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Implementation of Delegates in C++ using Signal and Slot pattern

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12 Sep 2004 1  
The article describes an efficient way to implement delegates in C++ using Signal and Slot pattern.

Introduction

In my previous article �Generic Observer Pattern and Events in C++�, we discussed classical �Observer Pattern� and its implementation in C++ using templates. An event class CppEvent introduced in that article allowed us to bind together loosely coupled classes, by connecting one class containing CppEvent to other class member functions. Member functions could be of any number and types of arguments, and no relations or special inheritance for model and view classes are required.

#include "CppEvent.h"


// declare view class

class MyView 
{
public:
 bool updateFun(int p)
 {
   cout << "on model updated with " << p << endl;
   return true;
 }
};

// declare model class containing event

class MyModel
{
public:
 
CppEvent1<bool,int> event;   
};

// create viewers 

MyView* view = new MyView; 
// create model 

MyModel model; 
// attach view member function to the model 

CppEventHandler h = model.event.attach(view,& MyView::updateFun); 
// emit event and notify views 

model.event.notify(1); 
// detach the view from the model 

model.event.detach(h);

The only problem here is that we can�t delete our view without detaching it from the model first without risk of crashing our application on the next call of the event notification. It�s becoming annoying when we have many models created and deleted dynamically. To resolve this problem, we need a delegate which removes itself from the model when the view is deleted. To accomplish this task, we use Signal and Slot concept. This concept had been introduced in Trolltech Qt library and Boost C++ library.

Using Signal and Slots

To demonstrate how signals and slots work, we create a model class containing CppSignal member and a view class containing CppSlot.

// model class 

#include "CppSlot.h"


// define model class

class MyModel { 
public: 
 void modelChanged() 
 { 
    m_signal.emit_sig(1); 
 } 

 // signal with the signature of corresponding slot function 

// CppSignal<RETURNTYPE,1-ST ParameterType> 

CppSignal1<int,int> m_signal; 
};

Note that we use CppSignal1 to specify signal with one parameter; for two and three parameters there are CppSignal2 and CppSignal3. We could avoid this name multiplicity for standard C++ compiler, it�s done for portability with VC++ 6, which is still in use.

// view class 

class MyView { 
public: 

MyView() 
: m_slot(this,&MyView::onModelChanged) 
{}
 
int onModelChanged(int i) 
{ 
cout << "model changed:" << i << 
endl; 
return 1; 
} 

// slot with specified view type and signature of callback 

// function 

CppSlot1<MyView,int,int> m_slot; 
};

Note that slot member is initialized in the constructor of the view class. It�s initialized with pointer to the view class and member function. Now, to connect model to the view, we need to connect its signals with slots.

// create model conaining CppSignal 

MyModel model; 
// create view with CppSlot 

MyView view; 
// connect signal to slot 

model.m_signal.connect(&view.m_slot); 
model.modelChanged();

Now we can create another view and connect it to the same model.

// create another view and connect it to the model 

MyView1* view1 = new MyView1(); 
model.m_signal.connect(&view1->m_slot);

In order to track return values from view's callback functions, we can use collector function object. For example, an object counting return values will be:

class ResponseAccumulator 
{
public: 
typedef int return_type; 
template <Typename iterator>int operator () (iterator begin,iterator end) 
{
  int sum = 0;
  for(iterator it=begin; it!=end; ++it)
    sum+=*it; return sum;
} 
};

And when it is passed as a second parameter of emit_sig method, it will return sum of view responses.

// use ResponseAccumulator function object 

// to collect responses from models 

int res = model.m_signal.emit_sig(3,ResponseAccumulator()); 
cout << "sum of responses is " << res << endl;

Now we can delete one of the views and the sum of responses will change accordingly.

// now we can delete second model and it 

// automatically disconnect itself from the 

// model 

delete view1; 
res = model.m_signal.emit_sig(3,ResponseAccumulator()); 
cout << "new sum of responses is " << res << endl;

Signals and Slots implementation

Implementation of CppSignal and CppSlot is very similar to CppEvent in �Generic Observer Pattern and Events in C++�.

License

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