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A Simple Clock

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15 Oct 2002 1  
This program shows how to make a simple clock.

Sample Image - clock.jpg

Introduction

This program shows how to make a clock using C#. The program is basically very easy, there is only a little math involved which I think shouldn't be that difficult for any of you programmers out there. The program uses a timer that is fired every .5 seconds; myTimer_Tick() takes the system's current time (hour, minute, second) and saves them to the appropriate variables. The titlebar is then updated showing the time in numbers, and at last a call to updateClock() is made, which in turn draws the clock's hands.

updateClock() makes a new bitmap and copies the bmp image of the clock.bmp (which is saved in the variable 'bitmap' in the constructor and taken from the program's execution directory) to another Bitmap variable. Then, it figures out the angle of every hand and draws them on that variable. Finally, our bitmap variable is loaded to the PictureBox on our form.

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

namespace Clock
{
    /// <summary>

    /// Summary description for Form1.

    /// </summary>

    public class Form1 : System.Windows.Forms.Form
    {
        private System.Windows.Forms.PictureBox pictureBox1;
        private System.Windows.Forms.Timer myTimer;
        private System.ComponentModel.IContainer components;
        //Variables and objects created by us (not the designer)


        //Holds current time components

        private int hour, minute, second;
        //The endpoint of clock's hand

        private int xCordinate=150, yCordinate=150;
        //Radius of the face of the clock

        private int radius;
        //Holds the clock's face

        private Bitmap bitmap;

        public Form1()
        {
            //

            // Required for Windows Form Designer support

            //

            InitializeComponent();
            //Show in the titlebar

            this.Text += " Getting time...";
            //Set the radius as half the picturebox size

            radius = this.pictureBox1.Width/2;
            //Read the clock's face and save it to a bitmap object

            bitmap = new Bitmap(Application.StartupPath + "\\clock.bmp");
        }

        /// <summary>

        /// Clean up any resources being used.

        /// </summary>

        protected override void Dispose( bool disposing )
        {
            if( disposing )
            {
                if (components != null) 
                {
                    components.Dispose();
                }
            }
            base.Dispose( disposing );
        }

This section is all the code generated by the VS.NET Forms Designer.

        #region Windows Form Designer generated code
        /// <summary>

        /// Required method for Designer support - do not modify

        /// the contents of this method with the code editor.

        /// </summary>

        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            System.Resources.ResourceManager resources = 
                new System.Resources.ResourceManager(typeof(Form1));
            this.pictureBox1 = new System.Windows.Forms.PictureBox();
            this.myTimer = new System.Windows.Forms.Timer(this.components);
            this.SuspendLayout();
            // 

            // pictureBox1

            // 

            this.pictureBox1.Name = "pictureBox1";
            this.pictureBox1.Size = new System.Drawing.Size(304, 304);
            this.pictureBox1.TabIndex = 0;
            this.pictureBox1.TabStop = false;
            // 

            // myTimer

            // 

            this.myTimer.Enabled = true;
            this.myTimer.Interval = 500;
            this.myTimer.Tick += new System.EventHandler(this.myTimer_Tick);
            // 

            // Form1

            // 

            this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
            this.ClientSize = new System.Drawing.Size(300, 300);
            this.Controls.AddRange(new System.Windows.Forms.Control[] {
                                 this.pictureBox1});
            this.FormBorderStyle = 
                        System.Windows.Forms.FormBorderStyle.FixedSingle;
            this.Icon = 
              ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
            this.MaximizeBox = false;
            this.Name = "Form1";
            this.ShowInTaskbar = false;
            this.Text = "Clock";
            this.ResumeLayout(false);

        }
        #endregion
        /// <summary>

        /// The main entry point for the application.

        /// </summary>

        [STAThread]
        static void Main() 
        {
            Application.Run(new Form1());
        }

        /// <summary>

        /// The timer is fired every .6 second

        /// (I call it a little before one second so

        /// if the functions takes a while it won't

        /// miss drawing a second.) It will then 

        /// get the current time and update the possition

        /// of the hands through updateClock()

        /// </summary>

        private void myTimer_Tick(object sender, System.EventArgs e)
        {
            //Get the user's timezone

            TimeZone myTime     = TimeZone.CurrentTimeZone;
            TimeSpan myTimeSpan = 
                myTime.GetUtcOffset(new DateTime(DateTime.Today.Year, 
                DateTime.Today.Month, DateTime.Today.Day));
            DateTime today    = DateTime.UtcNow;
            //Localtime = UTC + UTC Offset

            today             = today.Add(myTimeSpan);

            //Holds the current time components

            hour     = today.Hour;
            minute   = today.Minute;
            second   = today.Second;

            //Update the titlebar's time

            this.Text = "Clock " + hour + ":" + minute + ":" + second;
            
            //Update the clock

            updateClock();

        }

        /// <summary>

        /// Draw the 3 hands on a new bitmap object and load it to picturBox.

        /// </summary>

        private void updateClock()
        {
            //The angle that the hand makes with PI/2 in radians

            double angle=0;
            //Relative lengths of hands

            double hourSize=.65, minuteSize=.85, secondSize=.8;

            //Make a new bitmap from the object 

            //saved from the disk, make a new pen

            //and use antialiasing on the bitmap 

            //so our hands will look smooth

            System.Drawing.Pen pen = new System.Drawing.Pen(Color.Black, 4);
            Bitmap bitmaptemp = (Bitmap) this.bitmap.Clone(); 
            Graphics gr = Graphics.FromImage(bitmaptemp);
            gr.SmoothingMode = 
              System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
            Point point1 = new Point(radius, radius), point2;

            /* 
             * basically what we do in these steps is that
             * we find the current hour,
             * minute or seconds is what portion of the totall.
             * Say we have 30 seconds;
             * 30 seconds is 30/60 which is half of the circle
             * if we our talking about seconds. 
             * So we multiply this by 2PI which is 360 degrees
             * or one complete revoulution and we get the chunk
             * of the circle that should have been covered
             * by those seconds. Then if we get the Cosine
             * of this angle and multiply it by
             * the radius we get the X component of the endpoint
             * of our seconds hand and if
             * we multiply Sine of the angle by the radius
             * we get the Y component of this
             * end point. That's all we need in order to draw
             * our hand, since our starting
             * point is the center of the clock or basically
             * point (radius, radius) where
             * radius is just the clock's face width/2.
             * If this is kind of confusing draw
             * a sketch a unit circle with a ray going
             * from the center and see how the
             * sine and cosine of that angle from PI/2
             * (not from 0, becuase our clock starts
             * from PI/2 or 12 o'clock) relate
             * to the X and Y component of the endpoint of the ray.
             * 
             */

            //HOUR

            if (hour <= 12)
                angle = ((Math.PI / 2) - ((double)hour/12)* 2 * Math.PI);
            else if (hour > 12)
                angle = ((Math.PI / 2) - ((double)(hour-12)/12)* 2 * Math.PI);
            xCordinate = radius + (int)(radius * Math.Cos(angle) * hourSize);
            yCordinate = radius - (int)(radius * Math.Sin(angle) * hourSize);
            //Draw

            point2 = new Point(xCordinate, yCordinate);
            gr.DrawLine(pen, point1, point2);

            //MINUTE

            angle = ((Math.PI / 2) - ((double)minute/60) * 2 * Math.PI);
            pen.Width = 2;
            xCordinate = radius + (int)(radius * Math.Cos(angle) * minuteSize);
            yCordinate = radius - (int)(radius * Math.Sin(angle) * minuteSize);
            //Draw

            point2 = new Point(xCordinate, yCordinate);
            gr.DrawLine(pen, point1, point2);

            //SECOND

            angle = ((Math.PI / 2) - (((double)second/60) * 2 * Math.PI));
            pen.Width = 1;
            xCordinate = radius + (int)(radius * Math.Cos(angle) * secondSize);
            yCordinate = radius - (int)(radius * Math.Sin(angle) * secondSize);
            //Draw

            point2 = new Point(xCordinate, yCordinate);
            gr.DrawLine(pen, point1, point2);

            //Load the new bitmap to the picturebox

            this.pictureBox1.Image = bitmaptemp;
            pen.Dispose();
            gr.Dispose();                        
        }
    }
}

Above, I have a chunk of comments trying to explain what happens with the Math part. I hope I made sense!

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