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Since you are using MFC, just call the CRichEditCtrl::StreamIn() method.
"Normal is getting dressed in clothes that you buy for work and driving through traffic in a car that you are still paying for, in order to get to the job you need to pay for the clothes and the car and the house you leave vacant all day so you can afford to live in it." - Ellen Goodman
"To have a respect for ourselves guides our morals; to have deference for others governs our manners." - Laurence Sterne
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Do any one know how to capture the audio from Internet so that only that audio is captured not the whole music which is available on the sound card.
For Example: If we are in a call with the recipient through a SoftPhone and that SoftPhone has a facility to playback the music from Internet and if we capture the sound from the sound card then the recipient's voice will also get mixed with the music that we captured from Internet.
If any one knows how to resolve this issue. Please tell me.
from-
Saurabh Srivastava
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If the music and voice streams are already mixed into one stream
at the point you capture, then yu can't separate them (unless you're
able to come up with an algorithm to clean music from a voice stream).
Mark
Mark Salsbery
Microsoft MVP - Visual C++
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Hi,
I need to create an user who can create his own files in program files directory.
I did it using .NET by creating an user using ADSI Directory Services.
Now as I need to eliminate .NET compatibiliy I am doing the same in C++.
I have created an new user account using NetUserAdd .
Initially I created the user by flling USER_INFO_1.It worked fine
for me.But with this user I don't have permission to create files program files dir.
So,I created an user by filling USER_INFO_2 info structure .
But upon calling LogonUser raises an exception
"error :1793 The user's account has expired."
What could be the resolution for this?
Do I need to set Password for the account programmatically for the
account as windows asks for a change in the pwd the first time you login.
If so, how to set password for an user acccount in c++?
Thanks In Advance
Satya
Today is a gift, that's why it is called the present.
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narayanagvs wrote: If so, how to set password for an user acccount in c++?
By using USER_INFO_1 with NetUserAdd() , specifically the usri1_password member.
"Normal is getting dressed in clothes that you buy for work and driving through traffic in a car that you are still paying for, in order to get to the job you need to pay for the clothes and the car and the house you leave vacant all day so you can afford to live in it." - Ellen Goodman
"To have a respect for ourselves guides our morals; to have deference for others governs our manners." - Laurence Sterne
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Hi,
We're currently implementing a game application using directX with MFC. We have came across the option to use windows forms (in C++) which will simplify the GUI dev. Since one of the requirements is to support Win2000 clients (estimated around 5% of the global PC market!) the trade off is the CLR redist package that we'll have to bring along.
My questions are: did anybody wrote windows forms in c++ with DirectX? If so, what are the cons and pros? And in general is it a good idea to use managed c++ with directX.
I'll appriciate judicious and experienced answers.
Thanks in advance.
Snir_ya.
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There are several articles here on DirectX either with MFC and managed code. Try also to ask the guys of the C++/CLI forum.
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler.
-- Alfonso the Wise, 13th Century King of Castile.
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What part of forms on top of MFC simplifies your GUI development?
It seems to me using MFC and forms only complicates things.
If using MFC, can you use dialogs instead?
If you want to go managed, have you looked at XNA?
Mark
Mark Salsbery
Microsoft MVP - Visual C++
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Thanks for your answer Mark.
I'm developing a casino application with a lobby as the main win. Selecting a game from the lobby menu opens the game in another window. You're saying i can open the game in a dialog. Does that make sense?
Besides, i'm still perplexed by which windows architecture i should use. View/Document (MDI) or dialog based. These are critical issus that i'm facing right now. The directX requirement complicates things even further.
I'll appriciate your advise.
Thanks.
Snir_ya.
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snir_ya wrote: You're saying i can open the game in a dialog. Does that make sense?
It doesn't have to be a dialog - any window will work.
I was just wondering why you thought forms would simplify this?
snir_ya wrote: i'm still perplexed by which windows architecture i should use. View/Document (MDI) or dialog based
You don't have to use either. Your application's main window can be any
type of window. If the design of your application doesn't involve documents and
views of those documents, then certainly don't use doc/view architecture.
snir_ya wrote: The directX requirement complicates things even further
In windowed mode, then the same issues as above apply. In fullscreen mode, you don't
have to worry much about windows. If you want your game to work in both modes, then
you'll need windows.
I would recommend using the framework you (and your team if applicable)
are most comfortable with, whether it's straight Win32 APIs, MFC, or .NET.
They are still all valid solutions so using the one you're strongest
in will probably yield the best end result.
Mark
Mark Salsbery
Microsoft MVP - Visual C++
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Thanks again Mark. You're very helpful.
Mark Salsbery wrote: In windowed mode, then the same issues as above apply. In fullscreen mode, you don't
have to worry much about windows. If you want your game to work in both modes, then
you'll need windows.
What do you mean by "windowed mode"? we do intend to give the users the option to play in full/partial screen mode. So by "you'll need windows" are you refering to the obligation to use the doc/view windows architecture?
Snir_ya.
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Great. It's all clear now. Many thanks
Snir_ya.
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Hello everyone,
I am wondering in the following code, member variable a in class B is not put in the initialization list or constructor of B directly, but it is initialized. How and when member variable a of class B is created and initialized? Is constructor of B invokes constructor of a?
Output is,
In constructor A
In constructor B
using namespace std;
class A
{
public:
A()
{
cout << "In constructor A" << endl;
}
};
class B
{
public:
A a;
B()
{
cout << "In constructor B" << endl;
}
};
int main()
{
B b;
return 0;
}
thanks in advance,
George
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Thanks CPallini,
My question is answered.
regards,
George
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Order of the member variables affects initialization. Play around with the order of the A and B member variables in C:
#include <iostream>
using std::wcout;
class A
{
public:
A()
{
wcout << L"A\n";
}
};
class B
{
public:
B()
{
wcout << L"B\n";
}
};
class C
{
A a;
B b;
public:
C() : a()
{
wcout << L"D\n";
}
};
int _tmain(int argc, _TCHAR* argv[])
{
C c;
wcout << L"End\n";
}
More constructor information: http://www.parashift.com/c++-faq-lite/ctors.html[^]
Free e-books: http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html[^]
"We make a living by what we get, we make a life by what we give." --Winston Churchill
modified on Tuesday, December 18, 2007 10:40:05 AM
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Thanks George,
The output is,
A
B
D
End.
But I do not know what do you want to prove? Any more descriptions please?
regards,
George
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George_George wrote: I do not know what do you want to prove?
are you stupid ? you have the order of execution, so you can deduce from there the order in which the members are initialized...
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perhaps a stronger example could be
...
public:
C() : b()
{
wcout << L"D\n";
}
...
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler.
-- Alfonso the Wise, 13th Century King of Castile.
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toxcct wrote: are you stupid ?
You're definitely unable to be patient with that guy!
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler.
-- Alfonso the Wise, 13th Century King of Castile.
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PATIENT ? WTF !!!
i've been waiting 1 year and a half for an answer to a question of mine, and you call me not patient ?
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toxcct wrote: i've been waiting 1 year and a half for an answer to a question of mine, and you call me not patient ?
and did he eventually give it?
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler.
-- Alfonso the Wise, 13th Century King of Castile.
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eventually ?
have you ever seen that monkey replying to one of your questions ?
but you know, those chinese people (i mean, the ones living in china) have so much restrictions over their head by their governement that i wouldn't be astonished that they are feared to give too much personal informations.
anyway, i definitely know a good one about him : George_George is a prat, a moron, wait, A DICKHEAD !!
someone with a minimal common sense wouldn't reask same things again and again.
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