Introduction
This program plays some audio/video (.avi, MPEG, MP3..) files. It uses DirectX 9.0 to play media files.
Software Requirements
Visual Studio .NET 2003, DirectX SDK 9.0.
Add the following libraries to the project:
Project->Properties->Linker->Input->Additional dependences
- \\DXSDK\lib\strmiids.lib
- \\DXSDK\Samples\C++\DirectShow\BaseClasses\Debug\strmbasd.lib
Instructions
Open a file by clicking Open button. Or open the playlist by pressing PlayList button. To add a file, click Add menu and Add File. You can select multiple files. Choose a file from playlist and click Play button on main window.
Classes
Playing media files
To render (output) a file, we need to instantiate various DirectX COM objects:
m_objHRsult=m_objGraphBuilder->QueryInterface (IID_IMediaControl,
(void**)&m_objMediaControl);
m_objHRsult=m_objGraphBuilder->QueryInterface (IID_IMediaEventEx,
(void**)&m_objMediaEvent);
m_objHRsult=m_objGraphBuilder->QueryInterface (IID_IVideoWindow,
(void**)&m_objVideownd);
m_objHRsult=m_objGraphBuilder->QueryInterface (IID_IMediaSeeking,
(void**)&m_objMediaSeeking);
m_objHRsult=m_objGraphBuilder->QueryInterface (IID_IMediaPosition,
(void**)&m_objMediaPos);
m_objHRsult= m_objGraphBuilder->QueryInterface(__uuidof(IVideoFrameStep),
(PVOID *)&m_objVideoFrame);
Give the reference to the owner window in which the file is displayed.
m_objVideownd->put_Owner((OAHWND) m_objVideoDlg.GetSafeHwnd());
To run the file:
m_objHRsult=m_objMediaControl->Run();
mfn_PauseClip()
To pause or play the clip, we check whether it is playing. If it is then:
m_objMediaControl->Pause()
pauses the Media control.
mfn_StepFrameFwd()
To move a clip forward to a certain number of frames, we do:
l_hResult=m_objVideoFrame->Step(15,NULL);
This moves 15 frames.
mfn_Close()
To close file:
l_hResult=m_objMediaControl->Stop();
Then to release all objects:
SAFE_RELEASE(m_objMediaEvent);
SAFE_RELEASE(m_objMediaPos);
SAFE_RELEASE(m_objMediaControl);
SAFE_RELEASE(m_objVideownd);
SAFE_RELEASE(m_objGraphBuilder);
Changing the position of slider:
Get current position:
DWORD dwPosition = m_objSeekBar.GetPos();
Pause while scrolling:
m_objMediaControl->Pause();
Set new position:
REFERENCE_TIME newTime = (l_time/100) * dwPosition;
m_objMediaSeeking->SetPositions(&newTime,
AM_SEEKING_AbsolutePositioning, NULL,
AM_SEEKING_NoPositioning);
OnTimer()
Changes the position of slider control per second:
if (SUCCEEDED(m_objMediaSeeking->GetCurrentPosition(&timeNow)))
{
l_PlayTime.Format("%d",timeNow/10000000);
m_objTimePlay.SetWindowText(l_PlayTime);
long sliderTick = (long)((timeNow * 100) / l_time);
m_objSeekBar.SetPos(sliderTick);
}
Acknowledgment
Code help is taken from DirectX SDK documentation. Guidance and support of Atin in this project is appreciable. Any suggestions and improvement in code are welcome. Further enhancement will be shortly available.