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try it on gcc compiler . :-OI prefer open source product
-- modified at 5:21 Friday 4th August, 2006
-- modified at 5:23 Friday 4th August, 2006
never say die
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Thats why use open source product and u can make them work as u want
never say die
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That's true. If only there were 42 hours in the day, then I would have the time to make it work the way I want. Unfortunately, I don't have the time to make everything work the way I want, so I have to use the programmer's best friend - "the workaround".
Thanks for the help anyway!
- S
50 cups of coffee and you know it's on!
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Steve Echols wrote: If only there were 42 hours in the day ... so I have to use the programmer's best friend - "the workaround".
I do hope you realize the irony of this statement. Many times, it takes one far more time to "workaround" an issue than it does to do things the correct way.
GCC is far easier to use from the command line than Microsoft's compiler.
If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week
Zac
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Zac Howland wrote: I do hope you realize the irony of this statement.
Yes. I'm a bit of a smart ass sometimes.
Zac Howland wrote: Many times, it takes one far more time to "workaround" an issue than it does to do things the correct way.
Unless the compiler is flawed, and won't let you do it the correct way, then you have to work around it, or take a different approach.
Zac Howland wrote: GCC is far easier to use from the command line than Microsoft's compiler.
No doubt, but I like hitting F7.
- S
50 cups of coffee and you know it's on!
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Steve Echols wrote: No doubt, but I like hitting F7.
As long as you realize that you are spoiled, I guess there is no problem with it
If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week
Zac
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- S
50 cups of coffee and you know it's on!
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sunit5 wrote: try it on gcc compiler . I prefer open source product
gcc is pretty much OK, but the debugger (gdb) sucks.
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Steve Echols wrote: I've always heard that VC6 is a crappy compiler and isn't up to standards
At the time of its release, it was almost 95% compliant with the standards. At the time, that was the highest of any compiler out there. There is a reason that VC6 is still widely used for Windows development.
That said, when dealing with templates, you have to be very careful with any compiler. they are all rather picky about them.
If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week
Zac
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Zac Howland wrote: At the time of its release, it was almost 95% compliant with the standards. At the time, that was the highest of any compiler out there. There is a reason that VC6 is still widely used for Windows development.
I've been using MSVC, since they first came out with it, and have always loved it. I've just heard other people saying how it isn't compliant, etc, etc, but I've never had a problem with it until this. Guess I'm really pushing the edge of the envelope now!
- S
50 cups of coffee and you know it's on!
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Not that I like to defend Microsoft for anything ... but in their defense, almost every compiler has problems with templates. That is an area of the standard that wreaks havok on every single compiler I've used (MSVC, Intel, GCC, Borland).
If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week
Zac
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Hi all,
I have to compare two double values, say x and y. I compared using this simple method x < y, but the result seems to be varying in different cases. Sometimes eventhough x and y are equal, the output may be x is less than y and viceversa,
So Please help me to have a good method for comparison of double values.
Thanks in Advance
Velayudhan
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can you show the values you are comparing,
code you you are using.
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When comparing floating point/double values, you should pick some small value and compare the difference of your two values to that value. For example:
double x = 3.14159265;
double y = 3.141592654;
const double epsilon = 0.00001;
bool IsEqualTo(double x, double y, double epsilon)
{
return (abs(x - y) < epsilon);
}
bool test = IsEqualTo(x, y, epsilon);
Small differences in precision can creep up when doing math with floats and doubles. Comparing their difference with some small value allows you to control which precision is important to you.
If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week
Zac
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hi ,
does anybody know why this thing happen ?
i needed to keep thread count of an application to 2 and i found that when i'm calling CoCreateInstance it creates a thread internally..
do u know whats the reason ?
------------------------------
Its not the fall that kills you; it's the
sudden stop at the end.
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Hi All,
I wrote a Shell Extension for context menu..
I inserted my menu item and assigned a bitmap to it..
But if mouse hovers my item the color of the bitmap is inverted, how can i avoid this??
Do your Duty and Don't expect the Result
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Any links or articles regarding this will also helpful
Do your Duty and Don't expect the Result
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Hi Whitesky,
Thanks, but those articles talk about owner draw menu..
But in my case i can't draw the menu..
I'm implementing IContextMenu...
So, i have control over menu only in IContextMenu::QueryContextMenu...
Do your Duty and Don't expect the Result
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Hi,
Please tell me how to plot a single dot in directx with mode 320x200. i have to plot hundreds of dots to form a figure. all the examples about directx programming tackles almost "loading" a bitmap then animating it.
e.g. drawing letter "A" using only the pixels meaning drawing each pixels(with respective x and y coordinates) until you will form the letter "A".
"We are all the same in different ways" Kuroro Rucilful
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You can achieve that without using DirectX. You can just use GDI or GDI+. However, if you want to use DirectX (Direct3D), you can do that. Just create a direct3d surface, and when you want to access the individual pixel, call GetBackBuffer(), which returns a pointer to the buffer array (in a structure). You can access each pixel, and change it as you like.
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