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Algorithms

 
GeneralRe: Costing terrain paths Pin
ricecake9-Nov-06 6:46
ricecake9-Nov-06 6:46 
GeneralRe: Costing terrain paths Pin
Kevnar9-Nov-06 7:14
Kevnar9-Nov-06 7:14 
GeneralRe: Costing terrain paths Pin
ricecake9-Nov-06 7:21
ricecake9-Nov-06 7:21 
GeneralRe: Costing terrain paths Pin
Kevnar9-Nov-06 7:31
Kevnar9-Nov-06 7:31 
GeneralRe: Costing terrain paths Pin
ejuanpp9-Nov-06 3:43
ejuanpp9-Nov-06 3:43 
GeneralRe: Costing terrain paths Pin
Kevnar9-Nov-06 4:13
Kevnar9-Nov-06 4:13 
QuestionBeginners question? Where does the exact double value go? Pin
ClockDivider8-Nov-06 6:48
ClockDivider8-Nov-06 6:48 
AnswerRe: Beginners question? Where does the exact double value go? Pin
Rob Graham8-Nov-06 7:09
Rob Graham8-Nov-06 7:09 
Floating point[^] numbers are represented as a fixed part (the mantissa) raised to an exponent. Both parts of the representation are necessarily binary numbers (i.e. every floating point number is the mantissa raised closest power of two ) As such, floating point numbers are always an approximation, with small values being closer together than large values (every time you increase the exponent, each bit in the mantissa becomes worth more).
What you are seeing is normal behavior for floating point numbers (double or single precision).
If you need a fixed precision, then you must use either integers (with a constant scaling factor),decimal[^] or currency, or some other exact numeric data type.



GeneralRe: Beginners question? Where does the exact double value go? Pin
Dan Neely8-Nov-06 7:24
Dan Neely8-Nov-06 7:24 
GeneralRe: Beginners question? Where does the exact double value go? Pin
ClockDivider8-Nov-06 8:15
ClockDivider8-Nov-06 8:15 
QuestionScaling - help me Pin
dharani7-Nov-06 0:06
dharani7-Nov-06 0:06 
AnswerRe: Scaling - help me Pin
Jörgen Sigvardsson7-Nov-06 13:02
Jörgen Sigvardsson7-Nov-06 13:02 
GeneralBresenhams algorithm for drawing lines Pin
Jörgen Sigvardsson6-Nov-06 12:59
Jörgen Sigvardsson6-Nov-06 12:59 
GeneralRe: Bresenhams algorithm for drawing lines Pin
Luc Pattyn6-Nov-06 13:43
sitebuilderLuc Pattyn6-Nov-06 13:43 
GeneralRe: Bresenhams algorithm for drawing lines Pin
Jörgen Sigvardsson6-Nov-06 14:03
Jörgen Sigvardsson6-Nov-06 14:03 
GeneralRe: Bresenhams algorithm for drawing lines Pin
Bassam Abdul-Baki6-Nov-06 13:45
professionalBassam Abdul-Baki6-Nov-06 13:45 
GeneralRe: Bresenhams algorithm for drawing lines Pin
Jörgen Sigvardsson6-Nov-06 14:09
Jörgen Sigvardsson6-Nov-06 14:09 
GeneralRe: Bresenhams algorithm for drawing lines Pin
Michael Dunn7-Nov-06 15:27
sitebuilderMichael Dunn7-Nov-06 15:27 
QuestionNearest neighbour algorithm Pin
Islam Khalil Saber6-Nov-06 4:33
Islam Khalil Saber6-Nov-06 4:33 
AnswerRe: Nearest neighbour algorithm Pin
ejuanpp6-Nov-06 4:54
ejuanpp6-Nov-06 4:54 
GeneralRe: Nearest neighbour algorithm Pin
Islam Khalil Saber6-Nov-06 13:13
Islam Khalil Saber6-Nov-06 13:13 
QuestionTravelling Salesman Problem Pin
and_reas5-Nov-06 23:11
and_reas5-Nov-06 23:11 
AnswerRe: Travelling Salesman Problem Pin
Just me at will_george...something6-Nov-06 6:01
Just me at will_george...something6-Nov-06 6:01 
GeneralRe: Travelling Salesman Problem Pin
Steve S7-Nov-06 1:03
Steve S7-Nov-06 1:03 
GeneralRe: Travelling Salesman Problem Pin
Just me at will_george...something8-Nov-06 2:22
Just me at will_george...something8-Nov-06 2:22 

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