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Sending SMS in Android and Receiving Feedback

4.74/5 (23 votes)
11 Jul 2013CPOL3 min read 101.3K   5.7K  
This article explains how to send SMS in Android and receive sent and delivered feedback.

Sample Image

Introduction

Using Android programming, you can integrate SMS capabilities into your own Android applications. This allows you to create Android applications which can send and receive SMS messages from your Android device. In this article I am explaining how you can send SMS messages programmatically. Also I am showing how you can monitor the status of the SMS message, for example, when the message is sent and when it is delivered to the receiver.

Here, I am assuming that the reader has a basic knowledge of creating Android apps using the Eclipse IDE.

Background

Android requires permissions needed by an application to be specified in the AndroidManifest.xml file. This ensures that when the application is installed, the user knows which permissions are required by it. Also it gives an option to the user to decide whether or not to install the SMS application because such an application requires a user to incur the cost of sending SMS messages.

Using the Code

The following line is required in the AndroidManifest.xml file to allow the application to send SMS messages:

XML
<uses-permission android:name="android.permission.SEND_SMS"/>

The following is the full code of the AndroidManifest.xml file:

XML
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
      package="com.azim"
      android:versionCode="1"
      android:versionName="1.0">

    <uses-permission android:name="android.permission.SEND_SMS"/>
    <application android:icon="@drawable/icon" android:label="@string/app_name">
        <activity android:name=".SMSSenderActivity"
                  android:label="@string/app_name">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>

    </application>
</manifest>

The user interface of the SMS application consists of two EditText fields for accepting the message text and the phone number, respectively and a Button control to send the message. The following is the content of the main.xml file:

XML
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    >
<TextView  
    android:layout_width="fill_parent" 
    android:layout_height="wrap_content" 
    android:text="@string/hello"
    />
<TextView android:text="Enter SMS Text: " android:id="@+id/textView1" 
  android:layout_width="wrap_content" android:layout_height="wrap_content"></TextView>
<EditText android:layout_width="match_parent" android:layout_height="wrap_content" 
  android:id="@+id/editText1"></EditText>
<TextView android:text="Enter Phone Number: " android:id="@+id/textView2" 
  android:layout_width="wrap_content" android:layout_height="wrap_content"></TextView>
<EditText android:layout_width="match_parent" android:layout_height="wrap_content" 
  android:id="@+id/editText2"></EditText>
<Button android:text="Send SMS" android:id="@+id/button1" android:layout_width="wrap_content" 
  android:layout_height="wrap_content"></Button>
</LinearLayout>

The SmsManager class is used to programmatically send an SMS message. This class is instantiated by using the static getDefault() method as follows:

Java
SmsManager sms=SmsManager.getDefault();

The sendTextMessage() method of the SmsManager class is used to send a text message as follows:

Java
sms.sendTextMessage(phone, null, message, piSent, piDelivered);

The sendTextMessage() method accepts five parameters, as follows:

  • phone - Recipient's phone number
  • address - Service Center Address (null for default)
  • message - SMS message to be sent
  • piSent - Pending intent to be invoked when the message is sent
  • piDelivered - Pending intent to be invoked when the message is delivered to the recipient

The pending intents piSent and piDelivered are created as follows before calling the sendTextMessage() method:

Java
PendingIntent piSent=PendingIntent.getBroadcast(this, 0, new Intent("SMS_SENT"), 0);
PendingIntent piDelivered=PendingIntent.getBroadcast(this, 0, new Intent("SMS_DELIVERED"), 0);

The PendingIntent object piSent is used to notify the sender that the message has been sent and the PendingIntent object piDelivered is used to notify the sender that the message has been delivered to the recipient when the recipient actually receives the message.

Note: The piDelivered PendingIntent does not fire in the Android emulator. You have to test the application on a real device to view it. However, the piSent PendingIntent works on both, the emulator as well as on a real device.

Two BroadcastReceiver objects, smsSentReceiver and smsDeliveredReceiver, are created in the onResume() method. These are registered using the registerReceiver() method as follows:

Java
registerReceiver(smsSentReceiver, new IntentFilter("SMS_SENT"));
registerReceiver(smsDeliveredReceiver, new IntentFilter("SMS_DELIVERED"));

Inside each BroadcastReceiver object, the onReceive() method is overridden to check the result code using the getResultCode() method and display the appropriate message.

The two BroadcastReceiver objects are unregistered in the onPause() method as follows:

Java
unregisterReceiver(smsSentReceiver);
unregisterReceiver(smsDeliveredReceiver);

Following is the full source code of the application:

Java
package com.azim;

import android.app.Activity;
import android.app.PendingIntent;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.IntentFilter;
import android.os.Bundle;
import android.telephony.SmsManager;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.Toast;

public class SMSSenderActivity extends Activity implements View.OnClickListener {
    /** Called when the activity is first created. */
    EditText txtMessage,txtPhone;
    Button btnSend;
    BroadcastReceiver smsSentReceiver, smsDeliveredReceiver;
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        txtMessage=(EditText)findViewById(R.id.editText1);
        txtPhone=(EditText)findViewById(R.id.editText2);
        btnSend=(Button)findViewById(R.id.button1);
        btnSend.setOnClickListener(this);
    }

    public void onClick(View arg0) {
        // TODO Auto-generated method stub
        SmsManager sms=SmsManager.getDefault();
        String phone=txtPhone.getText().toString();
        String message=txtMessage.getText().toString();
        PendingIntent piSent=PendingIntent.getBroadcast(this, 0, new Intent("SMS_SENT"), 0);
        PendingIntent piDelivered=PendingIntent.getBroadcast(this, 0, new Intent("SMS_DELIVERED"), 0);
        sms.sendTextMessage(phone, null, message, piSent, piDelivered);
    }
    
    public void onResume() {
        super.onResume();
        smsSentReceiver=new BroadcastReceiver() {
            
            @Override
            public void onReceive(Context arg0, Intent arg1) {
                // TODO Auto-generated method stub
                switch (getResultCode()) {
                case Activity.RESULT_OK:
                    Toast.makeText(getBaseContext(), "SMS has been sent", Toast.LENGTH_SHORT).show();
                    break;
                case SmsManager.RESULT_ERROR_GENERIC_FAILURE:
                    Toast.makeText(getBaseContext(), "Generic Failure", Toast.LENGTH_SHORT).show();
                    break;
                case SmsManager.RESULT_ERROR_NO_SERVICE:
                    Toast.makeText(getBaseContext(), "No Service", Toast.LENGTH_SHORT).show();
                    break;
                case SmsManager.RESULT_ERROR_NULL_PDU:
                    Toast.makeText(getBaseContext(), "Null PDU", Toast.LENGTH_SHORT).show();
                    break;
                case SmsManager.RESULT_ERROR_RADIO_OFF:
                    Toast.makeText(getBaseContext(), "Radio Off", Toast.LENGTH_SHORT).show();
                    break;
                default:
                    break;
                }
                
            }
        };
        smsDeliveredReceiver=new BroadcastReceiver() {
            
            @Override
            public void onReceive(Context arg0, Intent arg1) {
                // TODO Auto-generated method stub
                switch(getResultCode()) {
                case Activity.RESULT_OK:
                    Toast.makeText(getBaseContext(), "SMS Delivered", Toast.LENGTH_SHORT).show();
                    break;
                case Activity.RESULT_CANCELED:
                    Toast.makeText(getBaseContext(), "SMS not delivered", Toast.LENGTH_SHORT).show();
                    break;
                }
            }
        };
        registerReceiver(smsSentReceiver, new IntentFilter("SMS_SENT"));
        registerReceiver(smsDeliveredReceiver, new IntentFilter("SMS_DELIVERED"));
    }
    
    public void onPause() {
        super.onPause();
        unregisterReceiver(smsSentReceiver);
        unregisterReceiver(smsDeliveredReceiver);
    }
}

Execute the application on the Android emulator. This will start the default AVD. Using the Android SDK and AVD Manager option, launch another AVD as follows:

Image 2

On the first emulator (5554), type the message and number of the second emulator (5556) and click on the Send SMS button. This will show the message on the second emulator and the sent notification on the first emulator.

Points of Interest

The advantage of sending SMS programmatically is that you can send dynamically generated messages through your applications. Also you don't need a real device to test this feature. You can test the application on the emulator before transferring it to the real device.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)