|
Thank You very much for your help..
but I'm very sorry for another stupid question: how can I do that? To tell the truth, I don't have a single idea of that..
I've created my property sheet using the Visual C++ components, so it's quite standard..
what would you suggest..?
thank You in advance..
|
|
|
|
|
Hi,
Until last week, I was programming with Visual C++ 6.0.
Now my company has installed Visual Studio .NET.
I want to compile an old project.
In Visual C++ 6.0 I was able to set the directories of include and source files from the Options dialog.
Where can I do that in Visual Studio .NET ?
Thanks,
Claude
|
|
|
|
|
Me too.
Project | Properties | Configuration Properties | C/C++ | General | "Additional include directories".
/ravi
My new year's resolution: 2048 x 1536
Home | Articles | Freeware | Music
ravib@ravib.com
|
|
|
|
|
I have a large icon that I'm using as the 32x32 icon for my application. Visual Studio creates a 16x16 version of the icon to display as the smaller version. I don't like the conversion VS made so I made my own 16x16 version. My question is, how do I incorporate the 16x16 icon into my application? I don't know how to tie it to the application so it gets displayed as the small version of my application icon instead of the VS-generated one.
Thanks for the help!
-Ian
|
|
|
|
|
delete it from menu "image" in resource edit
includeh10
|
|
|
|
|
I don't follow...
What do I delete and how do I delete it? I'm using VS6 if that makes a difference.
I assume you mean to delete the 16x16 version that VS generated? If so, after I do that, how do I tell VS to use my 16x16 version? How do I tie it in?
Thanks,
Ian
|
|
|
|
|
do you want to use 16x16 image for icon?
includeh10
|
|
|
|
|
I want my application to use the 32x32 icon when applicable, and the 16x16 icon where applicable. But when Windows needs to show the 16x16 version, I want it to use my 16x16 version, not the one generated by VS.
-Ian
|
|
|
|
|
i think u don't know how to edit the 16x16 image?
when u edit the icon, go to menu image/open-device-image then select 16x16 one from dialog box of "open icon image".
includeh10
|
|
|
|
|
The 16x16 that I want shows up in the resource editor but that is not the one that is being used. Windows is still displaying the one VS generated. I don't know where it's coming from or how to get rid of it and force the 16x16 icon I created to get used.
|
|
|
|
|
Ian Bowler wrote:
I don't know where it's coming from or how to get rid of it...
Each icon resource generally has 1-3 resolutions (16x16, 32x32, and 48x48). To edit a particular resolution, open the icon in the resource editor and select the desired resolution from the Device: combobox.
"Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow
|
|
|
|
|
CWinApp::LoadIcon loads only the 32x32 icon. What you have to do is use the LoadImage() function, specifing the size of the icon you want (16x16) and use that icon in the CWnd::SetIcon() function.
Check out CWinApp::LoadIcon, LoadImage, and CWnd::SetIcon in MSDN for more information.
"You're obviously a superstar." - Christian Graus about me - 12 Feb '03
"Obviously ??? You're definitely a superstar!!!" mYkel - 21 Jun '04
Within you lies the power for good - Use it! Honoured as one of The Most Helpful Members of 2004
|
|
|
|
|
As it turns out, the problem was that the 16x16 had a lower color depth than the 32x32. I modified the color depth of the 16x16 version to that of the 32x32 version and that fixed the problem. I'm guessing Windows (I'm on XP) defaults to it's own 16x16 version if the one supplied has less color depth than the 32x32 version?
Strange...
Thank you all for your help. I really appreciate it.
-Ian
|
|
|
|
|
How would I go about setting up a class with dynamic array?
class CMyArray : public CObject
{
private:
int array[MAXSIZE]; //MAXSIZE is dynamic
public:
CMyArray();
virtual ~CMyArray();
};
I tried using template but when I am getting invalid use of local variable ' ' as non-type argument
int main(){
int size=30;
CMyArray<size> *pMyArray;
pMyArray = new CMyArray<size>;
return 0;
}
|
|
|
|
|
try to copy code from MFC class "CArray", then modify it.
do not inherited CObject, it is useless at your stage.
includeh10
|
|
|
|
|
You can use template< class T> class yourClass{
...
Array[T]
...
}
After that you replace class T by interger value
Good luck
Bye.
|
|
|
|
|
I thought template <class t=""> is used for changing int/char/BOOL etc.
Now I am getting invalid template argument for 'size' type expected
|
|
|
|
|
template <int size=""> class A
{
char name[size] ;
} ;
when you new a object A you must put extractly number ( real value)
don't put variant . because template is transfer to code at compiler-time
thanks
|
|
|
|
|
Anonymous wrote:
int array[MAXSIZE]; //MAXSIZE is dynamic
This array has a static, not dynamic, size. To make it dynamic:
class CMyArray : public CObject
{
private:
int *array;
public:
CMyArray()
{
array = new int[MAXSIZE];
}
virtual ~CMyArray()
{
delete [] array;
}
};
"Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow
|
|
|
|
|
It is static but it should be dynamically changing everytime the class constructor is called.
Something like
A1 X X X X
A2 X X X
A3 X X X X X X
A4 X X X X
I guess I could do it that way. I thought maybe I could use template.
|
|
|
|
|
poiut wrote:
...it should be dynamically changing everytime the class constructor is called.
What's wrong with:
class CMyArray : public CObject
{
private:
int *array;
public:
CMyArray( const int size )
{
array = new int[size];
}
virtual ~CMyArray()
{
delete [] array;
}
};
"Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow
|
|
|
|
|
Nothing wrong with it. I just wanted to practice using template and see how it works.
Thanks for the help
|
|
|
|
|
Are you sure your class IS A array, instead of HAS A array ? Don't use CArray, it's crap. Contain a vector, and if you want your class to be an array, expose the methods you need to.
Christian
I have several lifelong friends that are New Yorkers but I have always gravitated toward the weirdo's. - Richard Stringer
|
|
|
|
|
I'm trying to implement a timer in my UI thread, with a call back. I need 3 timers setup. In order for my timer to work I need to pass a hwnd as part of the settimer function.
Is there a way to convert my m_hThread HANDLE to a HWND so that my timer will work?
Thanks
Tom Wright
tawright915@yahoo.com
|
|
|
|
|
Check out GetGUIThreadInfo() , maybe it helps you.
"You're obviously a superstar." - Christian Graus about me - 12 Feb '03
"Obviously ??? You're definitely a superstar!!!" mYkel - 21 Jun '04
Within you lies the power for good - Use it! Honoured as one of The Most Helpful Members of 2004
|
|
|
|