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Shahin Khorshidnia wrote: Do you have any idea?
No, I don't have any idea how this could be over come. As I already stated I do feel though that your idea cannot be implemented without some drastic changes to the voting system as currently implemented. Let me go into some detail here:
Right after the principle introduced in the modern fable Animal Farm: "Four legs good ,two legs bad ..." are not all animals CP members equal. Some members are "more equal" than others, meaning to say that the impact of a vote a member with a high reputation in a certain category casts is greater than the impact of the vote of a member with a low reputation in that same category. Only in a group or society where everybody has the same power is anonymous voting obsolete. The anonymity protects the weak.
That is one of the reasons why casting ones vote in an election is an anonymous process.
One final idea though I'm sure it will not be well received:
So when power comes with responsibilty so why not also do we have to be held accountable for our actions.
Meaning: When somebody with a high impact votes, the identity will be revealed to the receiver of said vote and a reason for the vote will have to be given analogous to what is already implemented in the article section.
Cheers!
"With sufficient thrust, pigs fly just fine."
Ross Callon, The Twelve Networking Truths, RFC1925
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Thank you Manfred. you're right. I've changed my mind about my suggestion. But I don't know the downvoter and I can't report him/her but I think the admin knows him/her and is able to consider it.
( And also I love Animal Farm Book )
If we don't know that we don't know, we'll stay double ignorant for ever.
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Ignore it.
If you pay attention to it, then the univoter (if there is one operating here) knows he is getting somewhere by down-voting you. If you ignore it, it becomes a waste of time and energy to do it.
We all pick up a down-voter from time to time - generally because we say something they do not agree with - ignore 'em and they will go away.
Ideological Purity is no substitute for being able to stick your thumb down a pipe to stop the water
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Yes OriginalGriff,
I think it's better to act on your advice.
Thank you
If we don't know that we don't know, we'll stay double ignorant for ever.
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You're welcome!
Ideological Purity is no substitute for being able to stick your thumb down a pipe to stop the water
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OriginalGriff wrote: (if there is one operating here)
"If"... . There's always one kicking around somewhere here, isn't there?
I wasn't, now I am, then I won't be anymore.
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Yeah!
But that doesn't mean that this is one person - I haven't looked at the OP message history, so there could be any reason for a bunch of one votes. It doesn't have to a campaign against him!
Ideological Purity is no substitute for being able to stick your thumb down a pipe to stop the water
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SAKryukov wrote: OriginalGriff answered seriously just by mistake due to insufficient caffeine in his system.
FTFY!
Ideological Purity is no substitute for being able to stick your thumb down a pipe to stop the water
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Gone
cheers,
Chris Maunder
The Code Project | Co-founder
Microsoft C++ MVP
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All gone
cheers,
Chris Maunder
The Code Project | Co-founder
Microsoft C++ MVP
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Fifth strike administered!
He's OUT!
public class SysAdmin : Employee
{
public override void DoWork(IWorkItem workItem)
{
if (workItem.User.Type == UserType.NoLearn){
throw new NoIWillNotFixYourComputerException(new Luser(workItem.User));
}else{
base.DoWork(workItem);
}
}
}
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is all I can say.
EDIT: You might want to put this in Spam & Abuse Watch instead.
public class SysAdmin : Employee
{
public override void DoWork(IWorkItem workItem)
{
if (workItem.User.Type == UserType.NoLearn){
throw new NoIWillNotFixYourComputerException(new Luser(workItem.User));
}else{
base.DoWork(workItem);
}
}
}
modified 2-Jun-12 13:38pm.
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Zac Greve wrote: Spam & Abuse Watch Link?
/ravi
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It's been moved.
public class SysAdmin : Employee
{
public override void DoWork(IWorkItem workItem)
{
if (workItem.User.Type == UserType.NoLearn){
throw new NoIWillNotFixYourComputerException(new Luser(workItem.User));
}else{
base.DoWork(workItem);
}
}
}
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Tick tock, tick tock... Time is running low
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