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I have a problem,
When i create a GraphicsPath for a rounded rectangle (radius of 10 lets say), i can use it to draw an accurate rounded box.
The problem comes when i try to use the path as a region for a form. The region it produces isnt accurate - rouned edges are mis-shapen. The same goes when i use the same region to fill a rectange.
Is there a way to fix this and produce an accurate region?
Cheers
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Look at the post by Bobbydoo9 right below your post.
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I was wondering if there was an option in Visual Studio 2005 to make the program run, not as a standard square application with close, minimize, and maximize in upper right hand corners. If it isn't possible in VS 2005 to do this then how do programmers create these different programs?
Have a good one! !
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Sorry, maybe if I open my eyes I would've found it. Thanks a bunch for lookin it up for a helpless me....
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Nope... Thats not required.
Cheers
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Is there any open-source IRC *Server* program out there ??
I've been searching like hell, and all I can find is client programs ...
Anyone ?
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yea but isn't that just another IRC client ?
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Don't know, it just looks like a pretty well maintained and comprehensive IRC library. I'd be somewhat surprised if it was all client stuff.
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Hello,
Can you please tell me how can I have a fixed listView column size for all the coumns except for the first one, I want it to fill all the unused space.
Thank you!
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No magical way to do this. You can listen for ListView.ColumnWidthChanged event and through code resize all the columns to take up the extra space.
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i need to show several stars moving in different directions when a user touches a object in the game
my question is that i may have few hundred stars on screen at a time
according to performance point of view weather i should use sprite for each star or make triangle Strip/fan for that
thanks
It is Good to be Important but!
it is more Important to be Good
[My Question]
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I'd imagine a sprite would be far more performant that using individual triangle strips. Sprites are meant for use in batches, so I'd imagine they'd fit your scenario pretty well from a performance perspective.
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thanks
i use sprites but there was a problem
when ever i make a new sprite it took texture image from file which is very expensive in terms of performance
so i make a static texture and assign it to others it increases the performance considerably but using static variable is not a good idea in it self (however i make them null after use )
if you have a better solution please tell me
It is Good to be Important but!
it is more Important to be Good
[My Question]
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You don't have to make the variable static to use it more than once.
---
b { font-weight: normal; }
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how can i use it in multiple instances of multiple classes without making a instance of containing class every time (because it have to read from the file which results in increased cunsuption of cpu)
i have to finish my project in november itself so there is not much time for reading oop concepts in so detail (time require to find it) so please help me
thanks
It is Good to be Important but!
it is more Important to be Good
[My Question]
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Just pass the variable into the class where you're going to use it:
class FirstClass
{
string someVariable = "hello";
...
SecondClass second = new SecondClass();
second.HereItIs(someVariable);
}
class SecondClass
{
public void HereItIs(string variable)
{
}
}
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thanks
i hope it will work as things are not so simple
It is Good to be Important but!
it is more Important to be Good
[My Question]
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Yeah. Typically if you need shared variables, you should initialize it in one place, then pass it down to all descendant classes by passing the variable down into the class constructors.
Alternately, you can make the variable static if you need only 1 instance, but this often leads to rigid designs; static is really meant for classes where the functions don't rely on any state and are completely independent of each other.
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AGRH! its 9
i should leave for office
thank you very much this conversation is very useful to me
thanks again
It is Good to be Important but!
it is more Important to be Good
[My Question]
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Hi, I have a container which inside as a container display certain forms, those forms i can move it inside the container. what i want to do is eather disable the forms to move, or disable the container that when i try to move a form outside the container do not appear an Scroll Bar. I already try to disable the Autoscroll property of the container but i still getting the scroll when i move a windows. how do i disable the scrolls to apprear in the container,so the forms does goes outside ther borders and the scroll bars appears.
La Light
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try setting its dock property to Fill.
~~~ From Milano to The Hague, easy as it goes ~~~
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a Container Does not have that property... So any other Suggestion?
-- modified at 16:49 Monday 20th November, 2006
La Light
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