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AGM::LibReflection: A reflection library for C++.

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2 Nov 2004 3  
Description of the library AGM::LibReflection.

Introduction

LibReflection is a little library (well, a header to be specific) that gives reflection capabilities to C++ classes. When we talk about reflection, we don't mean just RTTI, but a rich palette of capabilities useful in every day programming:

  • specify and examine class inheritance
  • declare and examine normal and static fields
  • declare and examine normal, virtual, and static methods
  • declare and use properties and events
  • set and get field values
  • call methods and get results
  • create instances without having the headers at hand, by using a class registry

And all the above almost happen automatically, with very few macros that the programmer has to put in the application's classes...and you also get the added benefit of class properties and events, something that C++ does not provide by default.

Demo

Using LibReflection is very easy. The following piece of code shows a class with fields, properties and methods, all reflected in the class' Class object:

//what you need to include

#include "reflection.hpp"



//namespace usage

using namespace agm::reflection;


//example base class

class Base {
public:
    //needed so as that the class gets reflection capabilities

    CLASS(Base, NullClass);

    //a reflected property

    PROPERTY(int, length);

    //a reflected method

    METHOD(public, bool, processLength, (int l));

private:
    //a reflected field

    FIELD(private, int, m_length);

    //property getter

    int get_length() const {
        return m_length;
    }

    //property setter

    void set_length(int l) {
        m_length = l;
    }
};


//a reflected method implementation

bool Base::processLength(int l)
{
    return l == m_length;
}


//a derived class

class Derived : public Base {
public:
    //derived reflected class

    CLASS(Derived, Base);
};


//for the demo

#include <iostream>

using namespace std;


int main()
{
    //a class instance

    Derived derived;

    //get the class of the Derived class

    const Class &derived_class = derived.getClass();

    //print the class name

    cout << derived_class.getName() << endl;

    //print the the m_length field

    const Field &length_field = derived_class.getField("m_length");
    cout << length_field.getType() << " " 
         << length_field.getName() << endl;

    //print the the length property

    const Property &length_prop = derived_class.getProperty("length");
    cout << length_prop.getType() << " " 
         << length_prop.getName() << endl;

    //print the 'processLength()' method

    const Method &process_length_method = 
                 derived_class.getMethod("processLength");
    cout << process_length_method.getType() << " "
         << process_length_method.getName()
         << process_length_method.getArgs()
         << endl;

    //set the length property

    cout << "using length property" << endl;
    length_prop.set(&derived, 10);
    int i;
    length_prop.get(i, &derived);
    cout << "length = " << i << endl;

    //calling the length method

    cout << "calling bool Base::processLength(int)" << endl;
    bool b;
    process_length_method.invoke(b, (Base *)&derived, 10);
    cout << "processLength=" << b << endl;

    getchar();
    return 0;
}

Documentation

For more information, you can check out my little site here.

License

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