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Debug Console Window

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1 Sep 2002 1  
A console window class useful for debugging, reporting events during runtime and saving logs on disk.

Introduction

I usually send various debug messages to .txt files or the standard console, but I somehow got tired of this DOS feeling... Interactive functions like saving the whole output to a file with one click or easily clearing the list are not available as well. So I started writing this dialog console. The DebugConsole class is a singleton that has the Form class as member, this seemed the best way in C# to have this class acting like a global variable.

The first version didn't have any support for the listening code of .NET and Richard D. proposed to derive this class from System.Diagnostics.TraceListener, very good idea indeed as it simplified the calls too, thanks Richard. You just need to include the System.Diagnostics namespace and call the DebugConsole.Instance.Init() method. The first parameter tells if you want to set the debug listener (true) or the trace listener (false); the 2nd parameter concerns the carriage return for WriteLine(), if it is set to true, the message sent to WriteLine will use a new line instead of being added to the current buffer. This happens when you use the Write() function. WriteLine() and Write() are the only functions with the override keyword.

using System.Diagnostics;

[STAThread]
static void Main() 
{
    #if (DEBUG)
    // debug mode


        DebugConsole.Instance.Init(true,true);
    #else
    // release mode

       DebugConsole.Instance.Init(false,true);
    #endif
    
    Application.Run(new Form1());
}

void MyFunction()
{
   float f=3.1415f;
   Debug.WriteLine("Output will only appear in Debug Mode");
   Trace.WriteLine("Output will appear in both Debug 
                   and Release mode" +   f.ToString());

   Debug.Write("1");
   Debug.Write("2");
}

This will immediately write the strings to the console and send them to the listeners (strings that you can visualize with an external tool like DebugView). The console is resizable now and I added an 'always on top' option.

The presence of the singleton also means you don't have to declare the object anywhere, these steps are automatically done by the class when you call Init(). The window is placed at the top-left corner of the screen. You can change the color of the ListView in the designer.

The timestamp uses the DateTime class of .NET, you can use this class to add a 'date' button, milliseconds...Feel free to improve it :)

License

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