Introduction
This is the fast dyadic image down sampling class based on Haar
transform. It extends BaseFWT2D
class from my other article 2D Fast Wavelet Transform Library for Image Processing for this specific purpose. It uses MMX optimization and is applicable in the image processing field where you perform dyadic down sampling: 2, 4, 8, 16, 32 ... pow(2, N) times. I use that code as a preprocessing in the face detection process.
Background
You need to be familiar with Haar
transform.
Using the Code
I've arranged console project allocating RGB array for 640x480 image and implementing several runs of down sampling to gather statistics and output average time for it. I used the precision time counter - I remember I downloaded it some long time ago from The Code Project. On my 2.2GHz TravelMate under licensed Vista it runs 5-6ms for down sampling this image to 80x60, eight times smaller.
The classes in the project are:
-
vec1D
-
vec2D
-
BaseFWT2D
-
Haar : public BaseFWT2D
-
ImageResize
You can learn about vec1D
and BaseFWT2D
from my 2D Fast Wavelet Transform Library for Image Processing article and about vec2D
from my other article 2D Vector Class Wrapper SSE Optimized for Math Operations.
The ImageResize
class contains three objects of class Haar
for red, green and blue channels down sampling. First, you need to initialize the ImageResize
object to specific width, height and down sampling ratio:
The zoom is the image down sampling factor, with resulting image down sampled by 1/zoom times. The default one (0.125f) provides 8 times down sampled image. You can down sample the image only with zoom equal to 1/2, 1/4, 1/8, ... 1/pow(2,N).
Then you can proceed with down sampling incoming images with either of the overloaded functions:
-
int resize(const unsigned char* pBGR);
-
int resize(const unsigned char* pR, const unsigned char* pG,
const unsigned char* pB) const;
The first one takes RGB stream with the first byte in the triplet for blue channel and the last one for red. The second takes the RGB channels in separate buffers.
unsigned int width = 640;
unsigned int height = 480;
float zoom = 0.25;
ImageResize resize;
resize.init(width, height, zoom);
resize.resize(pBGR);
To access down sampled image, the following functions are defined:
-
char** getr() const;
-
char** getg() const;
-
char** getb() const;
Note they provide 2D char
pointers to the data in char
range -128 ... 127.
char** pr = resize.getr();
for(unsigned int y = 0; y < height * zoom; y++) {
for(unsigned int x = 0; x < width * zoom; x++)
wprintf(L" %d", (pr[y][x] + 128));
wprintf(L"\n");
}
You can also access down sampled gray version of the RGB bitmap after resize()
call with:
It returns the pointer of vec2D
type to it. I've written rgb2y(int r, int g, int b)
function to convert a single RGB triplet to gray pixel with SSE optimization, however I use simple floating point arithmetic currently in that version of class and turn on the compiler's SSE optimization. It actually runs slightly faster than my SSE optimized function (have to look at that a moment later).
The Haar
extension to the BaseFWT2D
is pretty simple. I've provided implementations for virtual functions BaseFWT2D::transrows()
and BaseFWT2D::transcols()
(I have not written it for BaseFWT2D::synthrows()
and BaseFWT2D::synthcols()
since this is a down sampling class and not up sampling yet). They are MMX optimized and the math behind Haar
transform is that you take 2 consecutive pixels, and calculate their mean. So you first decrease the size of your image twice along the horizontal direction and the same along the vertical. It is easy when you do this column wise but with a single row, you have to select even and odd consecutive pixels and just average them in parallel.
I do it this way:
unsigned char* sour;
__m64 m00FF;
m00FF.m64_u64 = 0x00FF00FF00FF00FF;
__m64 *msour = (__m64 *)sour;
__m64 even = _mm_packs_pu16(_mm_and_si64
(*msour, m00FF), _mm_and_si64(*(msour + 1), m00FF));
__m64 odd = _mm_packs_pu16(_mm_srli_pi16(*msour, 8), _mm_srli_pi16(*(msour + 1), 8));
msour += 2;
Points of Interest
The Haar
class could be modified with SSE2 integer intrinsic for even faster processing, I hope I can implement it later and submit the update, otherwise if someone interested is eager to modify it with SSE2 support, please let me know. I bet it could do the same 640x480 down sampling to 80x60 for about 1-2ms with SSE2.
History
- 18th October, 2007: Initial post