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Drag & Drop Dialog

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27 Mar 2002 1  
A dialog-class which you can drag around the screen by clicking anywhere on it.

Sample Image

Introduction

I've written a DialogClass which supports Drag & Drop.

First I will describe how you can add the Drag&Drop behaviour to an existing dialog - That's really simple

Copy the DragDialog.h and DragDialog.cpp to your project directory. For example, the name of my dialog class is CTestDragDlg. Include DragDialog.h in your StdAfx.h or in the .h and .cpp file of your dialog. Open the header file of your dialog and search for a line looking like this:

class CTestDragDlg : public CDialog
Change CDialog to CDragDialog, it should then look like this:
class CTestDragDlg : public CDragDialog

Now open the .cpp file of your dialog and search for a line looking like this:

CTestDragDlg::CTestDragDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CTestDragDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CTestDragDlg)

Simply replace CDialog with CDragDialog...

Now search the code for something look like this:

BEGIN_MESSAGE_MAP(CTestDragDlg, CDialog)
	//{{AFX_MSG_MAP(CTestDragDlg)

	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	//}}AFX_MSG_MAP

END_MESSAGE_MAP()
Replace CDialog with CDragDialog.

Now try to compile it!

If you get any errors with a precompiled header, go to the project options and say that you won't use precompiled headers.

Congratulations, you have now a Drag&Drop Dialog!

The Options

Now you can change the drag behaviour of your DragDialog, here are some examples.

  • Normally the dialog can be dragged with the left mouse button, if you want to use the right mouse button, call SetDragButtons(FALSE, TRUE); Now the right mouse button can drag the dialog around.

  • Call SetDragButtons(TRUE, FALSE); and the left mouse button is activated for dragging.

  • If the user shouldn't be allowed to drag the dialog out of sight (out of the visible screen). Call KeepDialogInScreen(TRUE);

  • If you want to get the dialog back on screen, cause user dragged it out or something like this, simply call GetDialogBackToScreen();.

  • Are you bored of the standard mouse cursor while dragging? No problem, simply call SetDragCursor(IDC_CURSOR_DRAG);. You must replace IDC_CURSOR_DRAG with the ID of your mouse cursor. And now, if you're scared of the new cursor, call UseDragCursor(FALSE);.

  • Here is a cool effect, if you want to have a 'look-through' effect on your dialog while dragging, call SetFadeWhileDragging(100), where the value, in this case 100, will regulate how much other windows shine through. If the value is 0 the dialog is completely invisible, if it is 255 or the parameter NOFADE the dialog will be painted normal while dragging.

Have a lot of fun with it!

License

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