.IsNullOrEmpty(currentProperty))
{
PropertyDescriptorCollection descriptorcollection =
TypeDescriptor.GetProperties(baseobject);
PropertyDescriptor descriptor =
descriptorcollection.Find(currentProperty, true);
baseobject = descriptor.GetValue(baseobject);
}
}
return (T)baseobject;
}
The code is very simple, I have split the text passed within the string
argument with dot(.)s and loop through to get value of each individual properties from the Object
and finally returning the actual value. Hence if you want to evaluate a big property string
like:
MyClass x = new MyClass();
EndResult result = x.MyProperty.MyNest1Property.MyNest2Property.MyNest3Property;
It needs just a call to:
EndResult result = Evaluate<EndResult>
(x, "MyProperty.MyNest1Property.MyNest2Property.MyNest3Property");
Conclusion
Many of 3rd party libraries or Microsoft control set are widely using TypeDescriptor
s to evaluate object. I hope the post gives you a brief idea about its usage. I hope you like the post.
Thank you.