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Cedric Moonen29-Nov-05 2:16
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QuestionOpenGL and very big images Pin
Russell'28-Nov-05 22:15
Russell'28-Nov-05 22:15 
Hi all,
I'm finish to write a software to visualize very big files showing thats as an image that could be bigger than 1000x1000000 pxl (so very very long images).
I choosed to don't load the all the file into RAM (required from 100MB to more than 1GB), but load only some rows and colums building a sort of undersampled image: in this way I need only 2/5MB of RAM memory. And at the moment the visualizator is very fast.
Now I'm thinking that a future version of that software could show (in 3D) with OpenGL more files showing thats one on the other, like some sheets of paper that surely you have behind your eyes on your desk.
I'm a beginner in OpenGL so I'm asking myself if, with this big files, it is possible or not to do that in an efficient way without lose a lot of CPU-speed!
Can you tell me some good tips/news? Some good articles?
Thanks in advantage, Matteo.

NewsRe: OpenGL and very big images Pin
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Questionradio buttons and check boxes in vc++ Pin
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QuestionSetUnhandledExceptionFilter() difference Windows 2K and XP Pin
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QuestionCan't display column if the width is over 32767 in CListCtrl Pin
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