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How do I store the addresses of functions?
These functions may also be defined in different files across the applications code.
You need to google first, if you have "It's urgent please" mentioned in your question.
_AnShUmAn_
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If you have a function -
void fun() {}
you can take its address as -
void* funptr = fun;
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Thanks for that .
But I have a different issue over here. With all the functions loaded into the memory and millions of LOC I doubt this to be a feasible solution in my case.
You need to google first, if you have "It's urgent please" mentioned in your question.
_AnShUmAn_
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Why do you need the address of the function that's currently executing? When a function returns you end up back at where you were executing before. So if I have a function pointer (declared as void (*function_pointer() ) and call it:
function_ptr();
when whatever function the pointer points to returns you'll be back executing the next statement in the calling function.
Incidentally a lot of finite state machines use the technique of storing their states as a function pointer, at least when implemented in C. It might pay to do some research on them - they may hold the key to what you want.
Cheers,
Ash
PS: If you're using C++ you don't want a function pointer, look at using an interface pointer instead.
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I will explain the situation.
File A.cpp:
jmp_buf buf;
void func1()
{
cout<<"abc";
longjmp(1,buf);
}
void func2()
{
cout<<"def";
}
int main()
{
if (!setjmp(buf))
func1();
else
cout<<"Do nothing";
}
In this case I am able to do the navigation from func1 and back to main. Just like we do for a LABEL and GOTO case but this happens across function and file calls as well.
In my case I have another file say DEF.cpp wherein resides a function called CallMe
I am able to make the call to that function as well from main. but if I want that CallMe should call another function then I should also return back to the main function, for which I would need the address in the call stack to which I want to return to.
Let me know in case I have misunderstood something
You need to google first, if you have "It's urgent please" mentioned in your question.
_AnShUmAn_
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Ah, I see what you want to do and now I see it I don't think it's a good idea in C++. setjmp and longjmp have so many problems in C++ that if you think you understand the complexity of using them you're usually wrong. You'd have all the same problems (what destructors get called, what happens if an exception is thrown which are undefined by the standard) with any hand rolled system you come up with.
Cheers,
Ash
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Thanks for your inputs. I have already done some investigation regarding the use of setjmp and longjmp and the other overheads underlying their usage, but still just wanted to get a second opinion before I throw it away...
Thanks again.
You need to google first, if you have "It's urgent please" mentioned in your question.
_AnShUmAn_
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HI,
Is there a mechanism in C++ apart from GNU where we can get the address of a label. I noticed in GNU compiler there is an operator '&&' (ITS NOT AN AND OPERATOR) ex:void *ptr;
...
ptr = &&foo; //(where foo stands to be the name of a label)
prefixed to the name of the label to get the address.
Can we do something like this on the visual studio compiler.
You need to google first, if you have "It's urgent please" mentioned in your question.
_AnShUmAn_
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&& refers to an R-value reference, it's not the sort of thing you're looking for.
You really ought to get yourself a good book on C++. Yes, there is an operator for getting the address of an object in a C++ program, it's the unary & operator. So:
int *p = &n;
assigns the address of the variable n to the variable p.
Cheers,
Ash
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Ah! I specifically mentioned that this operator was on C++ for the GNU compiler. Probably you missed it, it does acquire the address of the label using "&&" but it is not there in C++ with the VS compiler.
This link[^] states the implementation and yes I have read a few books but none of them explains this concept for VS
I am a HUMAN. I have that keyword (??? too much) in my name........
_AnsHUMAN_b>
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&& is an operator supported by g++ 4.1 and later and VC++ 2010. It might have been something vendor specific in earlier versions - I can't comment as I try and avoid anything outside of the C++ standard as it's not portable.
You can read more about r-value references here[^].
Cheers,
Ash
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Why don't you use c++ exception semantics?
It might be as below.
struct TException;
void func1()
{
cout<<"abc";
throw new TException("func1");
}
void func2()
{
cout<<"def";
}
void main()
{
try {
func1();
}
catch (TException* e) {
e->printSomthing();
delete e;
}
catch(...) {
cerr<<"general exception which I dont know"<<endl;
}
}
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That's not what the author wanted - he wanted to be able to implement something like co-routines or resumable exceptions with his code (which is why set/longjmp attracted him, he could branch from an arbitrary lump of code back to another arbitrary lump). Exceptions are just good for a one way trip up the call stack.
Oh, and as an aside - if you use C++ exceptions follow the rule "throw by value, catch by reference." The last thing you want to be doing is resource management when you're trying to handle exceptions - it's complete madness. And if you think I'm talking complete rubbish consider what happens if printSomething throws - you'll leak a pointer to a TException object.
And I've just noticed you're using that cardinal sin void main(). Guess what? That doesn't compile on any standard conforming C++ compiler. Use one of the two standard forms instead:
int main()
or:
int main( int argv, char *argv[] )
Ash
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Thanks your pointing out.
That was a Java style coding. In c++, ordinarily;
throw TException("func1");
catch(TException& e) {
}
And I know void main is not compatible in c++.
That was only concept codes, but may not be so good example.
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The Java style of exceptions was actually around a couple of years before Java first came out. Microsoft had an exception handling mechanism in MFC 1 and 2 that threw by pointer and caught by pointer requiring the caller to delete the exceptions. It also used setjmp and longjmp to transfer control despite all the problems with that. It's still there in MFC 19 years later (but uses real C++ exception handling these days).
The only reason I brought the point up was I didn't want another neophyte C++ programmer getting the idea that the correct way to throw and catch was some knackered old view of the world imposed by a second rate C++ compiler from 20 years ago. The poor souls have enough to cope with!
Cheers,
Ash
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In which scenario,Sendmessage and Postmessage should be used?
Thanks,
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You can send a standard Windows message or a user defined message using both SendMessage and PostMessage .
SendMessage will wait for the message handler to complete the action, whereas PostMessage will simply queue the message to the target window's message queue.
These APIs can be use to send messages to any window whether in the same process or not.
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thanks. I want to know in which case we should use sendmessage and postmessage functions?
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There can be many uses.
One such use is for simple interprocess communication like sending a WM_CLOSE message to an external application.
Another frequently used scenario is when you declare your own custom messages like WM_USER + 1 or WM_APP + 1 .
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PostMessage places a message in the window's message queue and then returns without waiting for the corresponding window to process the message.
The SendMessage function calls the window procedure directly and does not return until that window procedure has processed the message.
--
"Programming is an art that fights back!"
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as others wrote ist right.
I use PostMessage more for better user experience because it is non-blocking.
SendMessage only for critical message. It works like a callback.
Press F1 for help or google it.
Greetings from Germany
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Hi,
I want to devlop cutom radio button with images. I have two images. One is selected image and othe is unselected. I want to put those image on the radio button on their particular state(Selected and deselected). Can anybody help me how to achive this ?
Thanks
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You might need a third image for focused state (maybe even four, one for focused /selected and one for focused/unselected)
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