Yes you are right it's not working...at first i thought it was becouse of food transfer, but that was my mistake...mila did a great job, this release is definitely better, EXCEPT resource transfer.
Now, my resource transfer works becouse i managed to rebuild the project, with the fix suggested by Romach, some posts above.But it's the same 1.0.0.1 version only that makes resource transfer, of course you'll get an error if you don't have enough resources or enough couriers.
I use both tools, mila's and mine, mine for resource transfer, and mila's for everything else.
So far I am loving this program however I would like to get hold of a fix for this resource sending bug! I know nothing about programing so would appreciate some help.
I have solved a lot of ur questions (calculating, ordering, default parameters, ...) I want to upload here at least the new executable. But only Ling, Xiao-li could update here.
Ling, I tried to write you an email but I was not able to. Please contact me! You can write me an email.
I'm playing on speed.travian.se, but the program doesnt seems to work on the speed server. Do they?
I tried the program on a normal server where the program worked proper.
Hello
I left my TravianAutoTask running over night with 12 or so tasks running - with resources upgrade. Every time whe program connected to server it had to upgrade the one mine/field/etc for whitch it had enough resources. I'm doing it to get the best/fastest developement possible.
Over night program memory use, shown by Windows Task Manager, skyrocketed to 172 megabytes and slowed computer performence a lot.
Is there any possibility to solve this problem? If not - will it be solved in next versions?
Another great thig(s) would be:
- ability to change time span after whitch program would check if there is enough resources to build anythng. So ir could be changed for example to 5 min. There is no need to check so often.
- another possibility would be great to have checkbox or something that would let build in srtictly hierarchical order - so the second item on task list would be build ONLY when the first one in task list was build.
- and ability to turn on/off logging would be usefull too. Rightnow i'm getting 15 meg logs which isnt very usefull for me.
I think you won t get your answer too soon, not much action around here I was not aware that if there are not enough resources to build a task, it will try again later.
Just as what Xyzzy529 said, tool users should calculate a approximate time to fire task by yourself. Otherwise overnight tasks retry will log returned Travian Server responsed HTML to the bottom event view which will exhaust a lot of memory.
1. If there are not enough resources to build whatever you queued does it retry after a while to see if there are?
*Maybe it should check for how many resources are needed and if there are not enough when you program to build something, to wait till you have enough.
2. Is there any script or calculator that can help me programming the buildings?
Like i insert the first building, it takes the resources needed for it, then i insert the second building, the same, the third building, the same, so i can know how to program the builings if this auto script doesn t know to retry queued things.
Cheers
Stefan
1. Yeah, this tool does retry after while if there is not enough resource.
2. There is no calculation for how long resource will fulfil current task. But this tool will poll Travian server every interval to check whether current task exectued successfully.
I am making such a tool in c++. But you have to insert the buildings, and stuff like that, is just c++ that saves the results in a file. I ve just learned it. I guess today will be done.