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Zlib compression / decompression wrapper as ISequentialStream

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31 Jan 2003 1  
This article discusses wrapping compression and decompression behind a ISeqentialStream interface

Sample Image - zlibstream.jpg

Introduction

I have been looking for a compression library that can compress XML fragments on the fly from the IStream interface and decompress it back. There are several file compression libraries, most based on zlib , but I needed custom storage such as compressed streams inside structured storage files.

This is a first shot at wrapping zlib compression library behind a COM IStream interface. I provide a pure ATL C++ implementation and a simple demo COM based implementation. Both take an IStream as an initializer and compress/decompress on the fly on the Read and Write methods.

Using the code

I hope this will be usefull for more people than me. I haven't tried this with MSXML SAX Parser yet but as I understand it the SAX Parser should bot need more than the ISequentialStream interface and thus should work fine with this implementation.

These are the classes found in the header file zlibistream.h

//

// ZSequentialStreamBase , base class for the implementaion classes

//

// Implementation classes for ISequentialStream interfaces, constrained to

// either writing or reading. Template class T needs to provide implementaion

// for overridable member functions FillBuffer and EmptyBuffer.

//

// template<class T, int bufferSize=16384> class ZReadSequentialStreamImpl;

// template<class T, int bufferSize=16384> class ZWriteSequentialStreamImpl;

//

//

// Implementation of read and write sequential streams based on implementation

// classes above. These classe overrides the FillBuffer and EmptyBuffer by

// reading from or writing to a user supplied stream.

//

// template<int bufferSize=16384> class ZReadSequentialStreamT;

// template<int bufferSize=16384> class ZWriteSequentialStreamT;

//

// Convenience typedef's for stackbased classes (no AddRef(), Release() or QI)

//

// typedef CComObjectStack<ZWriteSequentialStreamT<> > ZWriteSequentialStream;

// typedef CComObjectStack<ZReadSequentialStreamT<> > ZReadSequentialStream;

//

The following snippets shows how to use the C++ wrapper on an IStream

// Writing to a stream

CComPtr<IStream> spStm;
... // get an IStream for writing to storage


// Use zlib sequential stream implementation for writing (compression)

ZWriteSequentialStream zw;
zw.Initialize(spStm); // initialize for writing to the IStream

zw.Write((void*)buffer, bufLen, &cb);
zw.Cleanup();


// Reading from a stream

CComPtr<IStream> spStm;
... // get an IStream for reading from storage


// Use zlib sequential stream implementation for reading (decompression)

ZReadSequentialStream zr;
zr.Initialize(spStm); // initialize for reading from the IStream

zr.Read((void*)buffer, bufLen, &cb);
zr.Cleanup();

The following snippets shows how to use the COM wrapper on an IStream

// Writing to a stream

CComPtr<IStream> spStm;
... // get an IStream for writing to storage


// Use COM wrapper for writing (compression)

CComPtr<IZWriteSeqStream> spWrite;
if (SUCCEEDED(spWrite.CoCreateInstance(__uuidof(ZWriteSeqStream))))
{
    spWrite->Initialize(CComVariant(spStm));
    CComQIPtr<ISequentialStream> spSeq = spWrite;
    spSeq->Write((void*)buffer, bufLen, &cb);

    //cleanup

    spWrite.Release();
}


// Reading from a stream

CComPtr<IStream> spStm;
... // get an IStream for reading from storage


// Use COM wrapper for reading (decompression)

CComPtr<IZReadSeqStream> spRead;
if (SUCCEEDED(spRead.CoCreateInstance(__uuidof(ZReadSeqStream))))
{
    spRead->Initialize(CComVariant(spStm));
    CComQIPtr<ISequentialStream> spSeq = spRead;
    spSeq->Read((void*)buffer, bufLen, &cb);

    //cleanup

    spRead.Release();
}

Points of Interest

The only problem, so far, was to synchronize the zstream buffer in zlib so the data is available for the Read and Write IStream functions.

The demo project includes a static library for zlib 1.1.4

Links

zlib web site

History

2003.01.24 First implementation

License

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