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Questionchar buffer append Pin
gmallax20-Jul-10 20:22
gmallax20-Jul-10 20:22 
AnswerRe: char buffer append Pin
Code-o-mat20-Jul-10 20:48
Code-o-mat20-Jul-10 20:48 
AnswerRe: char buffer append Pin
Niklas L20-Jul-10 21:50
Niklas L20-Jul-10 21:50 
AnswerRe: char buffer append Pin
Aescleal20-Jul-10 22:19
Aescleal20-Jul-10 22:19 
QuestionOpenGL, cross-platformity, and general nincompoopery Pin
Asday20-Jul-10 15:17
Asday20-Jul-10 15:17 
AnswerRe: OpenGL, cross-platformity, and general nincompoopery [modified] Pin
Sauro Viti20-Jul-10 21:24
professionalSauro Viti20-Jul-10 21:24 
GeneralRe: OpenGL, cross-platformity, and general nincompoopery Pin
Asday20-Jul-10 23:29
Asday20-Jul-10 23:29 
GeneralRe: OpenGL, cross-platformity, and general nincompoopery Pin
Sauro Viti21-Jul-10 0:06
professionalSauro Viti21-Jul-10 0:06 
Yes, that is true, however consider that OpenGL integrates in the platform-specific windowing system; in other words with ANSI C/C++ and OpenGL only you will be not able to do nothing, you need at least to use the platform-specific API required to access the windowing system. Said that, the little overhead of a cross-platform framework is nothing compared to what it offers you; for instance the Qt give you a class named QWindow that let you create a window in just 2 lines of code (instead of plenty of lines required using the platform-specific API), these 2 lines are always the same on every platform supported, and the window that you obtain is automatically bounded to an OpenGL rendering context, then you can call the standard gl and glu family of functions on it (without the need of writing plenty of lines of code required to create the rendering context, bind it to the window, activate and deactivate it in the right places and so on).
GeneralRe: OpenGL, cross-platformity, and general nincompoopery Pin
Asday21-Jul-10 0:30
Asday21-Jul-10 0:30 
GeneralRe: OpenGL, cross-platformity, and general nincompoopery Pin
Sauro Viti21-Jul-10 0:51
professionalSauro Viti21-Jul-10 0:51 
QuestionHow could I pass data from MFC application to .Net user control? Pin
Daniel Tong20-Jul-10 13:23
Daniel Tong20-Jul-10 13:23 
AnswerRe: How could I pass data from MFC application to .Net user control? Pin
Code-o-mat20-Jul-10 20:59
Code-o-mat20-Jul-10 20:59 
GeneralRe: How could I pass data from MFC application to .Net user control? Pin
Daniel Tong21-Jul-10 7:49
Daniel Tong21-Jul-10 7:49 
GeneralRe: How could I pass data from MFC application to .Net user control? Pin
Daniel Tong21-Jul-10 7:52
Daniel Tong21-Jul-10 7:52 
GeneralRe: How could I pass data from MFC application to .Net user control? Pin
Code-o-mat21-Jul-10 8:24
Code-o-mat21-Jul-10 8:24 
Questionhow to add cur resources to any executable by program? Pin
nenfa20-Jul-10 10:34
nenfa20-Jul-10 10:34 
QuestionRe: how to add cur resources to any executable by program? Pin
David Crow20-Jul-10 10:51
David Crow20-Jul-10 10:51 
AnswerRe: how to add cur resources to any executable by program? Pin
nenfa20-Jul-10 16:02
nenfa20-Jul-10 16:02 
GeneralRe: how to add cur resources to any executable by program? Pin
Code-o-mat20-Jul-10 21:09
Code-o-mat20-Jul-10 21:09 
GeneralRe: how to add cur resources to any executable by program? Pin
nenfa20-Jul-10 22:50
nenfa20-Jul-10 22:50 
GeneralRe: how to add cur resources to any executable by program? Pin
Code-o-mat20-Jul-10 22:53
Code-o-mat20-Jul-10 22:53 
GeneralRe: how to add cur resources to any executable by program? Pin
nenfa21-Jul-10 0:09
nenfa21-Jul-10 0:09 
GeneralRe: how to add cur resources to any executable by program? Pin
Code-o-mat21-Jul-10 0:21
Code-o-mat21-Jul-10 0:21 
QuestionRe: how to add cur resources to any executable by program? Pin
David Crow21-Jul-10 2:29
David Crow21-Jul-10 2:29 
AnswerRe: how to add cur resources to any executable by program? Pin
nenfa21-Jul-10 4:56
nenfa21-Jul-10 4:56 

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