|
im sorry but what should i do with this peace of code , i didnt get it . can you explain more ?
this is iteration that go 8 time throw the board and place the tile in correct position i didnt get it honestly .
|
|
|
|
|
The function will generate the sequence of moves to place tile n in the correct position without disturbing the tiles < n, which have already been correctly placed.
This is more focused than blindly trying one solution after another, and will work faster and without a stack overflow.
Unfortunately writing this function takes a little more work than bfs. But it's doable.
"Microsoft -- Adding unnecessary complexity to your work since 1987!"
|
|
|
|
|
this is good soluation .
you mean with tile < n , that if i had a puzzle with this tiles
{{1,2,4}
{3,5,0}
{6,8,7})
its change the 4 with 3 and 8 with 7 and 0 with 8 , is that what you meaning .
and can you light me up with a source or website that has already done this thing . ty for ans my stupid qustion .
|
|
|
|
|
The function would generate the sequence of moves that would place 3 in the position 4 is in, while leaving 1 and 2 in their correct positions. This is because 3 is the next tile to be placed in its correct position.
I don't have source code, but it would be a good exercise for you to write it. Googling "9 puzzle solution" gets lots of hits, and one of them probably has some source code. Similar results can be obtained searching for "15 puzzle solution", which is another common form of this puzzle type.
"Microsoft -- Adding unnecessary complexity to your work since 1987!"
|
|
|
|
|
recording to your description about that method , it'll change the place of 4 and 3 with eatch other and dosnt touch the second tile bcz it is in its correct place . i have made sth . may you take alook on it . is that what you mean ?
[[^]]
but i think it cant find the soluation(path) bcz it should change the first and second tile .
i have read sth about manhaten distance , can i use this method in bfs sloving ?
it tell me all the steps that a puzzle needed for sorting , like this one
{{4,5,6}
,{3,1,8}
,{2,7,0}}
it needed 2+3+3+1+1+1+1+2 = it neede 14 steps for sorting it
A B
{{4,5,6} {{4,5,6}
,{3,1,8} ,{3,1,0}
,{2,0,7}} ,{2,7,8}}
A:1+2+3+3+1+1+1+1+1 = 14
B:2+3+3+1+1+1+1+1+1 = 14
, but it dosnt mean that we can sort the puzzle in 14 steps is just
give me the coast or sth like this , i think this algorithm help me in finding the path faster (im just worry about the stack overflow and the memory), but i didnt test it yet.
i have read sth about bfs that it says the bfs searhing (require exponential memory). what does that mean ? is that mean i should declear or define a plceholder or a sth like a memory for it to contain i dont know the nodes or the calculating instead of the memory . or sth like this , does that things i have said is right or i just made them by my self ?
modified 27-Sep-12 8:45am.
|
|
|
|
|
I am wondering if anyone knows of a more efficient algorithm to perform a bit-interleave/deinterleave that takes 256-bits and interleaves every 64-th bit in the output. For example, I want:
output = (bit[ 0] << 255) | (bit[ 64] << 254) | (bit[128] << 253) | (bit[192] << 252)
| (bit[ 1] << 251) | (bit[ 65] << 250) | (bit[129] << 249) | (bit[193] << 248)
| ...
| (bit[63] << 3) | (bit[127] << 2) | (bit[191] << 1) | (bit[255]) So far, I have the following algorithms (presented in untested C++):
__uint16 *data = new __uint16[32 / sizeof(__uint16)]; __uint64 *result = new __uint64[32 / sizeof(__uint64)]();
for (int resIdx = 0; resIdx < 4; ++resIdx) {
for (int dataIdx = resIdx; dataIdx < 16; dataIdx += 4) {
__uint64 temp = data[dataIdx];
temp |= temp << 24;
temp |= temp << 12;
temp &= 0x000F000F000F000FULL;
temp |= temp << 6;
temp |= temp << 3;
temp &= 0x1111111111111111ULL;
result[resIdx] |= temp << (dataIdx & 3);
}
}
__uint64 *data = new __uint64[32 / sizeof(__uint64)]; __uint16 *result = new __uint16[32 / sizeof(__uint16)];
for (int dataIdx = 0; dataIdx < 4; ++dataIdx) {
for (int resIdx = dataIdx; resIdx < 16; resIdx += 4) {
__uint64 temp = data[dataIdx] >> (resIdx >> 2);
temp &= 0x1111111111111111ULL;
temp |= temp >> 3;
temp |= temp >> 6;
temp &= 0x000F000F000F000FULL;
temp |= temp >> 12;
temp |= temp >> 24;
result[resIdx] = (__uint16)temp;
}
}
Sounds like somebody's got a case of the Mondays
-Jeff
|
|
|
|
|
|
|
My problem goes something like this. I have a variable of 5 arrays a[5] for storing the 5nodes of a network. The network is randomly formed by the random number generator. I have the time of travel for each paths of the network. All the nodes may not be connected to eachother. The network and the time of travel of each path is as per the user has assigned. Now I have to check the elements of each array and assign the penalty as per the conditions. My main task is to find a network path traveling each node of the network only once such that the node visited is not repeated. Its similar to TSP but the difference is that in TSP has the condition that it is possible to travel from each node to every other node. But for my case the network is pre defined and nodes are not connected to every other nodes in the network.
a) Like if the network stored is 2-2-3-4-5 then I find that a[1]=a[2] so I will have to assign the penalty (type 1 )as the network has a path 2-2 which is not possible as the starting and end of the path is same. At the same time for rest of the paths from node 2 to 3, node 3 to 4, node 4 to 5 I will have to calculate the sum of total time of travel when I finally reach the node 5.
b) Also there is another penalty condition if the path is not a possible path in the network given by user then I will have to assign penaly( type 2) for such kind of condition like if 1-2-4-3-5 is a network to be checked. Here I am supposing that all the paths are possible but the path 4-3 doesn’t exist in the real network provided by the user, So for such cases I will have to calculate the sum of the time of travel for the paths which are possible and also assign the penalty (type 2)
c) There is also a condition that I need the end point of the network as node 5.So in the network generated randomly if the end node is not the node 5 then I will have to assign the penalty (type 3) and at the same time calculated the sum of the rest possible paths. For example the node 3-5-2-1-4 here the end node is 4 so I will have to assign the penalty(type 4)
d) Since I am not allowed to visit the same node twice I will have to assign the (penalty type 4) if the network has repeatition of nodes like if the network is 2-4-3-1-4. Here the node 4 is occurring twice so I will have to assign the penalty(type 4) and also calculate the sum of the time of travel of the other paths.
Considering all the above penalty conditions I will have to check the network s. I am really not being able to use any logic on how do I start. Need some hint on how do I do it.
|
|
|
|
|
Sorry, I see nothing difficult in this problem statement. Or maybe is it just that you never wrote a program ? Or are you asking how to represent the network topology and path costs ?
For a), scan the array and check if two consecutive indexes are the same.
For b), scan the array and check if every pair of indexes are linked in the user-supplied topology (you need some function that will query the topology and tell you if a link exists).
For c), the condition is a[5] != 5.
For d), use a double loop: the outer loop from i=1 to 4, the inner loop for j=i+1 to 5. In the body of the inner loop, test a[i] == a[j].
Accumulating the path costs is also obvious once you have a query function per network link.
|
|
|
|
|
Note: I see an interesting "resonance" between this question, and Roger Wright's question below: "A Modelling Question;" which I had not read before I made notes today about this "problem space," to post later on CP, when I got home !
For some reason today, while riding the elevators in a shopping mall that has three sets of two public-use elevators: in one end of the mall; in the other end of the mall; and in the middle of the mall ...
The idea came to me that it would be an interesting programming challenge (of a type I had never taken on before) to create an elevator use optimization solution: note that I have never studied differential equations, and I am not familiar with queue optimzation algorithms, etc.
Here's how I framed the problem:
1. Given #n sets of elevators, where the number in each set can vary from #1 to #n:
a. defining "set" to mean elevators that are adjacent, and that any button press on a floor that requests an elevator to go up, or down: simultaneously shares that request with every other elevator in its set that is not in use currently: i.e., stopped at one floor with the door closed, and no requests pending (that might be an unrealistic constraint ?).
2. Assuming all elevators serve the same the number of floors:
3. Assuming that the following time-stamped data, tagged with a unique ID for each elevator, is generated and sent to a central computer:
a. for every elevator the time it starts moving, and what floor it starts moving from.
b. for every elevator the time it stops moving, after being in motion, and the floor it stops on.
c. on every floor of the building, when someone presses an elevator up, or down, button (from outside the elevator) to request service:
d. data tagged by unique elevator ID containing the time of request-service button press, and the requested direction, up, or down.
e. inside the elevator: when any floor choice button is pressed: data tagged by unique elevator ID containing the time of floor-choice button press, and the destination floor chosen. So any one moment in time you have a complete list of all floors to be stopped-at by elevator #n.
3. when any elevator starts or stops moving is recorded tagged and time-stamped as in the above.
So, imagining we have all this incoming time-stamped information, and that some, or all, elevators are in use, some moving up, or down, some stopped.
The problem to be solved:
1. given a new request for service, up, or down, on floor #n of elevator #n:
2. and, given the context of pending requests and states of every other elevator in the set of which elevator #n is contained:
The desired result: to dispatch the elevators most efficiently, so they serve the most number of people in the smallest amount of time.
I'm not looking for "answers" by asking the question here: I am just looking for a few "pointers" to direct my initial study of the type of scheduling optimization this particular example represents.
Frankly, I don't have a clue about how to approach this kind of problem right now (no formal computer science courses for me, unfortunately).
Obviously could make this example much more complex by taking into real-world factors like most requests may originate from the ground-floor before based on some pattern (like, in a hotel: most request originate from the ground and/or check-in floor up to and a certain amount of time past, check-in time).
You could consider recording the exact times of elevator #n's door opening and closing, and figure out that if it's a short enough interval that no-one could have gotten on or off, so someone hit the close-door button immediately for whatever reason.
But all that type of complexity I don't want to even consider until I reach some understanding of basic optimization problems.
thanks, Bill
p.s. A difference I think I see between Roger Wright's simulation problem (if I can even begin to interpret it correctly), and the one I've described here is:
There are "unknowns" (see Roger's response here describing his inability to monitor pump-states in real-time):[^]) in Roger's complex system of pumps, wells, and flows; while, in the problem described here, there are no similar "unknowns:"
For every elevator #n: its current position; whether it is idle stopped on one floor; or moving up or down to some other floor; and, the number of floors it must stop at before reaching the top or bottom floor depending on which way its moving: is known precisely.
<color>"When it comes to atoms, language can be used only as in poetry. The poet, too, is not nearly so concerned with describing facts as with creating images." Niels Bohr
|
|
|
|
|
I've thought about this problem (while waiting for elevators!).
A few random comments: The standard algorithms used by existing elevators seem to be non-optimal; A cluster of floors where an elevator has been requested will slow down multiple elevators making everyone wait unnecessarily. This is because when the first elevator stops at the first floor in the cluster, the remaining elevators will get bogged down by the next floors in the cluster.
It would be more optimal for a single elevator to handle the cluster, while the others continue down with no delays.
It's hard to optimize for the number of people, because there's no way of knowing exactly how many people are on a particular elevator. We can make a guess, however. When an elevator stops at a requested floor, we can assume at least one person got on. But we don't know how many got off.
Using artificial intelligence may optimize the algorithm better than any "blind" approach, that doesn't take historical use patterns into account.
"Microsoft -- Adding unnecessary complexity to your work since 1987!"
|
|
|
|
|
Hi Alan, thanks for responding. I've been exceptionally busy and thrown off-track by some hardware problems in the last week, so have not kept up with this thread.
I think about that's a good point about using some for of of AI technique, or even some form statistical analysis (factor analysis).
If you had a three month data set of all the kinds of data I described above, it would seem you could factor-out use patterns: such as heavy traffic from all upper floors, or any floors above coffee-shop level, or ground-floors, or check-out floor, down, in the AM hours, etc.
Near check-in time you'd expect ground-floor to check-in floor (if separate) to be heavy, followed by lots of traffic of people going up to their rooms, and so forth.
Similarly, hotels often have special events at noon, or in the evening involving large numbers of people; it's easy to anticipate when heavy elevator-use periods related to those events may be ?
And, I wonder if the kind of "fuzzy" algorithms developed by Japanese device makers might be useful here ?
I wonder how long it will be before elevator makers put small video-cams with a wide-angle lens on each elevator, and from the pictures being fed back into a central dispatching system compouter, roughly estimate the size of the crowd waiting on a particular floor ? Maybe it's already being done ?
best, Bill
<color>"When it comes to atoms, language can be used only as in poetry. The poet, too, is not nearly so concerned with describing facts as with creating images." Niels Bohr
|
|
|
|
|
Hello,
I'm a complete newbie to the field of cryptographic algorithms themselves, always having relied on third-party libraries and code in the past. Now I'm starting to poke around with them by myself I finally managed to throw together some sort of tiny cryptographic library in VB.NET. However, I'm concerned that... quite frankly... it's a bit rubbish. Sorry about the long code block here:
Imports System.Numerics
Public Class BlumBlumShub
Private _x As BigInteger
Private _p As BigInteger
Private _q As BigInteger
Private _m As BigInteger
Private _pow As New BigInteger(2)
Public Function NextNumber() As BigInteger
_x = BigInteger.ModPow(_x, _pow, _m)
Return _x
End Function
Public Sub New(ByVal seed As BigInteger)
_p = BigInteger.Parse("32416190071")
_q = BigInteger.Parse("32416185031")
_x = seed
_m = BigInteger.Multiply(_p, _q)
End Sub
End Class
Public Class RandomBitStream
Private _b As BlumBlumShub
Public Function ReadByte() As Byte
Dim num As Byte = 0
For i = 1 To 8
num += Math.Pow(i, 2) * If(_b.NextNumber().IsEven, 1, 0)
Next
Return num
End Function
Public Sub New(ByVal seed As BigInteger)
_b = New BlumBlumShub(seed)
End Sub
End Class
Public Class BlumXor
Private _bitSrc As RandomBitStream
Private _key As BigInteger
Public Sub Cipher(ByRef message As Byte())
_bitSrc = New RandomBitStream(_key)
For i = 0 To message.Length - 1
message(i) = _bitSrc.ReadByte() Xor message(i)
Next
End Sub
Public Function ByteToStr(ByVal inByte As Byte) As String
Return inByte.ToString().PadLeft(3, "0")
End Function
Public Sub New(ByVal keyStr As String)
Dim encoder As New System.Text.ASCIIEncoding()
Dim keyBytes As Byte() = encoder.GetBytes(keyStr)
_key = BigInteger.Parse(String.Join("", Array.ConvertAll(Of Byte, String)(keyBytes, New System.Converter(Of Byte, String)(AddressOf ByteToStr))))
End Sub
End Class
And that is that. Firstly, I think my implementation of the BlumBlumShub PRNG is off, secondly I'm not entirely sure that I should be using the parity of numbers generated to give me random bits and thirdly I'm not so sure about my use of Xor or how I'm generating a seed integer for the PRNG from a string. I welcome the input and criticism of any cryptographers or mathematicians out there, plus anyone else that can see problems with my code.
SixOfTheClock
A programming language is to a programmer what a fine hat is to one who is fond of fancy garden parties. Just don't try wearing any .NET language on your head. Some of them are sharp.
modified 14-Sep-12 6:30am.
|
|
|
|
|
Hi all,
I am trying to write a windows forms program to communicate to a CNC-machine from the 1980ties.
The machine uses a 6802 microprocessor and communicates with a Desktop computer with a DOS program.
The communication is in ASCII characters and is in the following format:
4 spaces and a 3 digit value and a checksum character or 3 spaces and 4 digits and a checksum character.
So a total of 7 characters and a checksum character.
This is a part of the original message(space represented as | and checksum character bold):
||||853>|||1370%||||248>|||1204'||||||00||||||11||||7887||||2156||||2552|||2346#|||2346#|||1031#
I already tried some things like adding all decimal ASCII values and MOD against all possible values,
like ||||853 : 32+32+32+32+56+53+51 MOD some value and add 30 or 31 to make sure result is in the range of printable characters,but no luck.
note that 853 and 248 have the same checksum, also 2346 and 1031.
I hope someone recognizes the checksum algorithm or can help me to find out how the checksum character is calculated.
Thanks,
Groover
0200 A9 23
0202 8D 01 80
0205 00
modified 9-Sep-12 16:14pm.
|
|
|
|
|
Easy,
XOR the 7 ascii values together.
" 853>"
32^32^32^32^56^53^51 = 62 ">"
" 248>"
32^32^32^32^50^52^56 = 62 ">"
" 2346#"
32^32^32^50^51^52^54 = 35 "#"
" 1031#"
32^32^32^49^48^51^49 = 35 "#"
" 1370%"
32^32^32^49^51^55^48 = 37 "%"
" 1024'"
32^32^32^49^48^50^52 = 39 "'"
" 00"
32^32^32^32^32^32^48 = 48 "0"
" 11"
32^32^32^32^32^32^49 = 49 "1"
" 7887"
32^32^32^32^55^56^56 = 55 "7"
" 2156"
32^32^32^32^50^49^53 = 54 "6"
" 2552"
32^32^32^32^50^53^53 = 50 "2"
Alan.
|
|
|
|
|
Thank you Alan,
I wrote a function in my program and it works perfect.
Groover,
0200 A9 23
0202 8D 01 80
0205 00
|
|
|
|
|
I have a group of points that I need to plot on a graph and calculate the line of best fit(Slope and Intercept) in a programming language.
for example
x 0 1 2 3 4
y 40 41 45 41 47
At the moment I am using and have implemented the Least Squares algorithm
here http://en.wikipedia.org/wiki/Least_squares[^]
I was wondering whether anyone knows of a computationally more efficient algorithm with close to the same accuracy and be able to explain how the algorithm works?
Thanks in advance
|
|
|
|
|
A decent implementation of linear fitting by LSQ should run in O(n) time and O(1) space.
One pass over the data, accumulating sum(x), sum(y), sum(x*x) and sum(x*y) then crunch those four (and n) to get the answer.
If you're just doing a simple linear fit, DON'T get sucked into all the matrix stuff. Waaaaay overkill.
Cheers,
Peter
[edit]forgot sum(y)[/edit]
Software rusts. Simon Stephenson, ca 1994. So does this signature. me, 2012
modified 5-Sep-12 2:43am.
|
|
|
|
|
So, a quick maths check.
If I want to store the results of an iterative algorithm for every pixel in an image (fractals!) then I think it's a dumb thing to start with but want to check before I even start bothering to write the class that would store the results.
Assume image size is 1000 x 1000, so 1 million pixels
Algorithm is an iteration of Zn+1 = Zn^2 + Z0 up to a maximum of say 10,000 times
Each iteration results in a complex number
A complex number is a structure with 2 doubles (let's assume it occupies 128 bits for simplicty)
Theoretically this could result in 10,000 x 1,000,000 complex number instances
This is 1 x 10^10 instances, at 128 bits each that 1.28 x 10^12 bits
Which is:
1.6 x 10^11 bytes
1.56 x 10^8 K bytes
152,588 M bytes
149 G bytes
That would seem a dumb thing to do
But I'm assuming that my maths is correct and there aren't memory optimisations I know nothing about.
Mike
|
|
|
|
|
Does your algorithm depend on the pixel colour or pixel position?
What I'm thinking is that, if it depends on your pixel colour alone, then your iterations for two pixels with identical colour should yield the same results. If you come up with a way of storing the results in bulk for pixels with the same colours, then your memory consumption would most likely go way down.
Other than that, after a quick at your numbers as displayed above, they seem to be correct
Full-fledged Java/.NET lover, full-fledged PHP hater.
Full-fledged Google/Microsoft lover, full-fledged Apple hater.
Full-fledged Skype lover, full-fledged YM hater.
modified 3-Sep-12 15:22pm.
|
|
|
|
|
Pixel position, it's converted to a complex number which is then stuffed into the iterative equation and that results in a long (or short) list of complex numbers, Z0 to Zn, n could be anywhere from 0 to the limiting number - 10k in the example I gave, but could be much much lower (50) or much much higher.
The problem arises since the way I'm going through this 'rite of passage' (doing Mandelbrot images) is to try and create a pluggable set of classes that could be used to implement any fractal set (mandelbrot, julia, newton etc.) and use any of the many colourising methods (escape time, distance estimators etc.). Adding a new set (e.g. Burning Ship, Phoenix) or a new colourising method (e.g. escape angle) therefore simply entails creating a new class that does that specific job and implements the relevant interface.
The consequence of this is that the key class which manages and calls the FractalSet iterators and then calls the colouriser to get a colour for the complex number (pixel) under investigation has no way of knowing what data that colouriser needs, the classic escape time needs only the actual number of iterations, the distance estimators need things like the last 2 (or more) results of the iteration.
So the above question came from my first idea which was to store them all whilst the entire image was iterated pixel by pixel - bad idea!
I think my way of doing this will be to change the colouriser interface and have a method that takes the complete result set of results for a single iteration, processes it as appropriate (turning potentially thousands of complex numbers into something much smaller) and builds the data set it needs, plus a method to to manipulate them once all iterations have been completed and finally a method that spits out the image.
Thanks for the confirmation.
Mike
|
|
|
|
|
Mike-MadBadger wrote: I think my way of doing this will be to change the colouriser interface and have a method that takes the complete result set of results for a single iteration, processes it as appropriate and builds the data set it needs
Yeah, if you can do that (I thought storing all the values was a requirement or spec or mandatory), it definitely beats having to store tons of values.
Now, in terms of speed, I have no idea what the gain would be, but I'm also betting it would be faster than storing the calculations (which, come to think of it, in your particular case would only be a cache of some sort).
Mike-MadBadger wrote: Thanks for the confirmation.
I doubt I was of much help, but you're welcome
Full-fledged Java/.NET lover, full-fledged PHP hater.
Full-fledged Google/Microsoft lover, full-fledged Apple hater.
Full-fledged Skype lover, full-fledged YM hater.
|
|
|
|
|
Andrei Straut wrote: I thought storing all the values was a requirement or spec or mandatory
The closest I have to a spec. is the jumbled nonsense in my head and its many and frequent lurches from bad to poor design (an improvement of sorts!).
Thanks again.
Mike
|
|
|
|
|
Even if you wanted the results of all iterations, why would you need the results of all iterations for all pixels at the same time? Surely the pixels are independent?
|
|
|
|
|