Introduction
Looking around for some nice bitmap hover buttons, I just couldn't find what I was looking for. In this case, there are a couple of things you can do:
- Leave it.
- Buy it.
- Steal it.
- Get it for free.
- Start crying.
- Do it yourself (and possibly share it).
I'll share!
I found another hoverbutton
class that uses SetCapture()
and ReleaseCapture()
. Using this method gave me some problems. I can't remember why, but it did to me. So I thought why do it so difficult? MS has a nice API to handle hover states: _TrackMouseEvent()
.
So here it is... the class. After a long thought, I decided to call it: CHoverButton
. I used some classes and information found elsewhere (thanks to the people for that).
How to Use It?
- In your resource editor, create a button and set the 'owner draw' property.
- Use classwizard to create a
CButton
object in your dialog
. - Include the "hoverbutton.h" file in your
dialog
class file. - Rename the
CButton
object type to CHoverButton
. - Create a bitmap with three buttonstates: Up/Down/Hover. The pictures need to be right next to each other.
The button will calculate its own size = (the width of the bitmap)/3
.
You can use true color bitmaps here. See below for an example image.
- In the
OnInitDialog()
, load the bitmap with mybutton.LoadBitmap(IDC_MYBUTTON)
; - Set a tooltip with
mybutton.SetToolTipText();
- Compile and enjoy.
Have fun!
License
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