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Steen Krogsgaard wrote: Will ReadFile return true if there is a timeout?
Yes, it returns true only if an error occurs. A timeout in that case is not an error.
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kitty5 wrote: buff = new ULONG[11250000]; //total of 11,250,000 32-bit words
Just an FYI: Avoid declaring such large chucks of memory (be it stack or heap). While this array alone (which will be about 45 MB) won't cripple your system, imagine declaring 10 or 20 of them (throughout your application). Next thing you know, your application requires a full GB of RAM by itself (not good!). If possible, you should try to read a large file in smaller chunks, process the data, and read the next chuck.
If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week
Zac
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Dear all,
I am very new in visual C++. I currently use the Visual C++ version 6.0. The problem I am faced on is relative the list controls.
I have a list control in report format with a grid. In that control I load data from an database. I would like to print some items in bold and at the same time I would like to change the text color and the background color of specific item. I saw for the fonts exists a function but I do not understand how to use it. Is it possible to give me an example of how I could do that?
Also I like to achieve some alignments. For example the first column has title “stock descriptions” I would like the next items aligned be based on that. Also I would like if it is possible define some as base and all below became one or more tabs right. Is possible to achieve that? (please give some code example for that if are possible).
Thanks in advance for your time.
Best regards,
Konstantinos.
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Dear Sir,
I do not know why but my control does not have the properties that in sample program displayed.
Any ideas?
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konstantinos_1000 wrote: control does not have the properties that in sample program displayed
this is because he have created a new class and modified the drawing of Listcontrol inside that class. In your application instead of using CListCtrl as the base class of the List ctrl, Use the class in that application. There will be funtion in that class that fulfill ur requirment.
nave
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Do you need to change color from CListCtrl?
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SeeCListCtrl::SetTextBkColor CListCtrl::SetTextColor CListCtrl::SetBkColor
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dear Sir ,
Could you help me with the adjustment of the data.
Example
main title
parameter-1
sub parameter
sub parameter
parameter-2
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Sir, Windows allots 4 GB space for Proccess can you tell me how much of that virtual memory is partitioned for the O.S and for our Application?
Fly Like An Eagle With MIGHTY POWER.
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2 Gb for system, 2 Gb for application
unless you have the /3Gb switch enabled in windows
Setting the 3GB switch
Darka [ Xanya]
"When you're taught to love everyone, to love your enemies, then what value does that place on love?"
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How can I use the GetDeviceGammaRamp/ SetDeviceGammaRamp APIs to adjust the gamma for a dual monitor system with the display set to one screen stretched over two monitors? (Each monitor has its own slightly different gamma adjustments.
I've seen these examples:
http://www.codeproject.com/miscctrl/gamma_manager.asp?msg=1598211&mode=all&userid=16251#xx1598211xx
http://www.codeproject.com/csharp/Gammit.asp
but they don't actually address the issue I am unsure of which i guess is how i get a device context for each monitor even though they are being treated as one screen. Is this possible?
Stephen
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Try using the EnumDisplayMonitors and the HDC is returned in the MonitorEnumProc.
Any sufficiently gross incompetence is nearly indistinguishable from malice.
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Gosh, I know this is a dreadful title, and probably a dreadful thread, so please feel free to direct me elsewhere if appropriate.
I'm just thinking about adding some simple (peer to peer?) network functionality that will allow two users to run a dialog application and send small packets of data, perhaps from controls to each others dialog with a view to some very simple gaming/strategy apps.
Is this something that requires a humongous amount of effort, or can it be cobbled together quite quickly. Assume that the user base for this is likely to be no more than 10 people in the whole world, all friends so it can be quite rough and ready!
ideally if there was a way to "sync" the exchange of data such that Dialog A sent some data but Dialog B couldn't see the result until Dialog B itself had sent a corresponding data item, that would be great.
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Hi,
I am printing a piece of text to the printer. By using "GetDeviceCaps", I can get the physical height and width of the paper (PHYSICALHEIGHT and PHYSICALWIDTH). I can also get the left and top margins to the printable area (PHYSICALOFFSETX and PHYSICALOFFSETY), but how do I know the bottom and right margins? (or the width and height of the printable area) I can of course assume a safe margin (like an inch or so), but this would only be a gueass. It does seem strange that the printer can give information about the top and left "non-printable area" size, but says nothing about bottom or right. Does anyone have an idea?
Thanks in advance.
William
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Hi all,
i am creating a Cirlcle with
CDC::Ellipse(...).
In the View the Circle is Created in MouseDown(...),MouseUp(..) and MouseMove(...) Functions,
But i want to Drag that Circle what i have created when the mouse is in between the Circle.
Please give me a Solution.
uday.
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Hi,
What you do is that you create a compatible device context (CreateComaptibleDC), and you create a bitmap, the size of your original bitmap (CreateCompatibleBitmap). You select this bitmap into your compatible DC.
Now, you have an area in which you can save your original background.
First, you copy the information on the screen (from the original device context) into your compatible device context, using BitBlt.
Then you draw your circle. When you act on a mouse-move event, you restore the original background again (using BitBlt, copying from your compatible DC to your original DC) and then you re-draw the circle on its new location.
If you need some more info on the subject, I could probably cut and paste some sample code from an existing project.
Have fun!
William.
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Hi Edinburg,
Please help me out. I am sending the code what i have written to draw the Circle.
//========================================================================
void CPaintingView::OnLButtonDown(UINT nFlags, CPoint point)
{
Anchor.x = point.x;
Anchor.y = point.y;
OldPoint.x = Anchor.x;
OldPoint.y = Anchor.y;
CScrollView::OnLButtonDown(nFlags, point);
}
void CPaintingView::OnLButtonUp(UINT nFlags, CPoint point)
{
DrawTo.x = point.x;
DrawTo.y = point.y;
CClientDC dc(this);
if(bEllipseFlag)
{
SetCursor(AfxGetApp()->LoadCursor(IDC_CURSOR1));
dc.SelectStockObject(NULL_BRUSH);
dc.Ellipse(Anchor.x, Anchor.y, DrawTo.x, DrawTo.y);
}
CScrollView::OnLButtonUp(nFlags, point);
}
void CPaintingView::OnMouseMove(UINT nFlags, CPoint point)
{
int nOldMode;
CClientDC* pDC = new CClientDC(this);
if((nFlags && MK_LBUTTON) && bEllipseFlag)
{
SetCursor(AfxGetApp()->LoadCursor(IDC_CURSOR1));
nOldMode = pDC->GetROP2();
pDC->SetROP2(R2_NOT);
pDC->SelectStockObject(NULL_BRUSH);
pDC->Ellipse(OldPoint.x, OldPoint.y, Anchor.x, Anchor.y);
pDC->Ellipse(Anchor.x, Anchor.y, point.x, point.y);
OldPoint.x = point.x;
OldPoint.y = point.y;
pDC->SetROP2(nOldMode);
szPosx.Format("%d",point.x);
szPosy.Format("%d",point.y);
Res = "x=";
Res += szPosx;
Res += ",";
Res += "y=";
Res += szPosy;
CMainFrame* pFrameParent = (CMainFrame *)GetParentFrame();
pFrameParent->m_wndStatusBar.SetPaneText(4,Res);
}
delete pDC;
CScrollView::OnMouseMove(nFlags, point);
}
void CPaintingView::OnLButtonDblClk(UINT nFlags, CPoint point)
{
if(bEllipseFlag == true)
{
CRect rect;
ClientToScreen(&rect);
GetClientRect(&rect);
InvalidateRect(rect,TRUE);
}
CScrollView::OnLButtonDblClk(nFlags, point);
}
//===========================================================================
Please help me out.
uday
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Hi Uday,
I would be thinking along the following lines:
//=======================================================
// Existing variables:
CDC * m_pDC;
CDC m_CompatibleDC;
CBitmap * m_pBitmap;
RECT m_Rect;
// constructor initialization:
m_pDC = (CDC *)NULL;
m_pBitmap = (CBitmap *)NULL;
// OnLButtonDown (draw the first circle)
void CPaintingView::OnLButtonDown(UINT nFlags, CPoint point)
{
if (m_pDC == (CDC *)NULL) // first time?
{
m_pDC = GetDC (); // create the device context
m_CompatibleDC.CreateCompatibleDC (m_pDC); // and a helper context
}
GetClientRect (&m_Rect); // get the required size
if (m_pBitmap != (CBitmap *)NULL) // we want a fresh bitmap
delete m_pBitmap; // so delete any old stuff
m_pBitmap = new CBitmap; // and create the new one
m_pBitmap->CreateCompatibleBitmap (m_pDC, m_Rect.right, m_Rect.bottom);// create the helper bitmap with the correct size
m_CompatibleDC.SelectObject (m_pBitmap); // and select it into the DC
m_CompatibleDC.BitBlt (0,0,m_Rect.right,m_Rect.bottom,m_pDC, // copy the current screen content
0,
0,
SRCCOPY);
Anchor.x = point.x;
Anchor.y = point.y;
CScrollView::OnLButtonDown(nFlags, point);
}
void CPaintingView::OnMouseMove(UINT nFlags, CPoint point)
{
m_pDC->BitBlt (0,0,m_Rect.right,m_Rect.bottom, // restore original screen content
&m_CompatibleDC,
0,
0,
SRCCOPY);
m_pDC->Ellipse(Anchor.x, Anchor.y, point.x, point.y); // and redraw the circle
}
void CPaintingView::OnLButtonUp(UINT nFlags, CPoint point)
{
// Draw definitive circle
m_pDC->BitBlt (0,0,m_Rect.right,m_Rect.bottom, // restore original screen content
&m_CompatibleDC,
0,
0,
SRCCOPY);
DrawTo.x = point.x;
DrawTo.y = point.y;
m_pDC->Ellipse(Anchor.x, Anchor.y, DrawTo.x, DrawTo.y);
m_CompatibleDC.DeleteDC (); // remove helper DC
m_pBitmap->DeleteObject (); // and bitmap
}
//======================================================
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Hi edenburg,
very very thanks to you, you have solved my problem.
i am really thankful to you.
uday
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Hai all,
I am working with MFC Vc++ 6.0.I wanted to add some external header files in to extenal dependencies fileview.How is it possible.Please help me
Thanks in advance
vinod
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open your project properties
in the C/C++ section, there might be a "Additional Include Directories" section. then add the folder which contains the headers you need. be sure to add it on both debug and release configurations
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if u include a file say #include"Iostream.h" in any of ur project files, it will automatically get added in the external dependencies fileview.
nave
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