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GeneralRe: Developping an iPhone app [edited] Pin
Rage12-Dec-11 23:34
professionalRage12-Dec-11 23:34 
GeneralRe: Developping an iPhone app [edited] Pin
Garth J Lancaster12-Dec-11 23:39
professionalGarth J Lancaster12-Dec-11 23:39 
GeneralRe: Developping an iPhone app [edited] Pin
hairy_hats12-Dec-11 23:46
hairy_hats12-Dec-11 23:46 
GeneralRe: Developping an iPhone app Pin
NormDroid12-Dec-11 23:38
professionalNormDroid12-Dec-11 23:38 
GeneralRe: Developping an iPhone app Pin
Garth J Lancaster12-Dec-11 23:42
professionalGarth J Lancaster12-Dec-11 23:42 
GeneralRe: Developping an iPhone app Pin
V.12-Dec-11 23:53
professionalV.12-Dec-11 23:53 
GeneralRe: Developping an iPhone app Pin
Rage13-Dec-11 0:39
professionalRage13-Dec-11 0:39 
GeneralRe: Developping an iPhone app Pin
Steve Maier19-Dec-11 7:32
professionalSteve Maier19-Dec-11 7:32 
I have used Obj-C and also MonoTouch (C#) for iPhone apps. Obj-C is not too hard, but I prefer C#.

Yes you need a mac of some kind, even a mac mini will work. I used one for years before recently upgrading to a Mac Air.

You can get the SDK and xcode tools all for free but if you want to test it on a real device you need to pay Apple $99 if you are an individual or $399 for an Enterprise license. With the Enterprise license you do not have to go thru the AppStore for selling the app. At work we are planning on selling an app for our high end market that is not in the store.

MonoTouch is not free but they had demos and if you want to try it out it is free. But if you want to get that app on a device it will cost.

There is no IDE for windows at all. The SDK is on OS X only.

Using html5 is an option but you might not be able to get to all of thehardware features of the device using that, so it really depends on what you are making. A game might not be the best thing in html5 either on the phones.

There are some free development kits out there that support iPhone and Android as well like PhoneGap and Appcelerator. Appcelerator seems to have more phone specific things in it, but both work pretty well. You code things in html and javascript and it compiles it into a native app. In either case you will need to be a registers Apple developer to put the code on a device.
Steve Maier

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