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CMultimediaTimer - A Periodic Timer Class

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27 Mar 2002 2  
CMultimediaTimer implements a periodic timer using the Windows Multimedia Timer API

CMultimediaTimer

CMultimediaTimer implements a simple periodic timer using the Windows Multimedia Timer API.

N.B.: A Multimedia timer is actually a seperate high priority thread so all the normal multithreading issues apply. As with worker threads, MFC objects should not be called directly from a timer callback due to the Handle Map hoodoo stored in the CWinThread local storage.

CMultimediaTimer is not GUI specific as I use it to handle periodic activity in console applications.

To start a timer:

  • Derive a loop handler class from CMultimediaTimerCallback overiding the OnLoop() pure virtual method
  • Create a CMultimediaTimer passing an instance of the derived loop handling class as the constructor parameter
  • Call the Start() method with the loop period in milliseconds as the first parameter.

Usage example:

MyLoopHandlerClass handler;
CMultimediaTimer timer(handler);
timer.Start(20,1); //Run loop at 50Hz with the resolution set to 1ms

Classes

CMultimediaTimerCallback is the callback interface that must be overidden to support loop handling.
We separate loop handling from the main timer class to prevent calls from within OnLoop() accidentally calling CMultimediaTimer methods which could cause a race condition.

////////////////////////////////////////////////////////////////////////////////////
// CMultimediaTimerCallback  -  The callback support interface
////////////////////////////////////////////////////////////////////////////////////
class CMultimediaTimerCallback
{
public:
    CMultimediaTimerCallback(){}
    virtual ~CMultimediaTimerCallback(){}

public:
    virtual bool OnLoop()=0;    //Must Override timer will stop if return false
    virtual void OnStarted(){}  //Overrideable called when timer started sucessfully
    virtual void OnStopped(){}  //Overrideable called after timer stopped
};

CMultimediaTimer is the timer class.
To use, simply derive a class from CMultimediaTimer and override OnLoop(). Next, call the Start method with the period in milliseconds as the first parameter.

////////////////////////////////////////////////////////////////////////////////////
// CMultimediaTimer  -  A simple periodic timer
////////////////////////////////////////////////////////////////////////////////////
class CMultimediaTimer
{
public:
    CMultimediaTimer(CMultimediaTimerCallback& callback);
    virtual ~CMultimediaTimer();

    //Start the periodic timer, OnLoop() will be called every nPeriodMs 
    //milliseconds. Start() returns false if failed and nError returns the error 
    //code
    bool Start(UINT nPeriodMs,
               MMRESULT& nError,
               UINT nResolutionMs = cDefaultTimerResolution);

    //Same as above but no error code returned
    bool Start(UINT nPeriodMs,UINT nResolutionMs = cDefaultTimerResolution)
              {MMRESULT nErr; return Start(nPeriodMs,nErr,nResolutionMs);}

    //Stop the timer
    void Stop();

    //Is the timer running
    bool Active()const {return m_TimerId != 0;}

    //Period set while running
    UINT GetPeriodMs()const {return m_TimerPeriod;}

    //Resolution set while running
    UINT GetResolutionMs()const{return m_TimerResolution;}

private:
    bool CheckMarker()const;
    void ResetPeriodResolution();
    void DoLoop();

private:
    CMultimediaTimerCallback& m_Callback;    //The loop callback
    UINT m_TimerPeriod;                      //Timer period in milliseconds
    UINT m_TimerResolution;                  //Timer resolution in milliseconds
    UINT m_TimerId;                          //ID of timer thread
    bool m_EndTimer;                         //Flag to force timer to stop from loop
    FLCriticalSection m_StopCriticalSection; //section to protect multi access 
                                             // to Stop()

private:
    DWORD m_Marker;                          //Paranoia check
    friend void CALLBACK mmTimerProc(UINT,UINT,DWORD,DWORD,DWORD); //Callback
};

Happy looping!

License

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A list of licenses authors might use can be found here.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here