Problem
ToolbarButtons
in .NET lack the basic capability of performing a task on their
own. It would be very convenient to set up all toolbar events
directly inside of the toolbar itself.
The current accepted practice is to override the ButtonClick event and use a
case statement to decide what button was pressed and what function should be
called. The scribble example given by Microsoft is displayed below.
private void toolBar1_ButtonClick(object sender,
System.Windows.Forms.ToolBarButtonClickEventArgs e)
{
if( e.Button == newButton ) { New( ); }
else if( e.Button == openButton ) { Open( ); }
else if( e.Button == saveButton ) { Save( ); }
else if( e.Button == previewButton ) { PrintPreview( ); }
else if( e.Button == printButton ) { Print( ); }
else if( e.Button == helpButton ) { ShowHelpTopics(); }
}
Or you could devise some sort of method for looking at the string text. I've
seen one example that was similar to this.
void ToolBarOnClick( object obj, ToolBarButtonClickEventArgs e )
{
switch( e.Button.Text )
{
case "&Open":
...
break;
case "&Close":
...
break;
}
}
Another process described by Petzolt will convert the ToolBarButtonClickEventArgs
parameter into a MenuItem
.
void ToolBarOnClick( object obj, ToolBarButtonClickEventArgs e )
{
ToolBarButton btn = e.Button;
MenuItem mnu = (MenuItem) btn.Tag;
mnu.PerformClick( );
}
Hopefully, we can overcome these shortcoming with a quick and simple extended
property. Plus, give you a sample to create your own extended interfaces.
Background
The IExtenderProvider
is a tremendously powerful tool when used in
conjunction with the interface, yet the syntax is quite simple. Basically
you need to create a Get/Set pairing similar to a standard C# property, but
with the full name displayed.
The ProvideProperty tag tells the interface that you are adding a property
called "ToolbarFunction"
to all of your components in your current
development. The CanExtend
function narrows the
components that receive this property to only ToolBarButtons
.
Each ToolBarButton will receive a new property that will allow each button to
be assigned to a specific MenuItem.
[ProvideProperty( "ToolbarFunction", typeof(Component)) ]
public class ToolbarFunction : Component, IExtenderProvider
{
public void SetToolbarFunction( Component pComponent,
MenuItem pMenuItem )
...
public MenuItem GetToolbarFunction( Component pComponent )
...
public bool CanExtend( object pComponent )
{
return( pComponent is ToolBarButton );
}
}
The source code for the interface is quite simple, but I'll refrain from
discussing the actual coding process to keep this article on a basic level.
1. Add the ToolBarFunction component to .NET
After copying the Extended Interface DLL (ExtendedInterface.DLL) to
your desired destination, you will need to add it permanently to your
toolbox.
-
With the toolbox open, right click the list to select 'Customize Toolbox.
-
Select the tab .NET Framework Components
-
Click
B
rowse...
-
Click on ExtendedInterface.DLL
-
Click OK.
The Toolbox should have two new components: StatusMessage
and ToolBarFunction
.
The other component StatusMessage
was discussed in an
earlier article.
2. Optional: Give useful names to your menus
An optional step is to use meaningful names for the (Name) parameter of each
MenuItem
. Names like MenuItem23 are certainly usable, but when you have to
manage functionality based on those names, it can get quite complicated.
3. Add the ToolBarFunction component to your form.
Now it's time to add the ToolBarFunction
to your application. Drag one over from
your Toolbox and it should appear below the form with the other components.
4. Assign MenuItem functionality to your toolbar.
You will, of course, need to have a ToolBar
on your form. Drag one over from
your Toolbox if you haven't already.
-
Display the properties of your
ToolBar
.
-
Click on the 'Buttons' collection and make sure you have at least one button.
Call it anything you wish, I used ToolOpen.
-
You will see a '
ToolbarFunction
' property that the component has added for you.
Use the drop down list to view all of your menu items.
-
Select the
MenuItem
that you want the button to use when clicked.
-
Click OK to close the collection.
5. Test your application
Once you have a ToolBarButton
tied into a MenuItem
, clicking on a button will
have the same effect as clicking the menu! That was just too easy.
Source Code
[ProvideProperty( "ToolbarFunction", typeof(Component)) ]
public class ToolbarFunction : Component, IExtenderProvider
{
ToolBar m_ToolBar = null;
Hashtable m_Dictionary = new Hashtable( );
public void SetToolbarFunction( Component pComponent, MenuItem pMenuItem )
{
if( ! m_Dictionary.Contains( pComponent ))
{
m_Dictionary.Add( pComponent, pMenuItem );
if( m_ToolBar == null )
{
ToolBarButton pToolBarButton = pComponent as ToolBarButton;
if( pToolBarButton != null )
{
m_ToolBar = pToolBarButton.Parent as ToolBar;
if( m_ToolBar != null )
m_ToolBar.ButtonClick +=
new ToolBarButtonClickEventHandler( Handle_ToolbarButtonClick );
}
}
}
else
{
m_Dictionary[ pComponent ] = pMenuItem;
}
}
public MenuItem GetToolbarFunction( Component pComponent )
{
if( m_Dictionary.Contains( pComponent ))
return (MenuItem) m_Dictionary[ pComponent ];
return null;
}
public bool CanExtend( object pComponent )
{
return( pComponent is ToolBarButton );
}
private void Handle_ToolbarButtonClick( object pComponent,
ToolBarButtonClickEventArgs e )
{
if( m_Dictionary.Contains( e.Button ))
{
MenuItem pMenuItem = (MenuItem) m_Dictionary[ e.Button ];
if( pMenuItem != null )
pMenuItem.PerformClick( );
}
}
}