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Yesterday ended my first month of being an active Windows 8 app publisher. The way I define “active” is that I have been consistently working to improve it since its launch. There are many apps that are thrown into any marketplace, never to see an update of any kind. In the first month, I shipped EIGHT updates.... Every app is going to have a bug or two, and there’s nothing terribly interesting about those, but the ads WERE tricky. You can make money with ads. But you have to turn them on, first.
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This post is NOT about how to get rich fast: I spent many nights and weekends, polishing the code, staying up late at night until 2AM coding. This is not easy: to build apps that can be used by half a million people from many different countries. I read all reviews, thousands of them, answered thousands of questions, made hundreds of improvements suggested by users to achieve this result. The truth is: any app reaching this stage is a work of art, it requires a lot of work, patience, time and dedication. This is simply my account of what an individual developer can achieve in Windows ecosystem in just about 6 months. I build everything: code, graphics, artwork, database, Azure backend. Everything. Are you finding success on the Windows Store? Tell us about it.
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The irony. This very post was removed as spam from CP last week.
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I was thinking the same thing.
Soren Madsen
"When you don't know what you're doing it's best to do it quickly" - Jase #DuckDynasty
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"I've solved this problem before." "I need to sort out the technical requirements first…" "I've already implemented the following…" If you ever hear someone utter phrases like these at the start of a project, chances are you are in for a world of trouble. It's not that knowledge of a problem domain, determining technical requirements, or getting a head start on solving a challenging technical problem are so inherently bad. The cardinal sin is focusing on any of these before you have sorted out the most important thing of all: the user experience. You're solving a user problem first, not a code problem.
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This is the first Part of n, or lets say many entries in this blog. In total I hope to be able to cover most papers in 3-4 blog posts, giving the reader an overview over the suggestions and changes for C++ at the coming C++ Committee Meeting in April. In total there are 98 Papers, so I will skip some, but try to get as much covered as possible. I'll skip papers with Meeting Minutes for sure, and try to focus on those focusing on C++11 or C++14 features. If you can't get enough C++, start here to read up on the next spec.
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Five years ago, an IBM-built supercomputer designed to model the decay of the US nuclear weapons arsenal was clocked at speeds no computer in the history of Earth had ever reached. At more than one quadrillion floating point operations per second (that's a million billion, or a "petaflop"), the aptly named Roadrunner was so far ahead of the competition that it earned the #1 slot on the Top 500 supercomputer list in June 2008, November 2008, and one last time in June 2009. Today, that computer has been declared obsolete and it's being taken offline. I feel much better now. I really do. Look, Dave, I can see you're really upset about this...
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Alright, so Microsoft is in no danger of toppling iOS or Android anytime soon. But the analytics firm Kantar has seen significant growth for Windows Phone, largely at the expense of BlackBerry. In practically every major market WP8 has started to chip away at its competitors... I'm Good Enough, I'm Smart Enough, and Doggone It, People Like Me!
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It was Google that kicked off the age of Internet April Foolery back in 2000, and the company continues to ratchet up the quantity and ambition of its hoaxes each year. I cheerfully concede that it does a much better job than most of the others which have followed its lead. Still, Google has never topped a prank it played in 2004 — one which was so effective that most people, to this day, don’t think of it as a prank. I speak of the launch of Gmail, on April 1, 2004. You've got free mail. No, really.
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April 1st is upon us, and that can only mean one thing: pranks, gags, and joke products of dubious comedic value, as the tech world tries to make you crack a smile. Whether you love it or loath it, April Fools is inescapable, so join us as we run through 2013′s cons and let us know which – if any – convinced you, and which you thought were actually funny. This article is not an April Fool's joke.
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According to this rom, the Facebook Phone looks to be a mostly stock, mid-range Sense 4.5 phone that was attacked by a mutant Facebook app. Everything seems to be focused on the Facebook app - they haven't made their own Android Skin, or anything like that. Sadly, we can't get too many more details, because just about everything requires that you have special access to Facebook. Of course, you should also keep in mind that we're tearing down an unreleased, developer version of Facebook's software, and everything is a work in progress. Facebook should show off the full details April 4th. The Myst-ery here is whether folks will Like, Comment, or Share this phone.
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Wrox is branching out into the 'learn as you type'[^] style of training. The nice thing about this version is that is actually seems to work within VS, so it should help prevent it being too abstract.
They're also making your first taste[^] free, including these choices:
- Object Oriented Programming
- ASP.NET Web Development
- Windows 8 App Development with JavaScript & HTML5
- Windows 8 App Development with C# & XAML
--------------
TTFN - Kent
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Damn and I thought that poor coyote finally got a meal. Don’t know how he survived so long without eating. Born in 1949.
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Today’s Windows Developer faces a crucial decision: whether to build for the new (shiny!) Windows 8 Store or to build for the Desktop. There are significant advantages to each, and they are, more or less, mutually exclusive. Which do you prefer?
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Don't tempt me, writing applications for Windows and Android is also 'more or less' mutually exclusive, only it's going to be a lot less once I'm done with it.
"The secret of happiness is freedom, and the secret of freedom, courage."
Thucydides (B.C. 460-400)
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Desktop is still M$ domain
As for mobile, I'd go Android.
Why is it such hard decision?
dev
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The point is I'm working to bring the 2 together so if Microsoft think they can lever people onto Modern UI only or WinRT only that just raises a further challenge for me to provide common development for both their old and new platforms.
Platform lock-in is a bad thing whoever does it and not only if it's between platform suppliers. Microsoft put up a lot of barriers to platform portability already and I have knocked down all but a handful (64bit exception handling is still a mystery), a few more just makes the challenge more interesting.
"The secret of happiness is freedom, and the secret of freedom, courage."
Thucydides (B.C. 460-400)
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Terrence Dorsey wrote: Which do you prefer?
WTL.
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You may wonder why the title starts with "Basics". The answer is simple: I know only the basics of git rebase It's only one of the powerful features of git and it allows you to have a clean history in a highly branching workflow. "Rebase" is quite powerful as mentioned and what I'm about to show you is only one of the reasons why to use rebase. Git rebase is time travel: you're messing with history.
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CodeProject is the world’s largest independent community of coders and developers. But in early 2012, Sean Ewington, Jeff Hadfield, Chris Maunder, and Terrence Dorsey recognized three related areas in which they believed CodeProject was not living up to its full potential: helping women embrace programming in greater numbers, enter the industry, and find support within it. To that end, Maunder and David Cunningham decided to create an Advisory Board for Women in Technology. Check out this profile of CodeProject's own Advisory Board for Women in Technology.
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Unreal Engine 3, the game engine that runs fan favorites like Mass Effect, Gears of War, and Infinity Blade, has been ported to run inside a web browser without any plug-ins. Using JavaScript, specifically the asm.js sublanguage and Emscripten compiler, this engine can run on almost any modern web browser. While this is just a tech demo, it goes to show how the web browser is starting to become a completely valid native platform for games. 404 Game Over.
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Overall, the challenges presented with C really forced me to think deeply about how I organized my code and interacted with the machine. Understanding that balance between bare-metal performance and human understandability definitely revealed the language's sweet spot. Even in an industry where older technologies are constantly rendered obsolete, that balance is the reason developers of major modern software projects continue to choose C for their implementation language. Learning C is the new learning jQuery.
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With the recently leaked Windows Blue build out for the past few days, those downloading it are continuing to find new details as they dissect the code. While some of the early user-interface changes -- in some cases, making Windows Blue look and feel more like Windows Phone -- have been a big focus, the under-the-hood changes have gotten less coverage.... So what is MinKernel in this context? According to one of my sources, MinKernel is a minimal set of functionality that is shared across the different Windows kernels that run on x86, ARM, Windows Phone and Xbox. MinKernel is the one base-level implementation on top of which these platforms are built, the same way that BaseFS may be the base-level file system that is common across different platforms. One kernel to rule them all?
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