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Hi Cedric,
Thank you for your reply. Do I need to put #pragma comment(lib, "libname") into both header of static library in order to make the static library link against each other?
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In the project that will use the libraries (which in turn uses the second library), you will need to specify in the project options that the project uses both A.lib and B.lib even if it only uses A.lib directly.
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Thank you. I found the solution already.
For LibraryA.lib and LibraryB.lib,
just #include LibraryA.h in LibraryB.cpp and LibraryB.lib can access to LibraryA.lib provided LibraryA.lib and LibraryB.lib both must include into the project settings of application.
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I need to print a bitmap image (about 2inch X 2inch) at a specific location on a paper but the following code always prints it at the upper left corner. How can I specify the x and y coordinated of the paper? What am I doing wrong? Even if I specify the first 2 parameters of StretchBlt function to my desired location(like 7,7), it prints at the upper left corner of the paper.
Please help!!!
void PrintBitmap(LPCTSTR filename)
{
CPrintDialog printDlg(FALSE);
printDlg.GetDefaults();
CDC dc;
if (!dc.Attach(printDlg.GetPrinterDC()))
{
AfxMessageBox(_T("No printer found!")); return;
}
dc.m_bPrinting = TRUE;
DOCINFO di;
// Initialise print document details
::ZeroMemory (&di, sizeof (DOCINFO));
di.cbSize = sizeof (DOCINFO);
//di.lpszDocName = filename;
BOOL bPrintingOK = dc.StartDoc(&di); // Begin a new print job
// Get the printing extents
// and store in the m_rectDraw field of a
// CPrintInfo object
CPrintInfo Info;
Info.SetMaxPage(1); // just one page
int maxw = dc.GetDeviceCaps(HORZRES);
int maxh = dc.GetDeviceCaps(VERTRES);
Info.m_rectDraw.SetRect(0, 0, maxw, maxh);
dc.StartPage(); // begin new page
//Info.m_nCurPage = page;
CBitmap bitmap;
// LoadImage does the trick here, it creates a DIB section
// You can also use a resource here
// by using MAKEINTRESOURCE() ... etc.
if(!bitmap.Attach(::LoadImage(::GetModuleHandle(NULL), filename, IMAGE_BITMAP, 0, 0,
LR_LOADFROMFILE | LR_CREATEDIBSECTION | LR_DEFAULTSIZE)))
{
AfxMessageBox(_T("Error loading bitmap!")); return;
}
BITMAP bm;
bitmap.GetBitmap(&bm);
int w = bm.bmWidth;
int h = bm.bmHeight;
// create memory device context
CDC memDC;
memDC.CreateCompatibleDC(&dc);
CBitmap *pBmp = memDC.SelectObject(&bitmap);
memDC.SetMapMode(dc.GetMapMode());
//dc.SetStretchBltMode(FULLTONE);
dc.StretchBlt(7, 7, 2*w, 2*h, &memDC, 0, 0, w, h, SRCCOPY);
// clean up
memDC.SelectObject(pBmp);
bPrintingOK = (dc.EndPage() > 0); // end page
//}
if (bPrintingOK)
dc.EndDoc(); // end a print job
else dc.AbortDoc(); // abort job.
}
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Does it render correctly if using a screen DC?
"A good athlete is the result of a good and worthy opponent." - David Crow
"To have a respect for ourselves guides our morals; to have deference for others governs our manners." - Laurence Sterne
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I did not try using Screen DC. Thanks.
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after the folowing line,
ShilpaPotnis wrote: // clean up
memDC.SelectObject(pBmp);
Use DC.BitBlt(left,top,width,height,memDC,0,0,SRCCOPY);
if this gives an error,
use the following
DC.BitBlt(left,top,width,height,&memDC,0,0,SRCCOPY);
if this also doesnt work, get in touch with me tomorrow i shall refer it in my backups and suggest you.
Suggestion to the members:
prefix your main thread subject with [SOLVED] if it is solved.
chandu.
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I appreciate your reply. I'll try this. Thanks.
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did you get it?
Suggestion to the members:
prefix your main thread subject with [SOLVED] if it is solved.
chandu.
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did not get a chance to try it. got tangled in something else. Thanks.
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Adding that line did not work. Still dies the same thing. Thanks.
memDC.SelectObject(pBmp);
dc.BitBlt(5, 5, 2*w, 2*h, &memDC, 0, 0, SRCCOPY);
bPrintingOK = (dc.EndPage() > 0); // end page
//}
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umm...isn't 7,7 at the upper left of the paper?
I don't see any calculations involving inches - pixels=per-inch,
paper dimensions, etc.....do you do that somewhere else?
Is the bitmap already scaled to the printer resolution?
"// LoadImage does the trick here, it creates a DIB section"
Wrong. There's no DIB section involved here.
Mark
Mark Salsbery
Microsoft MVP - Visual C++
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Thanks Mark! I don't do anything else in my program. Just call the function giving the .bmp filename. also most of the code I've taken from internet so don't understand very well as I am using CDC for very first time. I'll look into it as soon as I get a chance as I got completely tangled in another task.I really appreciate your help! Thanks!
Shilpa.
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Hello everyone,
When do we need to add code,
#define INC_OLE2
in our code? I can not find related information from MSDN.
thanks in advance,
George
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It governs whether ole2.h is included when you #include windows.h . If you include ole2.h yourself you don't need this define.
Also, if NOGDI is not set and INC_OLE1 is not set, ole2.h is included, regardless of the setting of INC_OLE2 , if WIN32_LEAN_AND_MEAN is also not defined.
A few other Windows headers will set INC_OLE2 before including windows.h themselves; whether this has an effect will depend on the order you include the headers, if you do so yourself.
The Windows headers are highly configurable and that configuration is barely documented and very complicated. I generally don't bother defining any configuration options and include windows.h , unless I'm using ATL or MFC in which case I'll include MFC or ATL headers as appropriate.
The aim is to reduce compile times by omitting unused features. However, if you're using precompiled headers it will generally only reduce the time to compile the PCH file.
DoEvents : Generating unexpected recursion since 1991
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Thanks Mike!
Are there any additional functions we could use if we use ole2.h other than ole1.h? Are there any compatibility issues? For example, in some situation we could only use ole2.h and can not use ole1.h?
BTW: I am developing COM in Visual Studio 2005.
regards,
George
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Um, OLE 2.0 is now 15 years old! It was introduced with Word for Windows 6.0 in 1993 if I remember correctly. OLE 1.0 was based on Dynamic Data Exchange (DDE). OLE 2.0 is based on COM. There is no reason at all to use OLE 1.0 in a new application.
DoEvents : Generating unexpected recursion since 1991
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Thanks for your comment, Mike!
have a good weekend,
George
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Hi,
I'm using VC++6.
In my application I'm using Imgman32.dll for image processing.
I'm cropping a black and white image.
But the cropped image is 16 color.
How do i change it to black and white?
Thanks & Regards,
sanju.
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sanjutvm wrote: I'm cropping a black and white image.
But the cropped image is 16 color.
How do i change it to black and white?
change every pixel image to black , if pixel is not eqal to RGB(255,255,255)
"Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow Never mind - my own stupidity is the source of every "problem" - Mixture
cheers,
Alok Gupta
VC Forum Q&A :- I/ IV
Support CRY- Child Relief and You
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Or, for each pixel, take its RGB color, convert that color to 8-bit grayscale.
If the grayscale value is closer to black, write a black pixel. Closer to white,
write a white pixel. You can decide the black/white threshold.
Mark
Mark Salsbery
Microsoft MVP - Visual C++
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Hi, I will soon be working on some work which will be in the Windows xp embedded operating system. I'm wondering if applications I code for the standard windows envrionment(such as in MFC) are compatible with the embedded version, also are there any important factors when programming for the Windows xp embedded OS?
Thanks
-- modified at 9:47 Thursday 11th October, 2007
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Programming for XPe is the same as for XP as long as the creator of the XPe image has included those OS elements needed to support your applications. For example, if you program for .NET and the image creator does not include the .NET framework in the OS build, your program won't run because its OS support is missing. You need to talk to whomever is making your XPe OS and find out what will be provided. XPe is not like CE where parts of the API are different. Programming for XPe all depends on what is included in the OS build.
Judy
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Thanks. It's good to know.
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i need to check whether a pointer is valid or not ie., whether its NULL or Bad Ptr.
I've searched the net and found these functions IsBadReadPtr or IsBadWritePtr, but they also say that its not good practice to use these functions.
Can anyone please tell me are there any alternatives for these function? if there are no alternatives then what are the problems that i might face if i use these function??
Thanks for any help.
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