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I'm using SendInput to control the mouse however I've found a funny with it.
If I move the mouse to the left and then to the right by the same amount then the mouse pointer returns to its initial position. However if I move the mouse to the left and then send a left button down (to initiate a drag action) and then send a right action the mouse pointer moves a lot further than it should (probably around 1.75 times more than expected).
Has anyone came across this before and have any solutions to it?
TIA,
Andy
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further to this, i've since found that its only the first movement that appears to be incorrect. After that every movement is consistent to the anticipated results.
Does anyone have any ideas why the first one would be different? (the same code is used for all of the movements)
TIA
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Hello all,
Does anyone know ho can I stop the MSSQLSERVER service?
Thanks in Advance!
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Hi
How to convert from 'class _variant_t' to 'struct tagVARIANT *'
Bye
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Does this works ?
VARIANT *pVar;
_variant_t var;
pVar=&(var.Detach());
~RaGE();
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Hello, everyone!
When I compile my project in Debug mode, the compiler tell me :
"error C2601: syntax error: identifier '_DebugHeapTag'"
The error from fstream, it's C++'s standard header, I donn't know
how to resolve it,
Who can tell me, Thanks a lot!
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I wonder how to convert a string from CString(MFC) to LPTSTR. I want to use my string in CString as a LPTSTR but i don't know to convert it.Please help me!
Thanks a lot
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In case you can do with a LPCTSTR (which in most cases is safer), you can easily convert a CString to a LPCTSTR, the CString class provides an operator CString::operator LPCTSTR to achieve that.
CString MyCString;
LPCTSTR mystring=MyCString.operator LPCTSTR();
To force the conversion to a non constant string, use the GetBuffer and ReleaseBuffer functions.
~RaGE();
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Thanks for your helping me. But I don't want to return a LPTSTR, not a LPCTSTR.Anyway, thanks you a lot.
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CString already provides such an operator...
CString str = "Hello you";
char* pszTxt = (LPTSTR)str;
TOXCCT >>> GEII power [toxcct][VisualCalc]
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Thanks for your answering, but when I try doing the following code
LPTSTR CMainDlg::XuLyChuoi()
{
char *tmp_sz = new char[1000];
::GetWindowText(GetDlgItem(IDC_EDIT1),tmp_sz,1000);
CString s = tmp_sz;
int index = 1;
while ((index=s.Find("x", index)) != -1)
{
CString s1 = s[index-1];
s1+= s[index];
CString s2 = s[index-1];
s2+= "*";
s2+= s[index];
s.Replace(s1, s2);
}
tmp_sz = (LPTSTR)s;
return tmp_sz;
}
I have the error:
error C2440: 'type cast' : cannot convert from 'class WTL::CString' to 'char *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
Error executing cl.exe.
- 1 error(s), 0 warning(s)
Can you explain?Thank you.
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put aroud your literal string some _T() because you seem to use UNICODE...
and also declare tmp_sz as a TCHAR* , not a char*
TOXCCT >>> GEII power [toxcct][VisualCalc]
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thanks again, but it still give me that error.
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LPTSTR CMainDlg::XuLyChuoi() {
TCHAR* tmp_sz = <font color=blue>new</font> TCHAR[1000];
::GetWindowText(GetDlgItem(IDC_EDIT1), tmp_sz, 1000*<font color=blue>sizeof</font>(TCHAR));
CString s = tmp_sz;
<font color=blue>int</font> index = 1;
<font color=blue>while</font> ((index = s.Find(_T(<font color=gray>"x"</font>), index)) != -1) {
CString s1 = s[index-1];
s1 += s[index];
CString s2 = s[index-1];
s2 += _T(<font color=gray>"*"</font>);
s2 += s[index];
s.Replace(s1, s2);
}
::_tcscpy(tmp_sz, (LPTSTR)s); <font color=green>
<font color=blue>return</font> tmp_sz;
}
TOXCCT >>> GEII power [toxcct][VisualCalc]
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Not relating to the use of strings or conversion etc, but it looks to me like you have a chance of memory leakage here.
You allocate memory for the string on the heap, then copy this into a CString. Later on you change the pointer to point to the LPTSTR of the CString (I think it should maybe be LPCTSTR, as casting a CString will probably only be safe if cast to a const - which may explain the error you're getting).
This means that you lose the memory you allocated at the start of the function, as nothing's pointing to it any more. Also, you're returning a pointer to something which is about to be deleted (the CString will be deleted when you exit the function).
I think what you actually should be doing (tho' feel free to correct me) is to copy the contents of the CString into the address pointed to by tmp_sz, and then return the tmp_sz pointer. Just remember that you need to later on delete the pointer that you're returning.
So your last bit of code would do something like:
strcpy(tmp_sz, (LPCTSTR)s, s.GetLength());
return tmp_sz;
After making sure that the length of CString s is not > 1000 (including the NULL terminator).
Does that make sense? I'm speed-typing coz it's lunchtime and I'm hungry.
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Doing the following would work.
strncpy (tmp_sz, s, 1000);
tmp_sz [999] = 0; // strncpy doesn't place a null on a full buffer
return tmp_sz;
Tim Smith
I'm going to patent thought. I have yet to see any prior art.
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cauvang wrote:
convert a string from CString(MFC) to LPTSTR
Are you certain that your CString is an MFC CString?
I ask this because in the more detailed answer your gave toxcct here[^] looks like your using a CString defined in a namespace called 'WTL' which could indicate that it's all about the WTL version of CString you are using. I don't know anything about WTL so I won't be able to guide you there.
Check this out. If you're not using the MFC version our answers won't make sense.
Perhaps you even should post your question in the WTL forum.
--
Roger
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I'm really sorry! I want to convert a string from CString(MFC) to LPCTSTR but the example is really stupid( it was written in WTL !!!).
Now I wonder how to use a WTL class ( written in WTL,used WTL CString ) in a MFC application. The class is so important and i need it in my MFC project.However,it was written in WTL using WTL CString.Help me!!
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i am saving some data to file(CStdio class) in the following format.
Address1-Description1
Address2-Description2
Address3-Description3
When ever i want to retrive data i search for the address and get the description.
Now when i change the description, it is required that i replace the old description with the new one.
One way is to re create the whole file again the only change of new description.
This is really inefficient.
Can you tell me some nice logic to do this
Thanks a lot
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Hello,
I don't think that it is possible to just 'insert' data in a file. When you write somewhere, data will be overwritten.
You have 2 options. You can insert buffers in the file (after an address, description, insert spaces). This way, you can overwrite the description and you have the option to grow until the specified buffer size.
The second option you have is to copy all the data after the description that you want to change and write it again after you update the description.
If you change the description frequently, I advice option 1. This is much faster. If the changes occurr less ofter and you have lot's of addresses, I suggest the second option. This saves you a lot of space, but it takes more time when you update your file.
Hope this helps.
Behind every great black man...
... is the police. - Conspiracy brother
Blog[^]
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thanks for your suggestions, still i have some things to clarify.
I have just 256 addresses so i will go with rewriting the file. But to do this i need to save the rest of the file temporarily, what do you think the data structure i have to use to do this.
Thanks again.
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Hello,
First, I assume that you are using MFC's CStdioFile class since I don't know of a CStdio class.
You can do the following:
CList<CString> StringList;
CString sLine = "";
while( YourFileObject.ReadString(sLine) )
{
StringList.AddTail(sLine);
}
while( !StringList.IsEmpty() )
{
YourFileObject.WriteString(StringList.RemoveHead());
}
Hope this helps
Behind every great black man...
... is the police. - Conspiracy brother
Blog[^]
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One idea would be to use a slightly different format for your file...like an .ini file.
[Addresses]<br />
Address1=Description1<br />
Address2=Description2<br />
Address3=Description3
You could then use GetPrivateProfileString and WritePrivateProfileString to read/change the values.
Hope that helps.
Karl - WK5M
PP-ASEL-IA (N43CS)
<kmedcalf@ev1.net>
PGP Key: 0xDB02E193
PGP Key Fingerprint: 8F06 5A2E 2735 892B 821C 871A 0411 94EA DB02 E193
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Hi
I have simple windows DLL.
In my DLL i have a function named as "MyFunc" which contains three parameters from which two are "in" parameter and the third one "out" parameter. I am sure I m getting the value in my third parameter. But when I try to call it using Visual Basic programm, I am not getting the value ? What seems the problem....
I am writing whole code for your reference here..
VC++ DLL Function code :
========================
void __stdcall MyFunc(char *sMyString, long lType, char **sResult)
{
char sTemp[255] = "Mahesh";
*sResult = new char[512];
strcpy(*sResult,"");
strcat(*sResult,sTemp);
........
........
........
strcat(*sResult, "; ");
return;
}
VB Programm Code to test....
===========================
Dim sReference As String
Private Declare Sub MyFunc Lib "C:\....\MyDLL.dll" (ByVal sMyString As String, ByVal PrdID As Long, ByRef sOut As Variant)
Private Sub Command1_Click()
Dim sPrefix As String
Dim sResult As String
sPrefix = "CST"
sReference = Space(27)
Call AiGetLicense(sPrefix, 3, sOut)
MsgBox (sOut)
End Sub
==============================================
Here I get sOut as balnk
But when I debug my DLL i get value in *sResult as "Mahesh;"
What seeems to be the problem ?
Any idea plz ?
Thankx a lot
Amarelia Maehsh
Gujarat
India
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Amarelia wrote:
void __stdcall MyFunc(char *sMyString, long lType, char **sResult)
Amarelia wrote:
Private Declare Sub MyFunc Lib "C:\....\MyDLL.dll" (ByVal sMyString As String, ByVal PrdID As Long, ByRef sOut As Variant)
shouldnt the 3rd param be of varient type in VC++?
or sOut of type string?
-prakash
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