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Mark Nischalke wrote: the logical thing would to would be prevent it from installing in the first place via the setup.
I agree. This is what my question pertains to.
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Then it depends on what tool you are using to create the installation package. You can create a custom action to validate the OS level.
I know the language. I've read a book. - _Madmatt
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It is a Visual Studio project, and so far I have been using Video Studio to create the installers. Is this possible to do with Visual Studio?
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Yes. There are plenty of examples for creating custom actions with Visual Studio
I know the language. I've read a book. - _Madmatt
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Fix the program; what problem does it have?
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Come on, when a program depends on some third party components, that's pretty normal. And nothing you can change!
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Then make a note in the documentation to that effect and let the buyer beware.
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please,
what is the equivalent of FileSystem.GetFIleinfo() in C#
thanks
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Take a look here[^] and you will see how MSDN shows the differences between the various .NET languages.
It's time for a new signature.
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Um. Difficult...
FileInfo fi = new FileInfo(@"C:\myFileName");
Real men don't use instructions. They are only the manufacturers opinion on how to put the thing together.
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Good morning.
I have created an Excel add-in to display a Import tab with several buttons designed to run VBA macros.
I only want this tab to display on the one workbook and not every instance of Excel. I am trying to test for the specific spreadsheet name, but the If statement keeps defaulting to the else condition. I have the following:
public RibbonCustom()
{
InitializeComponent();
this.tabImport.Visible = true;
if (Globals.ThisAddIn.Application.ThisWorkbook.FullName.ToString() == "ImportFile.xlsm") { this.tabImport.Visible = true; }
else { this.tabImport.Visible = false; }
}
The MessageBox.Show doesn't work.
Any suggestions? WHEELS
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string theName = Globals.ThisAddIn.Application.ThisWorkbook.FullName.ToString();
if (theName == "ImportFile.xlsm")
{
this.tabImport.Visible = true;
}
else
{
this.tabImport.Visible = false;
}
Put a breakpoint on the declaration of theName , and run the code. Somehow, those two strings aren't the same.
I are Troll
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Hi Eddy. I found one issue. I was using >FullName instead of .Name, but unfortunately it didn't fix the issue. Trying to figure out a way that I can see the contents of the code (variable).
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Wheels012 wrote: Trying to figure out a way that I can see the contents of the code (variable).
That would be debugging[^]?
I are Troll
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Won't debug unfortunately.
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Wheels012 wrote: Won't debug unfortunately.
Tried to attach the debugger to Excel? If you can't debug, then you'd be limited to something like logging to a textfile.
I are Troll
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Hi,
HOw can i insert a image to toolstrip using c#....through property i can do....i need to do through code.
Thanks.
krishna
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toolStripButton2.Image = new Bitmap(fileName);
Or you can embed an image in your assembly and load it using the Manifest resource stream
toolStripButton2.Image = new Bitmap(GetType().Assembly.GetManifestResourceStream("assembly.name.image.name");
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Hi,
Can you send an example code for the same....
Thanks
krishna
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Dear Friends,
We have to get information of gsm connection level in c# (or vb) in windows mobile device
Is there anyway ?
Thanks in advance
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I'm trying to produce a constant sound in a WAVE file.
Using this function (byte)(256 * Math.Sin(frequency * i)); it works and the WAV file correctly created, but it sounds like very bad quality. I tested it against the Beep function and the pitch seems the same.
If I remove the frequency variable from the function, the "quality" of the WAV is far better.
Did I do something wrong or is there a way to clean up the 'noise'?
(to create the file I used a pretty straightforward open source library that I found, which generally creates a header and a byte array and writes that to file)
thanks.
(I'm probably overlooking something very simple )
V.
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I guess the cast to byte makes a problem - isn't 8bit mono sound written as unsigned bytes? Try 16bit sound, that's (signed) Int16.
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It's all 16 bit sound, all info past as int . Why do you think it's 8 bit? I at least defined it as stereo, 16 bit, 44100KHz sample rate.
I tried to inverse the frequency (1/freq) which seems to clean up the noise, yet it remains dirty. (other frequency tests show that I at least have to inverse the freq, else the pitch is not the same at all)
thanks for the idea.
V.
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V. wrote: Why do you think it's 8 bit?
Well the byte cast in your OP was a clue:
(byte)(256 * Math.Sin(frequency * i));
That may be your problem - if it is byte data you are handing to a function expecting 16 bit then it could go all odd...
Real men don't use instructions. They are only the manufacturers opinion on how to put the thing together.
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MMM, I don't think so, the entire thing is written to file as a byte array (logical, it's a binary file , but only when all else is set.
Here's the code:
public void PlayNoteWav(string note, int position)
{
Dictionary<int, double> played_note = guitar_strings[note];
if (position >= 0)
{
double frequency = played_note[position];
CreateWaveFile(frequency, duration);
}
else
{
System.Threading.Thread.Sleep(duration);
}
}
public void CreateWaveFile(double frequency, int duration)
{
bool whiteNoise = false;
Random rand = new Random();
file = new WaveFile(2, 16, 44100);
int samples = 44100;
byte[] data = new byte[file.NumChannels * (file.BitsPerSample / 8) * samples];
if (whiteNoise)
{
for (int i = 0; i < data.Length; i++)
{
data[i] = (byte)rand.Next(256);
}
}
else
{
for (int i = 0; i < data.Length; i++)
{
data[i] = (byte)(256 * Math.Sin(1/frequency * i));
}
}
file.SetData(data, samples);
file.WriteFile(@"C:\Test.wav");
}
Generally in the background it will hold all the information before writing to file.
Doesn't this statement:
byte[] data = new byte[file.NumChannels * (file.BitsPerSample / 8) * samples];<br /> take in account 16 bit sound (if bitspersample is set to 16) ?
In any case I'll have a go with setting to 8 bits mono, just for testing.
thanks.
V.
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