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Refactoring for Unit Testing

4.50/5 (2 votes)
19 Feb 2010CPOL4 min read 14.7K  
How to refactor for Unit Testing

Introduction

Imagine the following (which you've very likely run into in the past):

You join a new company and inherit a humongous existing code base. You are told to add some new functionalities without of course breaking existing functionality. “No problem”, you say! “I've done this before.”

You've got clear requirements and complete access to the existing code base. After some investigation, you figure out that you need to add a few methods to an existing class. One of these methods is:

C#
CustomerService.CanPurchaseProduct(int productId)

The existing CustomerService class looks somewhat like the following:

C#
public class CustomerService
{
   public CustomerService(int customerId)
   {
      custManager = new CustomerManager();
      cust = custManager.GetCustomer(customerId);
   }
 
   ...other methods...
 
   private CustomerManager custManager;
   private Customer cust;
}

You will also be utilizing an existing class named ProductService. Below is a bare-bones outline of this class:

C#
public class ProductService
{
   public ProductService(int productId)
   {
      prodManager = new ProductManager();
      prod = prodManager.GetProduct(productId)
   }
 
   ... other methods below .....
 
   private ProductManager prodManager;
   private Product prod;
}

Your requirements state the following:

  • Product must be in stock
  • Customer must be a member IF product is for members only

Being the good developer that you are, you start, of course, by writing the unit tests. They look something like the following:

C#
[TestCase]
public void CanPurchaseProduct_InStockAndForAll()
{
      int customerId = 123;
      int prodId = 1;
 
      //TODO: Mock this scenario
      CustomerService svc = new CustomerService(customerId); 
     Assert.IsTrue(svc.CanPurchaseProduct(1));
}
 
[TestCase]
public void CanPurchaseProduct_NotInStock()
{
      int customerId = 123;
      int prodId = 1;
 
      //TODO: Mock this scenario
      CustomerService svc = new CustomerService(customerId); 
     Assert.IsFalse(svc.CanPurchaseProduct(1));
}
 
[TestCase]
public CanPurchaseProduct_NotAMember()
{
      int customerId = 123;
      int prodId = 1;
 
       //TODO: Mock this scenario
      CustomerService svc = new CustomerService(customerId); 
     Assert.IsFalse(svc.CanPurchaseProduct(1));
}

Your initial implementation of the CanPurchaseProduct() method looks like the following:

C#
public class CustomerService 
{
    public bool CanPurchaseProduct(int productId)
    {
       ProductService prodService = new ProductService(productId);
       if(!prodService.IsInStock())
         return false;
 
       if(prodService.IsMembersOnly() && !custService.IsMember())
         return false;
 
      return true;
    }
}

If you're familiar with unit tests, you'll recognize an issue right away: The way the implementation currently stands, it is impossible to mock out the different scenarios that we have coded for in our test cases. The reason for this is tight coupling and lack of abstraction. The CustomerManager, ProductService and ProductManager classes are being directly instantiated by the classes that use them – an example of tight coupling. Furthermore, the classes do not implement an interface thus making it impossible to substitute mock versions for them – a direct result of lack of abstraction. So how do we fix this with minimal changes to the existing classes? Below is one strategy:

1. Account for Dependencies

The first step is figure out the dependencies. A dependency is any class, resource file, configuration file, etc. that your code is using either directly or indirectly. In our case, we have the following dependencies:

- CustomerManager
- ProductService
- ProductManager (used by ProductService).

2. Make the Dependencies “plug-and-play”

Now that we know what the dependencies are and the places where they exist, our next step is to remove all the “knots” so that we can make them plug and play. By “knots”, I refer to statements like the following:

- custManager = new CustomerManager()
- productService = new ProductService()  
- prodManager = new ProductManager()

Instead of the classes directly instantiating dependencies, the idea is to provide it to them. This technique is know as Dependency Injection. There are multiple ways of doing this. Keeping in mind that we need make a minimum number of changes to the existing code base, we'll go with the simplest one:

Modify the constructors/methods to take in the dependencies as parameters.

This is illustrated below:

C#
public class CustomerService
{
   //Instead of directly instantiating, we pass in the dependency.
   //All new classes can now start using this one to allow for unit      
   //testing.
   public CustomerService(int customerId,  
     CustomerManager custManager)
   {
      cust = custManager.GetCustomer(customerId);
   }
 
   //Original constructor becomes empty.  
   //We still need to keep it around since it is probably used other
   //existing classes
   public CustomerService(int customerId) : 
       this(customerId, new CustomerManager())
   { }
 
   ...
 
   //Note that the method is now taking ProductService as a parameter
   //instead of directly instantiating it.
   public bool CanPurchaseProduct(int prodId, 
        ProductService prodService)
   {...}
}
 
public class ProductService
{
   //Instead of directly instantiating, we pass in the dependency.
   //All new classes can now start using this one to allow for unit      
   //testing.
   public ProductService(int productId, ProductManager prodManager)
   {
 
   }
 
   public ProductService(int productId) : 
     this(productId, new ProductManager()) {}
}

Note: When it comes time to re-factor/re-design/re-architect (whatever you want to your call) your entire application, you should go with a better alternative to handle dependency injection instead of the approach shown here. I would recommend using a tool such as Spring .NET.

3. Abstract Them Away!

The final step then is to create an interface for each of the concrete classes and replace all references to the concrete classes with their associated interfaces.

C#
public interface ICustomerService
{
  bool CanPurchaseProduct(int customerId, IProductService  
    prodService);
}
 
public interface ICustomerManager {...}
 
public interface IProductService {...}
 
public interface IProductManager {...}
 
public class CustomerService : ICustomerService 
{
  public CustomerService(int customerId, ICustomerManager)
  {...}
 
  public bool CanPurchaseProduct(int prodId, IProductService 
    prodService) 
  {...}
}
 
public class CustomerManager : ICustomerManager {...}
 
public class ProductService : IProductService 
{
  public ProductService(int prodId, IProductManager) 
  {...}
}
 
public class ProductManager : IProductManager {...}

Now, we can finally substitute our mocks for the dependencies in our unit tests as shown below. Note that in the test cases below, I am using the Moq Unit Testing Framework to setup the mocks but you could use any other framework that you'd like or none at all (if you wish to create the mocks manually).

C#
[TestCase]
public void CanPurchaseProduct_InStockAndForAll()
{
   int customerId = 123;
   int prodId = 1;
 
   //create mocks
   Mock<ICustomerManager> custManager = 
     mockFactory.Create<ICustomerManager>();
 
   Mock<IProductService> prodService = 
      mockFactory.Create<IProductService>();
 
   Customer cust = new Customer(123);
   cust.IsMember = false;
 
   //setup mocks
   custManager.Setup(cm => cm.GetCustomer(123)).Returns(cust);
 
   prodService.Setup(ps => ps.IsInStock()).Returns(true);
   prodService.Setup(ps => ps.IsMembersOnly()).Returns(false);
 
   //run test
   CustomerService svc = new CustomerService(customerId, custManager.Object); 
   Assert.IsTrue(svc.CanPurchaseProduct(1, prodService.Object));
}
 
[TestCase]
public void CanPurchaseProduct_NotInStock()
{
   int customerId = 123;
   int prodId = 1;
 
   //create mocks
   Mock<ICustomerManager> custManager = 
      mockFactory.Create<ICustomerManager>();
 
   Mock<IProductService> prodService = 
      mockFactory.Create<IProductService>();
 
   Customer cust = new Customer(123);
   cust.IsMember = false;
 
   //setup mocks
   custManager.Setup(cm => cm.GetCustomer(123)).Returns(cust);
   prodService.Setup(ps => ps.IsInStock()).Returns(false);
 
   //run test
   CustomerService svc = new CustomerService(customerId, custManager.Object); 
   Assert.IsFalse(svc.CanPurchaseProduct(1, prodService.Object));
}
 
[TestCase]
public CanPurchaseProduct_NotAMember()
{
   int customerId = 123;
   int prodId = 1;
 
   //create mocks
   Mock<ICustomerManager> custManager = 
      mockFactory.Create<ICustomerManager>();
 
   Mock<IProductService> prodService = 
      mockFactory.Create<IProductService>();
 
   Customer cust = new Customer(123);
   cust.IsMember = false;
 
   //setup mocks
   custManager.Setup(cm => cm.GetCustomer(123)).Returns(cust);
 
   prodService.Setup(ps => ps.IsInStock()).Returns(true);
   prodService.Setup(ps => ps.IsMembersOnly()).Returns(true);
 
   //run test
   CustomerService svc = new CustomerService(customerId, custManager.Object); 
   Assert.IsFalse(svc.CanPurchaseProduct(1, prodService.Object));
}

And there you have it. We were able to take an existing code base that had no support for unit-testing and re-factor it so that the additional methods that we added could be unit-tested. Furthermore, we did this without requiring us to make any sweeping architectural changes to the existing code base.

One could argue if the additional work is really worthwhile. If you're already a test-driven developer, then I don't need convince you that it is definitely worthwhile. But if you're not, then I'll highlight a few long-term benefits that result from the additional work:

  • The code base is now more extensible. It can work with other implementations for ICustomerManager and IProductService.
  • At any given time, one can run the test cases and know if anything has been broken.
  • Unit-testing forces us to think about the dependencies and code in a manner that leads to clean and easy-to-understand code.
  • The test cases serve as an up-to-date documentation on what the code does and how it is being used.

I hope that the above points will encourage you to investigate the pros/cons of test driven development more fully.

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)