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caykahve wrote:
I still see the outputs of func2() in the release build.
i don't understand well.
does func2() execute ?
what happens when you explicitely write a #undef _DEBUG (at the begining of stdafx.h for example) ?
TOXCCT >>> GEII power [toxcct][VisualCalc]
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Yes func2() executes. I wrote #undef _DEBUG in stdafx.h and it still executes.
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did you try rebuilding the whole project ?
TOXCCT >>> GEII power [toxcct][VisualCalc]
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I always choose "Rebuild Solution" from build menu. i am using Visual Studio .net 2003 BTW.
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Use the /P compiler switch on this file. It will preprocess the file into a file with a .i extension. Open that file and look for func1() . That will let you know if _DEBUG is being seen by the preprocessor or not.
"Ideas are a dime a dozen. People who put them into action are priceless." - Unknown
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It's hard to believe that your function gets executed. Maybe you call func2 somewhere else?
Try using the debugger and set a breakpoint in func2. Then see the callstack for the caller.
Behind every great black man...
... is the police. - Conspiracy brother
Blog[^]
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How can i at runtime copy a window (Cwnd object) and place it in another position?
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what do you want exactly ? move a window ? or copy it (i never heard of this before)...
TOXCCT >>> GEII power [toxcct][VisualCalc]
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i want to move the one i copied
/\|-||\/|/\|)
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use SetWindowPos() to move a window.
for copying a window, i really doubt you can do this...
TOXCCT >>> GEII power [toxcct][VisualCalc]
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k
thx anyway
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It woudln't really be copying, per se, but couldn't you just get all the window styles and attributes from the first window and create a new window with all the same attributes? Or just make a class derived from the one you wanna copy and make a copy constructor that does all this work for you?
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BlackDice
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all depends if we talk about run time or design time...
i think he was thinking when the program was running...
TOXCCT >>> GEII power [toxcct][VisualCalc]
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How can i wait for 1 seconds in my program before continuing executing the code?
What function ca i use?
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1- Sleep().
2-
HANDLE hEvent;
hEvent = CreateEvent(NULL,FALSE,FALSE,NULL);
WaitForSingleObject(hEvent,1000);
CloseHandle(hEvent);
this is this.
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If it's a single threaded or want to stop one thread, you can use Sleep(1000).
... she said you are the perfect stranger she said baby let's keep it like this... Tunnel of Love, Dire Straits.
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Hello
Try to Sleep(1000);
Andrew
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hi, u can use this function
Sleep(milliseconds)
MFC programmer
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You can use multimedia timer functions for more resolutions instead of Sleep()
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PJP_PJP wrote:
multimedia timer functions
what do u mean?
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Use windows MutiMedia Timer functions like timeSetEvent(). This is the most accurate timer in the Windows Environment. See MSDN help.
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Use windows MutiMedia Timer functions like timeSetEvent(). This is the most accurate timer in the Windows Environment. See MSDN help.
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