|
Thanks for the thoughts Chris. You're right - the next video will feature me swiping round to demonstrate. One small thing - there's not one Australian band this week, there are three. Bonus points from me for anyone other than CG who's heard all three of them.
|
|
|
|
|
We're at week 4 of the Ultimate Coder Challenge[^] and at this point we're starting to see the light at the end of the tunnel. For some that's a scary sight.
Sixense[^] are well on their way to creating a virtual sock-puppet, but one that doesn't have the usual awful connotations of an online sock-puppet. This ons is, actually, a sock puppet. To be brutally frank what they have also done is shone a light onto some of the limitations inherent in the depth camera's abilities that have forced them to use slightly nonstandard sock puppet hand gestures (See IEEE Std 4802.01 - Sock Puppet Hand Control Standard 1104). IT would be a win if they could get past this limitation.
Lee[^] has gone ahead and written Yet Another Video Conferencing bus, 'cause, y'know, he has nothing better to do. I know - I just know - that he's hacked his DVR at home to Just Work Better, and his microwave is probably cowering behind the fridge screaming "Make it go away!". He has, however, produced a prototype of a conference system with his 3D avatar injected. I can't help but wonder why he didn't test his virtual teleportation on an assistant[^] first.
Simian[^] focussed mostly on their demo environment. A 3D Japanese themed pottery wheel. Probably best just to think about that for a while.
Pete[^] has switched from Aussie Pub rock to Canadian Top 40 with a little Creedance thrown in. I'm of two minds about this. He's also apologising for providing detailed coding explanation, and I'm sorry Pete but you just lost points on this. I want details. I want code. This is a coding challenge by coders for a large coding audience braying for blood. Well, a large coding audience, at least.
Pete's also hit the inevitable Voice Control Brick Wall. I'm guessing, being on the wrong end of voice control far too often, that it could be an accent issue, so I'd be interested to hear what sort of success those with a (reasonably neutral) US accent have had. Accent, to me, is the 21st century equivalent of the Date format. What, exactly, does 6/7/2013 represent without locale context? The same happens with voice. So if Pete can't talk to his app he's going to have his app talk to him. Just please include a Mute button.
Eskil[^] doesn't provide much in the way of concrete progress on the framework he's building, but does provide a walkthrough of his non-OO approach to creating and rendering UI elements. I'll be honest and say I'm not a fan of his approach. OO development helps separate who is responsible for what, and while that may not result in the tersest of code, it does promote maintainability.
Code Monkeys[^] have touched upon something that you can be sure that the likes of Apple, Google and the Kinect team at Microsoft all know: gesture based UIs are tiring. You know why Tom Cruise's character in Minority Report was so ripped? It's because he was doing 12hr days of shoulder and ab work while using those gesture gloves of his. 12 hours? Try 4 minutes.
Infrared5[^] have revealed another little worm in the Apple: gaze tracking has not been implemented in the PC SDK. It will be added later. So what did the guys do? They slammed their foot on the clutch, dropped from C# down to C++, dropped the clutch and left billowing smoke in their wake. This is exactly what I want to see from a contestant: a dammit-I'll-do-it-myself approach to dealing with issues. Now if only they had a little AC/DC playing in the background...
cheers,
Chris Maunder
The Code Project | Co-founder
Microsoft C++ MVP
|
|
|
|
|
Thanks for the update Chris, and I'll keep the code coming - although I think you'll find that I was apologising that non coders aren't as awesome as we are. My antipodean "rock" last week was Men At Work - damn, but it was real earworm music.
|
|
|
|
|
Week 3 and we're halfway through the challenge. Hump week, so to speak. I missed the Google hangout due to jetlag and general mayhem.
Pete [^] is motoring along and getting the gesture control working. This seems an odd statement to write, but a timely one: Pete is writing an application you control through waving your hands and there's no magic, no secret incantations. He's using the same tools we use day in and day out and that, to me, is amazing. There are also no fires or explosions, very little swearing, no tantrums or hissy fits, just constant, solid, back breaking slogging through the code and getting it done. By himself. Much respect.
Infrared5[^] are bucking a trend of the previous contest with crazy statements like "We were pleased to see that all the tasks we set for ourselves wasn’t too big of a bite to take". Regardless, they too are moving on rapidly and have a demo of their Kiwi Catapult Revenge game available. The biggest challenge for them? Eye tracking, it seems. I'm praying they crack this because I have my own nefarious needs for decent and cheap eye tracking.
Eskil have also released a beta version of his Betray game using his (I'm assuming) framework. His post focusses mainly on UI and some exquisite rendering which screams, to me, too much spare time. If he has the luxury to make the UI as stunning as his examples then he's hiding something up his sleeve. Interesting.
Code-Monkeys[^] are focussing on input control and, to that extent, focussing on simplification. And their demo code is simple. Crazy simple. Work continues.
Simian Squared[^] have threatened to play Unchained Melody[^] which is an automatic failure in my book. Careful lads. Their clay modeller is progressing and while they mention piles of misshapen virtual clay there are no pics. Show us the carnage.
The Sixense guys[^] have their puppets moving! This is wicked. They are moving on to actual story telling next. Serious progress.
Lee[^] continues to bravely and foolishly attempt to change one of the biggest online industries single handedly. Or with two hands, depending. He's not only pushing perceptual computing to the limit but has decided to rewrite the conferencing network code too. He's also showing some vampire tendencies with the rising sun causing him serious damage. I worry, Lee. I really do.
Overall the contestants are plowing ahead and it's amazing to see the progress made. This offers the chance for some really polished presentations at the end and judging is going to be soul searching.
cheers,
Chris Maunder
The Code Project | Co-founder
Microsoft C++ MVP
modified 13-Mar-13 12:42pm.
|
|
|
|
|
Thanks for that Chris. Have you watched the video from Nicole, Sascha and Steve yet? Worth viewing if you haven't - especially around the 5 minute mark. I'm sorry to say, but I'm going to keep the verbose blog posts coming.
|
|
|
|
|
Week 2 in the Ultimate Coder challenge sees the teams settling down to the cold harsh light of reality mixed in with a wonderful dose of reckless abandon.
Sixense Studios[^] had the wind knocked out of them a little after watching Media Molecule[^] demo a PS4 app that mimics their idea. However, they have since realised that their 6 weeks of work can still beat the two years work, and who knows how many billions, invested by Media Molecule because while Media Molecule's demo is wicked cool, it's based on pre-recorded movements and not the full physics-based hand puppets they are building.
Lee[^] is continuing his work on transporting you, via the depth perception camera, into a virtual world. I really hope he's watched this movie[^] before he goes too far down that rabbit hole. Watch his video to get a little weirded out by it all.
The guys at Code-Monkeys[^] have totally nailed another issue with the PS4 demo of Media Molecule. The PS4 demo relied on using a wand, and this is akin to using a stylus on a touchscreen. While they demoed an initial cut at their "looks can kill" eye tracking shooter I get the impression these guys are along more to help add as many stepping stones as possible to allow those who come next to reach the lofty goals of the ultimate UI, rather than assume they can create it by themselves.
Simian Squared[^] raise another interesting point that follows on from Code-Monkeys' points: the advent of the touchscreen interface has heralded a new era in user experience and programming is now, more than ever, an art. The programming tools available to us today make the task of development more and more mechanised. Drag and drop, ORMs, do-everything frameworks and convention over configuration mean writing an app is easier than ever. However, writing an app that is a pleasure to use is now harder than ever because we, as users, no longer accept substandard interfaces or a poor experience. Simian Squared are producing a virtual potter's wheel. More than simply creating a system that responds to the position of a few digits, he wants to transport you to a new world. He sums up the challenge but also the potential in his application: "a great concept artist will sometimes bend the rules of perspective or light and shadow for impact". The new interfaces available to us today make programming, more than ever, an art.
Eskil[^] continues on his quest to write a hardware abstraction API that's pluggable. Another step along the path to better UIs and (potentially) better hardware. As he writes: it's hard to get someone to buy your hardware if there are no applications that run on it. Abstracting out the API for hardware should mean that writing apps for new hardware is a snap.
Infrared5[^] continue on their quest for an eye motion interface. Whereas Eskil had serious issues with his camera, these guys are waxing lyrical about how well it's performing for them. The joys of pre-production hardware. They also add to the idea that collaboration as the key to success in this challenge. I am getting a little worried at the lack of any actual attacks on anyone's jugular, but it's early days yet and the prize pool is, I'm sure, sufficient to get the red haze settling over the contestants.
Pete[^] is attacking his task methodically and systematically and with an eclectic mix of music. The Angels? Very nice. While others are focussing on the camera Pete's started with voice recognition. Sure, over 65% of human communication is non-verbal (depends on which study you refer to), but I'm not expecting Pete to include emotion detection (yet). Gesture and touch are great for items you can see or touch, but what about those things you can't see or touch? You can ask for something, and then once you have it you can manipulate it via gestures. Voice is important.
The challenge here is to showcase perceptual computing and this means to rethink how we interact with a system at a fundamental level. Sticking to familiar paradigms may make it easier for a person to approach a technology, but it doesn't help them take full advantage of a technology. It holds them back. Touchscreen interfaces never caught on until the hardware and user interface advanced sufficiently to make it intuitively natural to swipe and pinch. The hardware had to be fast and reactive enough that a gentle swipe would achieve a result, and just as importantly the UI presented to the user had to be obvious enough to encourage and respond to these gentle swipes. A stylus retards the use of a touch interface, and a wand retards the progression of a gesture based interface.
What the gesture and voice based based UI looks like, and how this can be presented to the user in an obvious and natural manner, is what this challenge is about.
cheers,
Chris Maunder
The Code Project | Co-founder
Microsoft C++ MVP
|
|
|
|
|
Thanks for the update Chris. I realise now that I'm the single most boring contestant here.
|
|
|
|
|
Actually I think you're the most sane.
cheers,
Chris Maunder
The Code Project | Co-founder
Microsoft C++ MVP
|
|
|
|
|
Last year saw the Ultimate Coder Challenge pit 6 teams against each other to create the Ultimate App for the Ultimate personal computer - the Ultrabook. The sadists at Intel are back at it with a new twist: create an application that shows off a convertible Ultrabook[^] and/or takes advantage of the Intel Perceptual Computing SDK 2013 Beta[^]
Let me say from the outset that I'm ignoring the "or" in the "and/or" above. The contestants must create an app that shows off the hardware and uses the perceptual computing SDK to have a chance. This means
- The application needs to take advantage of the Ultrabook's specific features such as the sensors, the touchscreen, always on/always connected, power management and/or graphics.
- The application must make sense for a laptop form-factor and a tablet form-factor
- The application must make use of gesture controls, or eye tracking, or voice control, or anything else hidden in that magical SDK.
I'll add a fourth requirement
- The application must make sense as an Ultrabook application
What I mean by this is that an application that is an existing application shoehorned into an Ultrabook with support for an Ultrabook tacked on in a way that doesn't harmonise with the original application will not get my vote.
So, on to the challengers.
Sixence Studios[^] (I keep wanting to hand them a "p") are old hands at the perceptual computing stuff. They've demo'd at Intel keynotes and are developing a virtual puppet application. I will be interested to see how this works in the tablet form factor.
Lee Bamber[^] refuses to back down from a challenge, and this is the third contest I've had the honour of judging him in. His entry will be a virtual conference that will allow you to transport yourself into a 3D world. "ambitious to the point of foolishness" is what he writes. He's mad. I love it.
Simian Squared[^] will be creating a virtual potter's wheel complete with virtual clay. Please note that points will be deducted for any "Ghost" moments that appear in any videos demonstrating the application.
Code-Monkeys[^] continue the primate theme and will be taking their existing Stargate Gunship game and making it a fully immersive. Gestures for firing, voice commands to control weaponry and gaze capture for targeting. Gaze targeting is something I feel is going to totally and utterly change the nature of video games and I'm very keen to see how this works. A shooter game that reacts as fast as you can look is going to get crazy. I can feel the headaches already.
Infrared5/Brass Monkey[^]. Again with the Monkeys. This feels weird. They will be creating a 3D FPS using head tracking, facial recognition and voice. This will be a little different in that the angle of your head will change the view on the screen to make it more immersive. Interesting idea, and their art looks killer.
Quel Solaar[^] has decided to make it simple and reinvent the entire PC interface. He will create a game, a data visualizer and a creative tool that will make use of his open source software layer in order to make it "easy for any developer to make use of the diverse hardware available to us". Any input (voice, gaze, gesture), any display (phones, tablets, laptops, workstations) and any hardware configuration. And I thought Lee was nuts.
Our very own Pete O'Hanlon[^] is taking the safe path and creating a voice and gesture enabled image editing application. This seems specifically an effort to show off the perceptual computing SDK rather than show off an application, and I like that. Further, he's using touch as an input, thus being inclusive of the traditional Ultrabook features rather than just plowing on with the sexy, younger, more nubile features of the PerC SDK.
Each week I'll post an update of how the teams are progressing. May the best team win.
cheers,
Chris Maunder
The Code Project | Co-founder
Microsoft C++ MVP
|
|
|
|
|
A fair round up there Chris. Makes me wish I was a games programmer now
|
|
|
|
|
Thank you for pointing out the reality check on the application needing to work on an Ultrabook to get your vote. I wish more competitions were forthcoming on what the real judging criteria is having wasted time on competitions that didn't. I was going to enter the Perceptual Coding contest but I don't have an Ultrabook. You just saved me a ton of time.
Robert Oschler
Android Technologies, Inc.
|
|
|
|
|
Robert, that is a different challenge. You don't need an Ultrabook for that one.
|
|
|
|
|
Chris,
In other words he is only talking about the Perceptual SDK in regards to the Ultrabook challenge, but the inverse, using an Ultrabook with the Perceptual challenge, is not true?
I see the distinction now that you point it out. My worry would still be though that as a judge he'd still be significantly biased in favor of an Ultrabook compatible entry in the Perceptual challenge seeing as that he is admitting that bias. Again, I see from your comment he does not specifically state that for the Perceptual challenge, only for the Ultrabook challenge, but I'd like to hear from Chris himself that he wouldn't favor an Ultrabook entry.
I'm not being pedantic about this. I spent a great deal of time on an entry for another challenge only to find out afterwards that it never had a chance of winning, due to the judge's bias towards a particular class of app. Several judges even told me in an unsolicited manner how much they liked my entry, but from the finalists chosen it became obvious that an app like mine could not win, despite the fact it was in a vertical that was even proposed by one of the judges for the contest in a forum post for suggested entries.
Robert.
|
|
|
|
|
This requirement for the use of the Ultrabook is purely for the Ultimate Coder competition. Intel provided us with an Ultrabook and gesture camera, so it would be churlish of us not to use it.
|
|
|
|
|
Unfortunately it was one of those releases where, if no one noticed anything different then it was a stunning success.
Under the hood we're working to expand our notion of what a member's account means. For most people it means nothing, but for those who write articles or post messages or who want to actively participate - and this is a lot - then your account is your spot, your area, your personality.
The question we've been asking ourselves ever since we launched RootAdmin[^] is: do we have separate accounts for separate sites or combine them. Initially the answer was a clear "separate accounts" since what someone says about themselves on one site may not be relevant for another site, or conversely: someone may choose not to say something on one site that they would say about themselves on another.
However, counter arguments were that you are who you are, and biographies don't have to always be about the site. They should be about you. Your picture is your picture, and your display name should be unique across sites, not just on one site. Otherwise your persona may be spoofed on another site without your knowledge.
Further, we've now added CodeProject.TV (currently in Beta) and we very much want what someone does on CodeProject.TV to appear on CodeProject, and for their reputation and expertise on CodeProject to be reflected on CodeProject.TV.
So we're steadily moving towards having your Account live in the network of sites, not within a site itself. Each site will continue to have a site specific profile that talks about the number of posts or articles you've posted, but you will be you across all sites.
In working towards this we've embarked on a plan to throw away large chunks of code. Recklessly, joyously, we cut the code loose and bind the ends up with electrical tape, like any good Engineer. What we'll end up with is a CodeProject made of services, not of modules and DLLs. A CodeProject whose parts can be mixed and matched and used in many places for many different things by many different systems. We started this process back in October (yes, the time that we temporarily disabled voting in the forums) and today's code drop represents the next major step in that migration.
It's just a pity it looks so...the same.
Such is the life of a developer.
cheers,
Chris Maunder
The Code Project | Co-founder
Microsoft C++ MVP
|
|
|
|
|
...but not as you knew them.
We turned off voting a few weeks ago because of a load issue. Things have been a little hectic so fixing the issue has taken some time, but it also allowed us to see how the community fared without voting.
Quite nicely, as it turns out.
There are, however, two exceptions to this.
1. It drove me crazy that I could not upvote someone in The Lounge[^].
2. It drove me crazy that there was no way to warn people away from poor discussions in the discussion forums other than via the hammer called the reporting flag.
The perf issue we faced is a simple database issue. Ratings are no longer in the same database as forum messages so doing a join to get ratings was now slow enough that it affected performance. The solution I chose was to retrieve the ratings for the messages on a given page using Ajax and apply the ratings after the page had rendered. Voting buttons are also rendered using Javascript so we have, in effect, completed a de-coupling of two systems that were too tightly coupled.
In doing this I had the opportunity to reqork things a little so I added a few options to the voting, 2 of which are to only allow up/down voting (we had this, but in a different form) and also to only allow up-voting.
We'll see how it goes and continue to season to taste.
cheers,
Chris Maunder
The Code Project | Co-founder
Microsoft C++ MVP
|
|
|
|
|
Glad they're back. I missed them for the same two exceptions you have.
The first step in the acquisition of wisdom is SILENCE, the second is LISTENING, the third MEMORY, the forth, PRACTICE and the fifth is TEACHING others!
|
|
|
|
|
Let me be the first to +5 you for that.
--
Harvey
|
|
|
|
|
How about,
No votes, both grey.
majority up voted, dark green up, grey down.
majority down voted, dark red down. grey up.
Hover up vote to click, brighter green
Hover down vote to click, brighter red.
|
|
|
|
|
That would create a self-fulfilling prophesy. It would also be confusing since dimmed elements typically mean they are not in use.
But I like the concept.
cheers,
Chris Maunder
The Code Project | Co-founder
Microsoft C++ MVP
|
|
|
|
|
Quote: 2. It drove me crazy that there was no way to warn people away from poor discussions in the discussion forums other than via the hammer called the reporting flag.
Since downvoting is not available in The Lounge and The Soapbox (and I support the decision to keep it out of both), how are you going to achieve that?
Those two forums are typically the ones that have poor discussions.
Soren Madsen
"When you don't know what you're doing it's best to do it quickly" - Jase #DuckDynasty
|
|
|
|
|
OK, not really a feature, more of a refinement:
Our nav menu at the top of each page is now compatible with touch enabled tablets.
It's the small things, really...
cheers,
Chris Maunder
The Code Project | Co-founder
Microsoft C++ MVP
|
|
|
|
|
I've added the ability to turn off email notifications for articles and forums. You already have the ability to set your defaults to not allow private email replies to your messages, but this extends this so that at any time you can turn email notifications on or off globally.
cheers,
Chris Maunder
The Code Project | Co-founder
Microsoft C++ MVP
|
|
|
|
|
I can't find this option - and seem to have stopped receiving emails when comments are posted n my articles - can you point me in the right direction?
|
|
|
|
|
_Maxxx_ wrote: I can't find this option
Go to "My Settings" -> "Newsletters & Emails".
In some cases, my signature will be longer than my message...
<em style="color:red"> <b>ProgramFOX</b></em> ProgramFOX
|
|
|
|
|