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That should not be surprising.
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Windows does that itself, it often stores both x and y coordinates in "lParam", the good old 32-bit parameter in Windows messages.
Two remarks;
1. If your x and y values are within [ -2^15, 2^15), you could do with a 32-bit signed integer, so no need for "long long". Similar for unsigned.
2. If your app is graphics oriented, you may want to use signed variables; you then must be careful about sign propagation effects in right shifts!
Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]
I only read formatted code with indentation, so please use PRE tags for code snippets.
I'm not participating in frackin' Q&A, so if you want my opinion, ask away in a real forum (or on my profile page).
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theCPkid wrote: Then while retrieving,
a = l & 0xFFFFFFFF
b = (l>>32) & 0xFFFFFFFF
I would remove the antiaesthetic & 0xFFFFFFFF stuff.
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler.
-- Alfonso the Wise, 13th Century King of Castile.
This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong.
-- Iain Clarke
[My articles]
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Oh yes you can. We invented the square root of -1 some time ago just for this...
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler.
-- Alfonso the Wise, 13th Century King of Castile.
This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong.
-- Iain Clarke
[My articles]
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Pallini, help plz plz plz.. it's urgent urgent urgent.
my program outputs garbage whenever I try to get the sqrt of -1 using squareroot function in Cmath
moreover, plz explain why it's a unique value for every x,y. i feel it's value does not change with change in x & y.
Thanks for your inputs btw.
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lol
Just another way to say: "if you need a pair then use a pair"
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler.
-- Alfonso the Wise, 13th Century King of Castile.
This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong.
-- Iain Clarke
[My articles]
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In a socket application guess we define a protocol for messages like this:
+----------+----------------------+----------+
| DataSize | Data(Not Fixed size) | Checksum |
+----------+----------------------+----------+
In a socket server I receive an array of bytes and need to:
- Finds frames that match my predefined protocol(e.g above image).
Is there any efficient and clean algorithm/design-pattern for finding(and parsing) matching packets in a byte array? I don't even know which terms/phrases to search.
Thank you so much in advanced.
"I hope you live a life you're proud of. If you find that you're not, I hope you have the strength to start all over again." - I wish I knew who is this quote from
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Hamed Mosavi wrote: matching packets
I see nothing to match; you said the message would start with a size, so the first 1/2/4/? bytes should be aggregated into a size value (maybe BitConverter.ToInt32 comes in handy), then that number of bytes of data are expected, then the next 1/2/4/? bytes should be aggregated into a checksum value, which when it matches the local checksum calculation will make the message acceptable, otherwise unacceptable.
You may apply extra checks, such as upper/lower limits to datasize. When multiple systems (and maybe multiple implementations) are going to be used, you should carefully specify the checksum algorithm used, and the byte order ("endianness") in multi-byte values (probably size and checksum).
If you need syncing capabilities (e.g. because some bytes may get lost underway), you should start with a fixed header, sometimes called an eye catcher, akin to the start bit of RS232C. Then your receiver should check the data starts with a correct header, and ignore anything that does not.
Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]
I only read formatted code with indentation, so please use PRE tags for code snippets.
I'm not participating in frackin' Q&A, so if you want my opinion, ask away in a real forum (or on my profile page).
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Thank you so much for your very fast reply. It's very kind of you.
Luc Pattyn wrote: If you need syncing capabilities (e.g. because some bytes may get lost underway)
This is the exact reason for what I'm seeking. If byte array I receive contains broken message at the beginning then I need to find next packet and ignore what's before.
Luc Pattyn wrote: you should start with a fixed heade
Is this like a beginning flag(like preamble in Ethernet frames)? If it is, It's not possible for me to use this solution since it's possible that the data field contains those(flag) byte sequence either, so message header shall be big enough to decrease such probability and in most systems that I'm working with, too much overhead is not accepted.
Luc Pattyn wrote: If you need syncing capabilities
This looks like what I need to search. I'll take a closer look at the syncing mechanisms to see if there's any better scape way. Thank you for this help.
"I hope you live a life you're proud of. If you find that you're not, I hope you have the strength to start all over again." - I wish I knew who is this quote from
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Without a fixed header, you'll have a hard time getting bits/bytes in sync, as nothing of your message is cast in stone, the only thing you have is a checksum. So all you can do is assume the message starts at byte index 0, read its length and data, and check the checksum; and when that fails, start again at index 1, etc, until something happens to match. With a header (even if it is only a single byte), you only have to investigate potential messages starting with the right byte value.
Longer headers cause easier syncing at the expense of more overhead (less effective bandwidth); RS232C uses a single bit for syncing, and that too can and obviously will appear in almost every byte transmitted, but all that means is it may take several bytes to get in sync. So there is no real need for a long header, and there sure is no need to forbid the accidental appearance of a header-look-alike inside a message, as headers are only used to find the start of a message; once you (think you) are holding a message, just process the data and check the checksum.
Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]
I only read formatted code with indentation, so please use PRE tags for code snippets.
I'm not participating in frackin' Q&A, so if you want my opinion, ask away in a real forum (or on my profile page).
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Yes. You're right. It's a trade off between server efficiency and data overhead. To have a good system it must be balanced, I believe. A syncing bit(or even byte) in each packet can be a great help to increase server performance.
By the way, have you seen any good open source server implementation of message transmitting processing? I'll definitely learn a lot from that (to have a cleaner with better performance server.) I have written some four socket applications in last 5 to 6 years and it had always been a pain to implement this part.
Thank you again Luc Pattyn for your helps. It's really appreciated.
"I hope you live a life you're proud of. If you find that you're not, I hope you have the strength to start all over again." - I wish I knew who is this quote from
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You're welcome.
One thing that isn't clear to me, is why you would not (to a rather high degree) trust incoming messages? If your network is using say Ethernet, and your messages are less than 1500 bytes in length, then they would fit in a single Ethernet packet, and hence the lower network layers would deal with bad packets, the app would only get real ones, probably containing exactly one message.
Things are entirely different on a serial port such as RS232C, where you may not have packets, and just inserting/removing/powercycling the peripheral may well result in a couple of spurious bytes. Or maybe you are implementing something like SLIP[^]?
Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]
I only read formatted code with indentation, so please use PRE tags for code snippets.
I'm not participating in frackin' Q&A, so if you want my opinion, ask away in a real forum (or on my profile page).
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No it's not in a local area network. Clients are micro-controller applications which rely on cellphone GPRS to connect through internet to a remote server. They're transmitters that receive data on a serial port and need to transfer it to a remote server. More info about the amount of data and what's inside is not given to me. All I know is that GPRS and cell network in general, in the area they use it, has a very low quality. I can't risk much about reliability.
Even though things are not that good in a LAN. Based on experience I've seen multiple copies of a packet or data loss and disconnects even in a LAN. It had been wireless LAN though. But the first experience was annoying. I still remember that day!
I didn't know about SLIP. It looks, in some ways, similar to my project except that I'm not working that much low level. I'm working at application level, if I'm not wrong.
"I hope you live a life you're proud of. If you find that you're not, I hope you have the strength to start all over again." - I wish I knew who is this quote from
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Yes.
But I still don't know who said it first. Not that It changes the beauty of the sentence but to mention her/his name under the quote.
"I hope you live a life you're proud of. If you find that you're not, I hope you have the strength to start all over again." - I wish I knew who is this quote from
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I'm in need of an implementation of a decision tree algorithm. I checked this, ID3 Decision Tree Algorithm in C#[^] , but the comments are in some other language and I really can't understand it.
I managed to get code for "drawing" the decision tree, it's in Java by the way, I need to know how to use it to get results from my own data. Or if possible the full implementation of this, i.e. I should be able to train the tree and then enter new data and get the result.
I searched in Google and stuff but did not get a proper code sample.
btw: I need this in either VB, Java or any .Net language.
Thanks.
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Enter two integers n and m, from the series 1,2,3 ....... n ,get a few numbers at random, it is equal to m, called for all possible combinations of them
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can you form a few seperated sentences? Or explain what you really want to do?
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sorry! my English is very poor!
"input two interger n and m, from the serious number 1, 2, 3....n, take out fews integers and make it is equal to m,list all possible combinations"
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I feel what he wants is to input two numbers n and m and the program should choose some numbers from series 1,2..n whose sum equals m and return all such combinations.
For n=10, m=8, the possible combinations are:
1+7
2+6
3+5
..
1+1+6
1+2+5
..
..
there can be a lot of such combinations.
This is probably the ideal candidate for DP?
1. store all possible ways to make 1 using numbers from given series and store them
2. likewise all possible ways to make 2. since 2 can only be either using it alone or 1+1 and then to make 1, you already have ways stored during step 1 and so on for oher nos. for 3 = 3, 2+1. use info. for ways to make 2 and you'll automatically get 3, 2+1, 1+1+1
for 4 = 4, 3+1...
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Subset Sum problem
I am pasting an algorithm, got this from a book
Algorithm SumOfSubSet(s,k,r)
{
x[k] := 1;
if( s + w[k] = m ) then Write( x[1:k]);
else if( s + w[k] + w[k+1] <= m )
then SumOfSub( s + w[k], k+1, r-w[k]);
if( (s+r-w[k] >= m) and (s + w[k+1] <= m )) then
{
x[k] := 0;
SumOfSub( s, k + 1, r - w[k]);
}
}
s = is the sum to be generated
w is the set with size n ,
x is an array and if x[i] is one means <code> ith element in w is in the subset
k is the index of element in w we are examining
r is the remaining sum that can be created from k +1 th element to n th item in w
modified on Thursday, May 12, 2011 9:23 AM
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Pleaze i need a help , i need an implementation for the subset sum problem using these algorithms
1. An exponential time exact algorithm
2. Fully polynomial-time approximation scheme
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Hello people!
I am looking for a way to simulate movement of units along a path, i mean as you can see it in strategy games. The path consists of waypoints and i am looking for a method to make the units follow these with a somewhat life-like way, so no too sharp turns, try to evade collision with other units and so on. I tried to google it up but i am probably not using the correct search terms because i didn't find anything usefull really, so i thought i ask here, maybe you folks have the know-how, or at least know where or what i should look for.
Thanks in advance.
> The problem with computers is that they do what you tell them to do and not what you want them to do. <
> Sometimes you just have to hate coding to do it well. <
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