Click here to Skip to main content
65,938 articles
CodeProject is changing. Read more.
Articles
(untagged)

Using Text to Voice Interfaces

0.00/5 (No votes)
13 Sep 2002 4  
Using Microsoft Text to Voice Interfaces in MFC

Sample Image

Introduction

This article guides you to create a simple COM client using MFC, and following the same method we can create clients for any Component when a type library file (.tlb) is available.

Note: On any machines with Windows 2000 Installed check for a "Speech" folder under C:\WINNT. This folder contains all the necessary components to call speech engine.

So to start, fire up the VC++ 6.0 IDE and then select File->New, select the MFC AppWizard [exe] and Enter "SpeakText" as the Project name and save it in the required location. Select "Dialog Base" option and uncheck the "Document/View Architecture".

Design the user interface dialog as shown in the figure above using resource editor and name your dialog and its controls accordingly.

Note: In edit control properties, on the Styles tab select "Multiline" check box for typing multiple lines of text.

Add the following in "stdafx.h" to import the Voice Engine Component

//

...
#include 	// MFC support for Windows Common Controls

#endif // _AFX_NO_AFXCMN_SUPPORT


#import "C:\WINNT\Speech\vtxtauto.tlb" no_namespace
//{{AFX_INSERT_LOCATION}}

...
//

Compile "stdafx.cpp" file, which results in creation of two new files (1) vtxtauto.tlh, (2) vtxtauto.tli in the Debug/Release folder . These files give interface IVTxtAuto wrapper method implementations. Browse through SPEAKFLAGS structure present in vtxtauto.tlh and the other methods.

Now is the time to call the engine through the IVTxtAuto Interface. Add these variables in "SpeakTextDlg.h"

//

char sText[1000];	//a char array of required length

CLSID clsid;		//class id 

HRESULT hr;		//for holding results

IVTxtAuto *voicePtr; 	//a pointer to IVTxtAuto inteface

//

Add the following piece of code in OnInitDialog() function

//

CSpeakTextDlg::OnInitDialog()
{
	...
	// Initializing COM

	hr = CoInitialize(NULL);
	//Getting the CLSID from Program name

	hr = CLSIDFromProgID(OLESTR("Speech.VoiceText.1"), &clsid);
	//Creating the instance of the Component

	hr = CoCreateInstance(clsid, NULL, CLSCTX_LOCAL_SERVER, __uuidof(IVTxtAuto),
	                      (LPVOID*)&voicePtr);

	if (FAILED(hr))
	{
	   AfxMessageBox("Cannot Initialize Speech Engine");
	   return FALSE;
	}
	else
	{
	   _bstr_t pszSite;
	   
	   //Reqister function should be called first prior calling Speak function

	   //so that the application is registered for using voice engine

	   voicePtr->Register(pszSite,"Radio");
	   voicePtr->Speak("Welcome to Text to Voice Convertion Engine",vtxtsp_NORMAL);
	   voicePtr->Speak("Type your Text and ask me to speak",vtxtsp_NORMAL);
	}
	...
}
//

Add the following onclick handler for the "Speak" button

//

CSpeakTextDlg::OnSpeak()
{
...
   GetDlgItemText(IDC_TEXT, sText, 200);

   if (0 == strcmp(sText,"\0") )
      voicePtr->Speak("What can i speak for you",vtxtsp_NORMAL);
   else
      voicePtr->Speak(sText,vtxtsp_NORMAL);
...
}
//

Change the second parameter of Speak Function according  to the value of the SPEAKFLAGS structure present in vtxtauto.tlh. Add the following code for respective buttons

//

void CSpeakTextDlg::OnPause() 
{
	voicePtr->AudioPause();
}

void CSpeakTextDlg::OnResume() 
{
	voicePtr->AudioResume();
}

CSpeakTextDlg::OnStop()
{
   voicePtr->StopSpeaking();
}
//

That's all. Build and Run the application.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here