Service Locator
Dependency Injection is a way to separate dependency. Someone can use Constructor Injection, Setter Injection, etc. for injecting dependency. Service Locator solves the same problem as Dependency Injector but it uses a different approach. Service Locator holds reference of all types/objects an application needs. So whenever you need to use an instance of a type/class, ask service locator to provide the instance. Simply, the Service Locator uses a container to hold all references to class/type to instance/object mapping. You can follow the links for details:
Why Common Service Locator?
Nowadays as a .NET developer, we have a set of DI/IoC containers to choose from. We have option for Sprint.NET, Unity Application Block, Castle Windsor etc. Whenever you use any of them in your project, the project is tightly coupled with that container. So if you start your project with Sprint.Net Container then your project will be tightly coupled with the Spring.Net container. But later if you decide to use Unity Application Block, then can you imagine how many hassles are waiting for you? You need to remove all references of Spring.Net container from your code. Another example might be, you are developing a library that will be used by other users. Now if you use a IoC Container (say Sprint.Net), then you are forcing users to use Sprint.Net whenever they want to use the library. So if it would be possible to lose the coupling between your code and the IoC container, then you can easily remove dependencies on IoC container.The Common Service Locator project at CodePlex is aimed to attain the goal.
Use Common Service Locator
1. Get an understanding of IServiceLocator interface
Start with an Interface IServiceLocator
which has a few methods which are generic to any IoC container.The IServiceLocator
inherits from IServiceProvider
.
public interface IServiceProvider
{
object GetService(Type serviceType);
}
public interface IServiceLocator : IServiceProvider
{
object GetInstance(Type serviceType);
object GetInstance(Type serviceType, string key);
IEnumerable<object> GetAllInstances(Type serviceType);
TService GetInstance<TService>();
TService GetInstance<TService>(string key);
IEnumerable<TService> GetAllInstances<TService>();
}
The Common service Locator will implement the interface IServiceLocator
. The Common Service Locator framework has provided an abstract
implementation of IServiceLocator
called ServiceLocatorImplBase
. The ServiceLocatorImplBase
has two abstract
methods which actually depends on IoC Container.
DoGetAllInstances
: Get all instances of a particular type from ContainerDoGetInstance
: Get a particular instance from Container
For getting instance from container, ServiceLocatorImplBase
uses the above two methods. And those two methods are implemented by derived class. And Container is actually needed by those two methods. So Container is specific to individual implementation.
2. Develop your custom Service Locator
I have developed two service Locators for Unity and Spring.Net. UnityServiceLocator
can use Unity containers whereas Sprint.Net can uses Object Factory. The following class diagram shows two implementations that I have developed in the project attached with this post.
Figure 1: Two sample implementations of Common Service Locator
3. Develop BootStrapper
So I have developed two service locators till now. Now I need to develop two bootstrappers for Spring.Net and Unity as type registration are different for two.
public abstract class CommonBootStrapper
{
public static IServiceLocator Locator;
protected CommonBootStrapper()
{
Locator = CreateServiceLocator();
}
protected abstract IServiceLocator CreateServiceLocator();
}
The common bootstrapper has an instance of IServiceLocator
which means it can hold reference to any class’s instance inheriting from ServiceLocatorImplBase
(as ServiceLocatorImplBase implements IServiceLocator
). So we can put the UnityServiceLocator
or SpringServiceLocator
in the CommonBootStrapper
’s Locator
variable. Now we need two different bootstrappers for Unity and Spring.Net. The Unity implementation is shown below:
public class UnityBootStrapper : CommonBootStrapper
{
protected override IServiceLocator CreateServiceLocator()
{
UnityContainer container = new UnityContainer();
RegisterTypes(container);
return new UnityServiceLocator(container);
}
private static void RegisterTypes(IUnityContainer container)
{
container.RegisterType<ICustomer, GoldenCustomer>(typeof(ICustomer).FullName);
}
}
As shown in the code above, the UnityBootStrapper
needs to override the CreateServiceLocator
and in this method I have created a UnityContainer
and packed it within UnityServiceLocator
. For Spring.Net, you can create a SprintServiceLocator
with ObjectFactory
packed in it.
4. Develop a BootStrapper Manager to provide a single point of access to Service Locator
Finally you need to develop a bootstrapper manager to hide the concrete implementation of CommonBootStrapper
. The following code shows the BootStrapperManager
:
public class BootStrapperManager
{
private static CommonBootStrapper _bootStrapper;
public static void Initialize(CommonBootStrapper bootStrapper)
{
_bootStrapper = bootStrapper;
}
public static CommonBootStrapper BootStrapper
{
get { return _bootStrapper; }
}
}
5. Access the IServiceLocator through BootStrapperManager
Now you need to register your BootStrapper
to BootStrapperManager
at some entry point to your application (like Main
method). I have registered as shown below:
BootStrapperManager.Initialize(new UnityBootStrapper());
Now from the application, I only use CommonBootStrapper.Locator
to get the IServiceLocator
instance. So to get any instance from container, I can write code like below:
ICustomer customer = CommonBootStrapper.Locator.GetInstance<ICustomer>
(typeof(ICustomer).FullName);
customer.SendMessage("This is me.");
Conclusion
I have just gone through some basic ideas on how you can use Common Service Locator to decouple dependency to IoC Container from your production code. You can get more details on this by visiting the CodePlex link. For making my implementation, I have included the source code from Common Service Locator in my Visual Studio Solution.
CodeProject