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C++11 – A Glance [Part 2 of n]

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18 Jun 2018CPOL8 min read 66K  
A glance at the C++11 Standard, covering features supported in VS2010. This is the next part of this series.

Introduction

We have covered few features in the first part "C++11 – A Glance [part 1 of n]". In this part, let's glance at the following features:

Feature Intent VS2010 status
Strongly typed enums

Type safety improvement

no

Rvalue references

Performance improvement

yes

Move semantics and Perfect
forwarding

Performance improvement

yes

long long

Performance improvement

yes

Override control

Usability improvement

yes

preventing narrowing

Performance improvement

no

Range based for-loops

Usability & Performance improvement

no

Strongly Typed Enums

As quoted by Stroustrup “C enumerations constitute a curiously half-baked concept” and very few modifications are done to rectify their shortfalls resulting in manifestation of silent behavioral changes. Let's check an example to support this:

C++
namespace DefenceNetwork
{ 
   namespace WeatherMonitor
   { 
     enum CycloneWarningLevels
     { 
        GREY,    // Medium winds
        RED,     // High speed winds
        YELLOW,  // Very High speed winds
        GREEN,   // Severe Cyclone
        BLUE     // Very Severe Cyclone
     };
   }
   namespace ThreatMonitor
   { 
     enum AlertConditions
     { 
        BLUE,    // Lowest readiness
        GREEN,   // Increased intelligence watch
        YELLOW,  // Increase in force readiness
        RED,     // Next step to nuclear war
        GREY     // Nuclear war is imminent
     };
   }
 }
using namespace DefenceNetwork;
void SetDEFCONLevel(int value)
{
   // ....before setting level ...lets check the weather once
   using namespace WeatherMonitor;
   // ...... 
   // .... Ok all is fine! Lets go ahead with setting DEFCON level
   if(value >= RED)
   { 
      cout<<"Nuclear war is imminent...All Missiles GO...GO...GO"<<endl;
   }
   // Here, the confusion is AlertConditions::GREEN and CycloneWarningLevels::RED are same 
   // as we messed up by putting 'using namespace WeatherMonitor'.
 }
void main()
{ 
   using namespace ThreatMonitor;
   // Set level to Increase intelligence watch
   SetDEFCONLevel( AlertConditions::GREEN );
   
  // Oh no... what have I done ...How the war is started
  // Hope in reality they have coded better than this...but hey can we take a chance !!!
}

The problem with the enums so far is that:

  1. They can be silently converted to int.
    In the above example, SetDEFCONLevel( ) method needs int and when we pass an enumerator, it happily accepted.
  2. The enumerators of the enum are exported to the scope in which enum is defined, thus causing name clashes and surprises. In the above case, see the surprises yourself.
  3. They have an implementation-defined underlying type and their type cannot be specified by the developer leading to confusion, compatibility issues, etc. 
    Let's visualize this via another example:

Take a case where we want to check if a number is present between certain pre-defined intervals. As we have fixed intervals, we can go for an enum to define them.

C++
enum INTERVALS
{ 
   INTERVAL_1 = 10,
   INTERVAL_2 = 100,
   INTERVAL_3 = 1000,
   INTERVAL_4 = 0xFFFFFFFFU // we intend to specify a large unsigned number '4294967295'
};

unsigned long longValue = 0xFFFFFFFFU; // decimal '4294967295'
INTERVALS enumMyInterval = (INTERVALS)0xFFFFFFFFU;
if( enumMyInterval > longValue)
{ 
  cout<<"Invalid interval - Out of range"<<endl;
}

I bet the validation in the above case will not be true as enumMyInterval will never be treated as unsigned int (4294967295) and will be -1. And there is no way to make INTERVAL_4 point to unsigned int as it will default to int.

Keeping all these in mind, in C++11, we got what is called enum class - a strongly typed enum.
NOTE: VS2010 does not support this feature... hope they will support in VS2011.

Let us quickly glance the new syntax:

  1. With C++11, the enumerators are no longer exported to surrounding scope and requires scope identifer:
    C++
    enum class CycloneWarningLevels // note the keyword class after enum keyword
    { GREY, RED, YELLOW, GREEN, BLUE };
    
    // To access BLUE enumerator of CycloneWarningLevels enum we should use CycloneWarningLevels::BLUE
  2. The underlying type by default is int, but C++11 gave an option to specify the type:
    C++
    enum class INTERVALS : unsigned long
    { 
       INTERVAL_1 = 10, INTERVAL_2 = 100, INTERVAL_3 = 1000, INTERVAL_4 = 0xFFFFFFFFU
    }
    //  Now we will get out-of interval error
  3. Enumerators are strongly-typed and no longer implicitly convertable to int.
    C++
    SetDEFCONLevel( AlertConditions::GREEN ); // will not compile as this method requires int 
                                              // and we are passing enumerator 
  4. Forward declarations are now possible:
    C++
    enum class INTERVALS : unsigned long; // (forward) declaration
    void foo(INTERVALS* IntervalsEnum_in) // use of forward declaration
    { /* ...*/ }
    
    // Actual definition enum class INTERVALS : unsigned long { INTERVAL_1, ..... }; 

Rvalue References

If you are not familiar with Lvalues and Rvalues, please have a glance at "The Notion of Lvalues and Rvalues". It will surely help you in understanding this feature.

To handle certain scenarios, the C++ compilers silently create at times temporaries that can seriously hit the performance of the code. With evolution of compilers, few of these temporary creations are arrested but many more slipped leading to relatively in-efficent programs. Let's see what I am saying:

C++
vector<double> GetNDimensionalVector()
{ 
   vector<double> vecTransMatrix;
   // Do some computations ....Populate vecTransMatrix
   vecTransMatrix.push_back(10.5);
   vecTransMatrix.push_back(1.3);
   //......
   return vecTransMatrix;
} 

int _tmain(int argc, _TCHAR* argv[])
{ 
   vector<double> vecNewMatrix = GetNDimensionalVector();
   // work upon this new matrix
   size_t size = vecNewMatrix.size();
} 

If we analyze this code, GetNDimensionalVector( ) method created a vector say of 10 doubles which will require 10*sizeof(double) bytes. Now while returning a compiler (prior to VS03 for example) will again create a copy. However, recent compilers fixed this hole (via Return value optimization - aka RVO). Now the call to GetNDimensionalVector( ) will copy all its content again to vecNewMatrix (upon which further operations are done) and the result of GetNDimensionalVector( ) call is evaporated as after ; as this is temporary. What a pity!, we are wasting a lot of memory chunks instead of just pilfering the data inside the temporary vector into vecNewMatrix.

A smart language should allow this. And this is exactly what they have provided us through Rvalue reference.

The '&&' is the token that identifies the reference as an "rvalue reference" and distinguishes it from the current (lvalue) reference '&'.

Let's see a function with Rvalue reference:

C++
void PrintData(string& str) { }  // function with lvalue ref 
void PrintData(string&& str) { } // function with rvalue ref 

string str="Hellow C++11 world"; PrintData(str); // will call lvalue ref as the argument is an lvalue 
PrintData( "Hellow C++11 world" ); // will call rvalue ref as the argument 
                                   // is an rvalue and by some way we can efficiently transfer data

This feature resulted in the possibility of supporting 'Move semantics' and 'Perfect forwarding'.

Move Semantics and Perfect Forwarding

The implementation of move semantics significantly increases the performance as the resources of temporary object (that cannot be referenced elsewhere in the program as it is going to evaporate) can be pilfered instead of copying.

To get a better understanding, take the case when a vector needs more capacity and if no continuous memory is available. Then it will identify a memory location which is large enough to hold its old contents plus required (new) capacity. It will then copy all the old contents to this new location. Now, this call to copy constructor is expensive if the contents are a 'string' or a heavy-duty class/structure. The pity here is that all the old location contents will be evaporated. How nice it would be if this operation involves just stealing the old contents instead of copying.

Hope you got what I say.

Please note that the copy operation leaves the source unchanged while a move operation on the other hand leaves the source either unchanged or it may be radically different. Now if a developer chooses Move operation upon an object, then he should no more care about the state of the source object [he should keep in mind that the source object's state is disturbed and is not more useful].
If his intention is still to use source along with duplicate, then he should be doing copying (as is done till now) and not move.

Before going to the implementation part, just check these points:

  1. To implement Move semantics, we typically provide a MOVE constructor and (an optional) MOVE assignment operator.
  2. The compiler won't provide us with default Move constructor, if we don't provide one.
  3. And declaring a Move constructor will stop the compiler to generate default constructor.

Now let's go to the implementation part:

C++
class MyFileStream
{ 
   unsigned char* m_uchBuffer;
   unsigned int m_uiLength;

  public:
  // constructor
  MyFileStream(unsigned int Len) : m_uiLength(Len), m_uchBuffer(new unsigned char[Len]) {}

 // Copy constructor
  MyFileStream(const MyFileStream& FileStream_in) { /* ....*/ }

 // Assignment operator
  MyFileStream& operator =(const MyFileStream& FileStream_in)
  { 
     /* ....*/
     return *this;
  }
 
 // Move constructor
  MyFileStream(MyFileStream&& FileStream_in) : m_uiLength( FileStream_in.m_uiLength ),  
   /* assign source data to the current object*/ m_uchBuffer( FileStream_in.m_uchBuffer )
  { 
     // Set the source data to default
     // This is necessary to avoid crashes from multiple deletions
     FileStream_in.m_uiLength = 0;
     FileStream_in.m_uchBuffer = NULL;

     // Ha ha ha ....We have successfully stolen source data
  }

  // Move Assignment operator
  MyFileStream& operator =(MyFileStream&& FileStream_in)
 { 
    // A good developer always checks for self-copy
    if( this != &FileStream_in)
    {  
       // Nullify old data
       delete [] m_uchBuffer; // calling delete over NULL ptr is fine
   
      // assign source data to the current object
      m_uiLength = FileStream_in.m_uiLength;
      m_uchBuffer = FileStream_in.m_uchBuffer;
 
      // Set the source date to default
      // This is necessary to avoid crashes from multiple deletions
      FileStream_in.m_uiLength = 0; FileStream_in.m_uchBuffer = NULL;
    } 
   // We have successfully pilferated source data
   return *this;
 }

 //Destructor
 ~MyFileStream()
 { 
    if( NULL != m_uchBuffer) delete [] m_uchBuffer;
    m_uchBuffer = NULL;
 }

};

MyFileStream GetMyStream(MyFileStream FileStream) // not efficient to take argument 
                                                  //as value ... but hey just for explanation sake
{ 
   return FileStream;
}

int _tmain(int argc, _TCHAR* argv[])
{ 
   MyFileStream objMyStream(100);
   MyFileStream objMyStream2 = GetMyStream( objMyStream ); 
   // Above while copying the return of GetMyStream(..), which is an Rvalue
   // the MyFileStream move constructor is invoked and data is pilferated 
}

The comments in the sample code above are pretty much self explanatory. Just note that for Move constructor and assignment operator, we took the argument without const, as we intent to modify them (we want to set them to default once we moved their content to target).

There are many more points that need to be grasped in this feature but those are out-of-scope on this introductory part. I will just cover one more scenario and wind up this section.

In the above example, MyFileStream class has default member types. What if the members are of some other class type, say like MyString.

C++
class MyString
{ 
 public:
   // constructor
   MyString(){}

   // Copy constructor
   MyString(const MyString& String_in){ }

  // Move constructor
  MyString(MyString&& String_in){ }
  
 // Assignment operator
  MyString& operator=(const MyString& String_in){ return *this; }

  // Move Assigment operator
  MyString& operator=(MyString&& String_in){ /* ......*/  return *this; }
};

And our MyFileStream class has this as a member:

C++
class MyFileStream
{ 
   unsigned char* m_uchBuffer;
   unsigned int m_uiLength;
   MyString m_strFileName; // new member of type MyString 

   // ....... 
};

Now how to steal this MyString object data efficiently or if I re-phrase it How to fit this class object into our move culture.

Will a call to MyString constructor from MyFileStream's move constructor automatically call MyString MOVE constructor. Of course NO.

Can you get why not? It's simple - this call will pass MyString object as lvalue and hence its copy constructor is called.

So what is the work-around? Simple. Convert this Lvalue to Rvalue!!! Bingo.
Now how to do this?
We can convert an Lvalue to Rvalue by using static_cast.

C++
m_strFileName = static_cast<MyString&&>( FileStream_in.m_strFileName );

Or another way is to use std::move (again a new STL method provided in C++11).

C++
m_strFileName = std::move( FileStream_in.m_strFileName );
// Move constructor
  MyFileStream(MyFileStream&& FileStream_in) : m_uiLength( FileStream_in.m_uiLength ),  
  /* assign source data to the current object*/ m_uchBuffer( FileStream_in.m_uchBuffer ),
             m_strFileName( std::move( FileStream_in.m_strFileName) ) // std::move usage
             // or 
             // m_strFileName( static_cast<MyString&&>(FileStream_in.m_strFileName) 
                                                            // static_cast usage
  { 
     // Set the source data to default
     // This is necessary to avoid crashes from multiple deletions
     FileStream_in.m_uiLength = 0;
     FileStream_in.m_uchBuffer = NULL;

     // No need to set 'FileStream_in.m_strFileName' data to default as this is 
     // taken care by std::move( )

     // Ha ha ha ....We have successfully stolen source data
  }

Perfect forwarding: Another nice effect of Rvalue implementation is the solution to the Forwarding problem.
Before going any further, let's grasp this forwarding problem.

Suppose we have two structures handling Licence operations, one OpenLicence and another ClosedLicence and say suppose if we want to do some master check before creating the object for either of these structures, then we can use a wrapper template function where we can do this master check and then simply pass (forward) the arguments to the structures.

C++
struct OpenLicence
{ 
   OpenLicence(int& Key1, int& Key2){}
 };
 struct ClosedLicence
 { 
    ClosedLicence(int& Key1, int& Key2){}
 }; 

 template<typename T, typename X, typename Y>
 T* Licence_Wrapper(X& x, Y& y)
 { 
    // Do some master check and if all is well forward arguments to appropriate objects
    return new T(x, y);
 } 
 
 void main()
 { 
   int key1 = 232; int key2 = 007;
   Licence_Wrapper<OpenLicence>( key1, key2 ); // Fine. 
                                           // This will pass as both arguments are lvalues
 
   Licence_Wrapper<OpenLicence>( key1, 007 ); // Error.
                                              //As the second argument is an Rvalue
 }

Now to solve this, we have to overload our wrapper function and also our structures:

C++
struct OpenLicence
{ 
   OpenLicence(int& Key1, int& Key2){}

   OpenLicence(int& Key1, const int& Key2){} // second argument is const ref
 };
 struct ClosedLicence
 { 
    ClosedLicence(int& Key1, int& Key2){}

    ClosedLicence(int& Key1, const int& Key2){} // second argument is const ref
 }; 

 template<typename T, typename X, typename Y> // existing function
 T* Licence_Wrapper(X& x, Y& y)
 { 
    // Do some master check and if all is well forward arguments to appropriate objects
    return new T(x, y);
 } 

 template<typename T, typename X, typename Y> // overload function
 T* Licence_Wrapper(X& x, const Y& y)   // second argument is const ref
 { 
    // Do some master check and if all is well forward arguments to appropriate objects
    return new T(x, y);
 } 

Now what if the first argument is an Rvalue (Licence_Wrapper<openlicence>( 007, key2 )) or what if both are Rvalues ( Licence_Wrapper<openlicence>( 006, 007 ); )
To handle these, we should have that many overloads. More number of arguments leads to more number of overloads. Our code will be pumped with overloads to handle all these... Welcome to the forwarding problem.
Rvalue references just solve this in one stroke:

C++
template<typename T, typename X, typename Y>
 T* Licence_Wrapper(X&& x, Y&& y)
 { 
    // Do some master check and if all is well forward arguments to appropriate objects
    return new T(x, y);
 } 

That's it! No more overloads needed anywhere. This is called PERFECT FORWARDING. Really perfect, isn't it. There are many more to discuss in this topic, but again as this in an introductory article, I won't cover them here.

long long

long long is a 64-bit integer type. Previous to C++11, the largest integer type was long and its size was platform (32 or 64) dependent. But this long long guarantees to be atleast 64-bit long. Actually, this concept is accepted in C++99 and as many compilers already supported it, the C++11 committee gave a thumbs up for this new integral type.

Override Control

Say, suppose we have a base class with a virtual function. In any of its derived classes, this function can be overridden and no special keyword or annotation is needed upon this function to do so. To put more clarity and to say that we are overriding a base class function, C++11 introduced a new keyword called override. A declaration marked 'override' is only valid if there is a function to override. This feature is shipped into VS2010. Let's see an example:

C++
 class Base
{
  public:
    virtual void Draw(){}
    void SomeFunction(){}
};

class Derived : public Base
{
 public:
    void Draw() override {} // Fine. With override specifier
                            // we are clear specifying that we are overriding a 
                            // base virtual function

    void SomeFunction() override {}  // Error. Not possible as SomeFunction() 
                                     // is not a virtual function in Base
}; 

Preventing Narrowing

C++
void main()
{
   int pi = {3.14}; // Here 3.14 is truncated to 3;
   
} 

To prevent this type of undesired conversions, the C++11 defined that {} initialization will not allow truncation or narrowing. As per this:

C++
void main()
{
   int pi = {3.14}; // Error. narrowing
   int i{5.112};    // Error. narrowing
}

Even a conversion from 3.0 to 3 is also considered as narrowing and an error is given with {} initialization. This feature too is omitted from VS2010.

Range Based for-loops

Before 'auto' to iterate an vector requires typing lot of code:

C++
for(vector<int>::iterator itr = vec.begin(); itr != vec.end(); itr++) { }

But after 'auto' life became easy:

C++
for(auto itr = vec.begin(); itr != vec.end(); itr++) { }

C++11 still simplified these type of parsings by providing what is called Range-for support. Now all we have to do is:

C++
for( auto val : vec ) { cout <<val<<endl; }

This is like calling for each value of val in vec from begin to end.

This feature works for any C-style arrays and for all those which support iteration via begin and end functions. This feature is also omitted in VS2010.

Rest of the features will be covered in the next part.

Thank you for reading this article. It would be helpful if you rate/send feedback, so that I can improve while working on the remaining parts or updating this part with new information.

Acknowledgments

Thanks again to Clement Emerson for his views and review.

Other Sources

History

  • 13th January, 2011: Added Part 2 as a continuation to "C++11 – A Glance [part 1 of n]"
  • 21st January, 2012: Corrected few broken links [no additional information]

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)