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Supriya Tonape wrote:
Can anybody let me know how to kill the running process
If you know the Name Of Window that Will Be Faily very Easy to kill that Window/Process.
First By Using FindWindow(...) find the handle of the Window then you can use WM_QUIT/WM_CLOSE message to close that window.
No need to use TerminateProcess in this case
"Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow
cheers,
Alok Gupta
VC Forum Q&A :- I/ IV
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Thanks Alok!
But I didnt get why do I need to find window when I already wanted to kill the process of specific name.
Anyways but I got the solution, I did it using 'CreateToolhelp32Snapshot()' as it will return handle for snap shot of all running processes in system n further using 'Process32First()' and 'Process32Next()'
Anyways but thanks again for trying to help me.
Regards,
Supriya Tonape
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Supriya Tonape wrote:
Anyways but I got the solution, I did it using 'CreateToolhelp32Snapshot()' as it will return handle for snap shot of all running processes in system n further using 'Process32First()' and 'Process32Next()'
Yeah you solution is very Nice! . you can try my way tooo.. here is a small example to enumerate all the visible window present on desktop!:-
http://alok.bizhat.com/site/tipandtrick.php?tiptype=2&tipid=30#30[^]
"Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow
cheers,
Alok Gupta
VC Forum Q&A :- I/ IV
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Supriya Tonape wrote:
How do I get the handle of process ???
How about EnumProcesses() , or the Process32First() /Process32Next() pair?
"One must learn from the bite of the fire to leave it alone." - Native American Proverb
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Thanks to U too David.bye
Supriya
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if you know the executable location, you can use this function:
<br />
bool CMyclass::CloseApplication(CString sFilename)<br />
{<br />
HANDLE hProcessSnap = NULL;<br />
PROCESSENTRY32 pe32 = {NULL};<br />
CString sCompare, sTemp;<br />
CString sProcesm_sFilename =
#if (_MFC_VER < 0x0700)<br />
sProcesm_sFilename.MakeLower();<br />
#else<br />
CString sLowerTemp;<br />
sLowerTemp = sProcesm_sFilename;<br />
sProcesm_sFilename = sLowerTemp.MakeLower();<br />
#endif<br />
<br />
hProcessSnap = CreateToolhelp32Snapshot <br />
(TH32CS_SNAPPROCESS, 0);<br />
<br />
pe32.dwSize = sizeof(PROCESSENTRY32);<br />
if (Process32First(hProcessSnap, &pe32))<br />
{<br />
do<br />
{<br />
sCompare.Format("%s", pe32.szExeFile);<br />
<br />
#if (_MFC_VER < 0x0700)<br />
sCompare.MakeLower();<br />
#else<br />
CString sLowerTemp;<br />
sLowerTemp = sCompare;<br />
sCompare = sLowerTemp.MakeLower();<br />
#endif<br />
<br />
if (sCompare == sProcesm_sFilename)<br />
{<br />
HANDLE hProcess = OpenProcess<br />
(PROCESS_ALL_ACCESS, FALSE, pe32.th32ProcessID);<br />
<br />
DWORD exCode;<br />
GetExitCodeProcess(hProcess, &exCode);<br />
TerminateProcess(hProcess, exCode);<br />
}<br />
} while (Process32Next(hProcessSnap, &pe32));<br />
}<br />
else<br />
{<br />
return false;<br />
}<br />
<br />
return true;<br />
}<br />
Geert
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Visit my website: www.gvhsoftware.org
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thank U Geert but I got late to read Ur soln but did in same manner after R&D.bye
Supriya
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Does anyone know of a way of measuring/graphing how much Video RAM has been allocated? Is there a (freeware) utilitity to do that?
Joel Holdsworth
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We have REALLY tried to find this out, and apparently there is no known API for determining such information.
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i am writing a code for playing an mp3 file.i will first read 2mb from the file and it will put in to a buffer and then i will play it.then the next 2mb will read and so on.but there is an almost 1 second delay after each 2mb.what will be the problem. this is my code
void CMP3PLAYERDlg::OnPlay()
{
m_Video=NULL;
if(m_Video==NULL)
{
m_Video = MCIWndCreate(this->GetSafeHwnd(),
AfxGetInstanceHandle(),
WS_CHILD |MCIWNDF_NOMENU|MCIWNDF_SHOWNAME,m_Path);
m_Play.EnableWindow(FALSE);
//CMP3PLAYERDlg pNewObject = new CMP3PLAYERDlg;
AfxBeginThread(MyThreadProc, this);
}
Pause = FALSE;
}
UINT MyThreadProc( LPVOID pParam )
{
CMP3PLAYERDlg* pObject = (CMP3PLAYERDlg*)pParam;
CMediaType mt;
mt.majortype = MEDIATYPE_Stream;
mt.subtype = MEDIASUBTYPE_MPEG1Audio;
DWORD dwKBPerSec =INFINITE;
HANDLE hFile = CreateFile(pObject->m_Path,
GENERIC_READ,
FILE_SHARE_READ,
NULL,
OPEN_EXISTING,
0,
NULL);
if (hFile == INVALID_HANDLE_VALUE)
{
AfxMessageBox("Could not open "+ pObject->m_Path);
}
ULARGE_INTEGER uliSize;
uliSize.LowPart = GetFileSize(hFile, &uliSize.HighPart);
read=uliSize.LowPart;
uliSize.LowPart=2000000;
PBYTE pbMem = new BYTE[uliSize.LowPart];
if (pbMem == NULL)
{
AfxMessageBox("Could not allocate %d bytes", uliSize.LowPart);
}
do
{
if(read<ulisize.lowpart)
{
="" ulisize.lowpart="read;
" read+="2000000;
" pbyte="" pbmem="new" byte[ulisize.lowpart];
="" }
="" bool="" h="ReadFile(hFile,(LPVOID)pbMem,uliSize.LowPart,&dwBytesRead,NULL)" ;
="" if="" (!h)
="" afxmessagebox("could="" not="" read="" file");
="" closehandle(hfile);
="" break;
=""
="" hresult="" hr="S_OK;
" coinitialize(null);
=""
="" cmemstream="" stream(pbmem,="" (longlong)ulisize.quadpart,="" dwkbpersec);
="" cmemreader="" *rdr="new" cmemreader(&stream,="" &mt,="" &hr);
="" (failed(hr)="" ||="" rdr="=" null)
="" delete="" rdr;
="" create="" filter="" 0x%8.8x",="" hr);
="" couninitialize();
="" rdr-="">AddRef();
hr = CoCreateInstance(CLSID_FilterGraph,
NULL,
CLSCTX_INPROC,
IID_IFilterGraph,
(void **)&pFG);
if(hr!=0)
{
AfxMessageBox("cannot create instance");
}
hr = pFG->AddFilter(rdr, NULL);
IGraphBuilder *pBuilder;
hr = (pFG)->QueryInterface(IID_IGraphBuilder, (void **)&pBuilder);
pin=rdr->GetPin(0);
int n=rdr->GetPinCount();
hr = pBuilder->Render(pin);
pBuilder->Release();
hr = pFG->QueryInterface(IID_IMediaControl, (void **)&pMC);
hr = pFG->QueryInterface(IID_IMediaEvent, (void **)&pME);
OAEVENT oEvent;
hr = pME->GetEventHandle(&oEvent);
hr = pMC->Run();
if (SUCCEEDED(hr))
{
LONG levCode;
hr = pME->WaitForCompletion(INFINITE, &levCode);
read-=2000000;
}
rdr->Release();
}while(dwBytesRead!=read);
pMC->Release();
pME->Release();
if (pFG)
{
ULONG ulRelease = pFG->Release();
if (ulRelease != 0)
{
AfxMessageBox("Filter graph count not 0! was %d", ulRelease);
}
}
CloseHandle(hFile);
CoUninitialize();
pObject->m_Play.EnableWindow(TRUE);
return TRUE;
}
please give me an elaborate answer.
sebin
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I'm writing a simple flat file database MFC SDI application. However after i save n close the file, i cant open it again and shows 'unexpected file format'.
below is my serialize funcation for the new class, the sequence is correct. What other problem can it be?
void CPerson::Serialize(CArchive &ar)
{
CObject::Serialize(ar);
if (ar.IsStoring())
ar << m_sName << m_sRoom << m_iSex << m_iStatus;
else
ar >> m_sName >> m_sRoom >> m_iSex >> m_iStatus;
}
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What are the data types for the member variables and if you open file were the contents saved as expected ?
Do a test with CString variables to make a test file if you are uncertain about what should happen when storing.
Elaine
The tigress is here
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Problem solved, there's nothing wrong with the code. actually i have another similar application, it's because the save-filetype (fdb) for both applications are the same, so when i save using the second application, the window uses my first application to open and resulting in 'unexpected file format'.
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Hello Friends
I have an application in which I need to start one exe from another one and at the end when the first one ends, it should automatically end the second one.
To start I use ShellExecute() or WinExec() function. And to terminate the another exe I put code into the destructor of the first one from where I have started it. But the problem is I don't know the Handle of the new exe that I have started using ShellExecute() or WinEec().....
Is there any functions which can give me the Handle of a perticular window or is there any other way to stop the application without knowing the handle or process id ?
Thankx in advance
My Code Looks Like :
-------------------
My first.exe file
================
MyClass()
{
// Do some work here........
WinExec("C:\\Temp\\second.exe",SW_SHOW);
// Do some work here...
};
~MyClass()
{
Here I want to kill(Terminate) the second.exe
}
Any help plz ?
Thankx
}
}
Amarelia Maehsh
Gujarat
India
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You could use CreateProcess() and TerminateProcess(), however TerminateProcess() ends a program so abruptly that some applications don't handle it well, it doesn't give them time to save their settings or other exit code. I'd recommend using FindWindowEx() and sending a WM_CLOSE to the main window.
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Not a good idea if handling other messages during shutdown is a concern. Call PostMessage(WM_CLOSE) instead. PostQuitMessage() does not shut down an application properly as other messages might be initiated by the shutdown operation (e.g., save the document?) and those messages, along with any other messages that might be in the queue, will not be processed.
"One must learn from the bite of the fire to leave it alone." - Native American Proverb
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Thankx for taking time to read my question...
Amarelia Maehsh
Gujarat
India
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Thankx a lot for giving attention to my question ....
Amarelia Maehsh
Gujarat
India
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Amarelia wrote:
But the problem is I don't know the Handle of the new exe that I have started using ShellExecute()...
Why not? It's in the PROCESS_INFORMATION structure that ShellExecute() populates.
"One must learn from the bite of the fire to leave it alone." - Native American Proverb
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Thank you very much
I did the same but bit differently. I used CreateProcess() and in that there is last parameter as [out] parameter which is PROCESS_INFORMATION structure and I use that to close application.
thankx once again
Amarelia Maehsh
Gujarat
India
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I'm glad you figured it out because my suggestion was wrong. I meant to say CreateProcess() not ShellExecute() .
"One must learn from the bite of the fire to leave it alone." - Native American Proverb
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How to check the type of the mouse using Win32? Is there any API? Please help.
Software Developer
Sanjay Khapre
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