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If you run out of ideas, have you tried disabling anti-virus software? Maybe it performs some weird caching of scanned data.
Even a long shot is a shot...
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Yes, I tried.
Well, actually I think this is file caching problem. Seems like caching is not always work well in my case. Will try to disable it and do some caching on my own.
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Hi All,
I wanted to know the meaning of a line of code,
a structure is declared in a .h file
struct xyz
{
int q;
char w;
long s;
};
object of it is declared in .cpp file
struct xyz *obj;
obj = ( struct xyz * ) ( buffer + offset );
where buffer is a char array of 1000 bytes and offset is a long variable having 500 value
i want to know meaning of line:-
obj = ( struct xyz * ) ( buffer + offset );
Can anybody help me in this
Thanks in advance
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The structure pointure obj will now point to the memory address where buffer begins, with an offset of 500 added.
Assuming an integer of 32 bits and long of 64 bits, the structure will now have the following data;
obj->q has buffer[500] to buffer[503] as integer value
obj->w is buffer[504]
obj->s has buffer[505] to buffer[512] as long value
modified 13-Sep-18 21:01pm.
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Of course that depends on the current padding. For info see the pack[^] pragma. It could just as well be
obj->q has buffer[500] to buffer[503] as integer value
obj->w is buffer[504]
obj->s has buffer[508] to buffer[515] as long value or something completely different.
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Niklas Lindquist wrote: Of course that depends on the current padding
And, indeed, the size of int and long , as the original response noted. On some 64-bit machines/compiler settings sizeof(int) == 8
Graham
Librarians rule, Ook!
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A bit more explanation: In C/C++ arrays and pointers are almost equivalent (see this C++ Language Tutorial on pointers[^]. Thus buffer + 500 is a pointer that is equivalent to &buffer[500] .
This sort of programming construct is often used when reading and writing data to/from devices (such as a disk or a network socket). The device usually works with unstructured data which is treated as a sequence of bytes. Programmers often use char arrays as a buffer (a char is usually the same size as a byte) to read and write to the device. However they wish to use structs within the rest of the program. The cast operator (struct xyz*) , instructs the compiler to convert the pointer on the right hand side to a pointer to the xyz struct.
Graham
Librarians rule, Ook!
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I am drawing an image using GDI+ function. Image is having balck color at corners, I need to draw the black color as transparent with window.
How can I do that?
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You can simply use ImageAttributes::SetColorKey function.
ImageAttributes imageAttrs;
Color transparentClr(0, 0, 0);
imageAttrs.SetColorKey(transparentclr, transparentclr);
Use this image attributes in Graphics::DrawImage
graphics.DrawImage(&yourImage, yourRect, 0, 0, yourImage.GetWidth(), yourImage.GteHeight(),
Gdiplus::UnitPixel, &imageAttrs);
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Hi all
I have one Window with size of 700*700.The view size is 500*500 and 100*100 of Opengl.
Now i am drawing some object on 500*500 opengl view.
how i can draw same object on 100 *100 view without create any new object?
means i want to use existing big view's object in Small view.
Let me know how can we archive this thing.
Thanks
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We have the extra large icon view (256 x 256) since Windows Vista.
Now I have a control panel applet running under Win7 and Vista. I have added the icon resources with images of size 256 x 256 into the CPL. But the shortcut (on the Desktop) to this CPL applet does not display the icon correctly.
It is said that assigning the value CPL_DYNAMIC_RES for the idIcon member of CPLINFO structure in the CPL_INQUIRE message handler triggers Windows to send a CPL_NEWINQUIRE message. And then we assign the hIcon member of NEWCPLINFO in the CPL_NEWINQUIRE message handler for the icon information.
But no matter AfxGetApp()->LoadIcon or ::LoadImage (even with the LR_DEFAULTSIZE flag) fails to make the icon image of the shortcut on the Desktop display the correct sized image.
Does anyone know the correct way to handle the CPL_INQUIRE and CPL_NEWINQUIRE to make it display 256 x 256 image for the shortcut on the Desktop?
Thanks in advance.
Maxwell Chen
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The root cause is in the ico file. Do not use PNG (do not compress) for the 256 x 256 and 128 x 128 frames. Use BMP (uncompressed) instead. And the issue is resolved.
Maxwell Chen
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I have some structure like
struct abc{
int x;
char y;
DWORD z;
__int64 a;
char data[250];
}
I have this structure in some tree and i want to save tree contents in a file. Later i want read this file and fill the tree
is there any library available for that?
or is there any simple and fast way to do this
please sugget
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In C you'd use fread and fwrite and in C++ you'd use std::istream::read and std::ostream::write to save plain old data (POD) structures without pointers to a file. All the functions I've mentioned read and write raw bytes so if you want a human readable file you'll have to use something else e.g. use formatted I/O in C and the stream insertion/extraction operators in C++.
Cheers,
Ash
modified on Monday, January 31, 2011 4:38 AM
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simplest way are fwrite and fread.
WriteFile and ReadFile APIS are another options.
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Hi,
I am drawing an image and moving it using mouse move. It is working fine. But If I load 2 MB image it is taking time to draw and also taking time to get refresh every time when I move the image.
How can I reduce the flicking?
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instead of loading the image every time, load it first time, save in some memory dc or buffer. BitBilt this to your screen dc. You may use the whole drawings on another memory dc first, then copy it to window dc to avoid flickering.
see double buffering
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Hi, I am using GDI+ function to darw image.
Graphics *g2 = new Graphics(pDc->GetSafeHdc());
g2->DrawImage(...);
How could I use double buffering concept here? Please give any example.
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Bitmap membitmap(width, height, PixelFormat32bppPARGB);
Graphics memgraphics(&membitmap);
Graphics *g2 = new Graphics(pDc->GetSafeHdc());
g2->DrawImage(&membitmap);
An eg. here
Also, you can use CachedBitmap to optimize the rendering if you are loading and drawing same bitmap again and again.
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Hi John,
You can solve your problem by implementing double buffering concept...ie you can do all the drawings in a bitmap and once your drawings are over just bitblt it in to your client DC..
Regards,
spk521
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This is a very common problem with Windows GUI, and is appropriately named Flickering, and the solution to the problem is called Flicker Free Drawing.
There are 2 parts to fixing the problem:
1. You need to replace the WM_ERASEBKGND (or OnEraseBkgnd() in MFC). The default code for this is to clear the area of the screen, which is the main part of the flickering.
2. You need to use a MemoryDC to draw everything to (this usually includes erasing the background) then the last thing you do is copy the MemoryDC to the screen DC.
There is no need for me to show you any code as there is an endless supply on Google[^] and also right here on the Code Project[^]
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Hi,
I have been working on my project about remotely sensed image processing, and image sequence looping. Each resulting image (in JPEG or PNG format) has approximately 8000 * 4000 pixels. Our users usually want to loop an image sequence (more than 50 images) on the basis of region of interest at a time. Thus, I have to extract the required viewing area from the each image according to user's visualization client size. For example, if user's current client view is 640 * 480, I'll have to find a size of 640 * 480 data block from each original image based on the current x (columns) and y (rows) coordinates, and remap to the client view. When user pans to another viewing area by mouse dragging, our program must accordingly re-load regional data out of each original image as soon as possible.
I know neither JPEG library nor PNG library has some built-in data block read routines, such as
long ReadRectangle (long x0, long y0, long x1, long y1, char* RectData);
long ReadInaRectangle (long x0, long y0, short width, short height, char* RectData);
The built-in JPEG decompressor lacks this kind of functionality. I know that JPEG2000 format has provisions for decompressing a specific area of the image. I'm not entirely sure about JEPG.
Someone suggest that I use CreateFileMapping, MapViewOfFile, and CreateDIBSection to commit the number of bytes of a file mapping to map to the view. Unlike the simple flat binary image formats such *.raw, *.img, and *.bmp, JPEG's Blob will contain not only the image data but also the complicated JPG header. So it's not easy to map a block of data view out of the JPEG file.
Someone recommend that I use image tiling or image pyramid technology to generate sub-images, just like mnay popular, image visualization (Google Earth, and etc.), and GIS applications (WebGIS, and etc.) do.
How can I solve this problem?
Thanks for your help.
Golden Lee
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