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i was saying do a search for tutorials.
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Hello,
There are various good books that you can get from the big book stores
that can take you right from the beginning to the end, that assumes you have
no knowledge.
then you can pick up the pieces from this site if you want to know more detail
about a various topic
some personal c++ compilers can be a bit expensive, however if you find the right book,
you can download trial versions from the sellers site that last over
a period long enough to learn what you need to know and get you going
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Thank you Simon. What would you recommend as the first steps for a total beginner who just wants to do some experimenting and see where it goes? I would like to write one very simple application that modifies one .inf files and 2 registry keys. I want it to be written in C++. How long should it take someone with no experience to learn enough to make a program that does that?
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samotvoya wrote: How long should it take someone with no experience to learn enough to make a program that does that?
That depends on how fast you learn. You can get Visual Studio express edition which is free and start working. Thinking in C++[^] is the right book to get started. Once you got some idea, make sure you read this[^] one from the creator of C++.
All the best
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I would recommend visual c++ 90 day trial, it can be downloaded from its web site.
it just over 4 gig, about half hour download.
the book to buy is ivor horton begining visual c++
which takes you throug everything you need to know
visit wrox.com
regarding your file modifications try
functionx.com
and look for c++ file processing, once you have got to grips of whats going on then
you'll understand
see ya
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Hello everyone,
So I'm trying to write a little proggy that base64 encodes any file. The thing is, most of the pieces of code I've found so far only encode strings (alphanumeric + symbols) and don't include any other chars that would possibly be in other types of files. However, I don't understand why.
I understand that to base64 encode a string, all I have to do is read the string 6 bits at a time. But when I attempt to do the same thing with lets say a .doc or .zip file, it never comes out right.
Any suggestions?
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I'm surprised I didn't find that.
Thanks a lot
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Hello everyone,
i am new to MFC and VC++ programming in general. What i am trying to do right now is write a program that will allow me to draw lines based on a Gupta-Sproull midpoint algorithm. There is Bresenham algorithm but it's different. I believe it does not use distance. So the idea is if i'll left click on a mouse i select a control point on the screen and then can drag anywhere to draw a line. If i right button click then i end control point selection. By using this method i am trying to write something like WAKE which consists of bunch of lines.
My problem is to get started. When i created a project in Visual studio it gives me loads of files for modification. Where should i start and does anyone have a sample code of that algorithm or how and where to use LButtonClick and RButtonClick...
Any help will be appreaciated. The fact that i am new to this sample codes are the best.
thanks
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I'd just draw on a plain dialog surface. Create a dialog-based MFC application. Draw your lines and things in the dialog's OnPaint handler. Add button click handlers for the dialog.
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Hi,
I have 7 forms in my project. Form 6 has a text box, I wish for the text entered in Form 6 to be passed to a label in Form 7. I am new to C++ and would really appreciate any advice. I have posted the code I am trying to work with but i keep getting error C2248. Please Help!! Thanks.
public ref class Form6 : public System::Windows::Forms::Form
{
public:String^str1;
public:
Form6(void)
{
InitializeComponent();
//
//TODO: Add the constructor code here
//
}
#pragma endregion
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) {
Application::Exit();
}
private: System::Void button2_Click(System::Object^ sender, System::EventArgs^ e) {
Application::Exit();
}
private: System::Void label2_Click(System::Object^ sender, System::EventArgs^ e) {
}
private: System::Void button3_Click(System::Object^ sender, System::EventArgs^ e) {
this->textBox2->Text = this->textBox1->Text;
this->textBox1->Text = "";
this->textBox1->Text = "Saved";
}
private: System::Void textBox1_TextChanged(System::Object^ sender, System::EventArgs^ e) {
}
public: System::Void button4_Click(System::Object^ sender, System::EventArgs^ e) {
str1 = this->textBox2->text;
Form6::Hide();
Form7 myForm;
if(myForm.ShowDialog() == System::Windows::Forms::DialogResult::OK)
{
//Do stuff
}
}
private: System::Void Form6_Load(System::Object^ sender, System::EventArgs^ e) {
str1 = "str1default";
}
private: System::Void textBox2_TextChanged(System::Object^ sender, System::EventArgs^ e) {
str1=textBox2->Text;
}
};
}
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This is C++ for .NET, which would probably be more likely to be answered well in the Managed C++ Forum[^].
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Thanks Stuart
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Hi I want to draw jpeg files in SDI application but when i am trying to resize the window I want the sane image to be drawn based on the size but i dont know how to do it with VC++. Pls suggest.
Thanks
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Presuming you're using BitBlt to draw the image in the window, you could use StretchBlt instead, as that will resize the image on redraw.
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Thanks for your reply but can u tell me will it work as same as that of Solitaire game. When i am resizing this game screen all the cards gets resized based on the main window with the proper space between them.
Thanks
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Well - Solitaire doesn't redraw by blitting an image. It redraws the cards individually, based on the size of the window.
To get that sort of behaviour, that's what you need to do.
Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p
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Hi,
I would like to know where can I get sample code for game developed using C++ Or MFC.
Thanks
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Which kind of game ? Because the technologies used to develop a solitaire will be completely different than those used to develop World of Warcraft.
Anyway, don't forget that google is your best friend to help you find what you need.
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I would like to use VC 6.0 which involves loading of BMP, JPEG, WAV files.
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So, you didn't even answer my question. How could you expect help if you don't provide any details about what you want to achieve ?
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Don't get angry....
Actually we have to develop some game based on cards like solitare but it also involves loading of other JPG,BMP...which we load based on some logic. It is kind of amusment games (e.g. Golden Wheel)
Thanks
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Supra2 wrote: Don't get angry....
I don't get angry, I was stating the fact: if you don't provide enough information, nobody will be able to help you. We don't know what you are trying to achieve.
Supra2 wrote: Actually we have to develop some game based on cards like solitare but it also involves loading of other JPG,BMP...which we load based on some logic. It is kind of amusment games (e.g. Golden Wheel)
I guess using a plain MFC SDI application on which you draw things would do the trick. However, you'll need to learn a bit about MFC and GDI. I think for that it would be good to read a book on MFC (sorry but I don't have any name in head). However, I don't think you will be able to find a full tutorial on how developping a game with MFC.
Loading an image is not possible directly but you can have a look at CXImage[^].
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Hi,
I need suggestion based on this game development using .Net (C# or VB.Net). I would like to create GUI at client side using C# or VB.Net and at server side needs to validate the user. pls let me know which option is feasible in terms of game development(VC++ MFC or .Net).Also I want to draw images at client side. At server side I would like to access and modify database (Access) so I am not sure whether which option is suitable in this case.
Thanks
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I am currently writing an MDI app', with views based upon the CFormView. Could someone kindly let me know how I can set these formViews so that they are non -resizeable?
Thanks.
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