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Hello, the codegurus around the world.;)
We can load the resource DLL file in InitInstance()
on the user selection or detection of the language OS.
I think that this is the easiest way.
However, we may need some tool to convert English resource file
to Japanese resource file, for example.
You can find some reference of the multi-language in MSDN help.
Have a nice day!
-Masaaki Onishi-
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Thanks.
...but can you explain this more detailed, whith example.
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Try SetThreadLocale function. Create resources in required languages one resource for one language. For example, dialog IDD_ABOUT (English) and IDD_ABOUT (Spanish). Then use SetThreadLocale to choose Your thread locale. Loading IDD_ABOUT dilaog template will load proper version. But this function is only available on NT systems, afaik.
On non-nt system You may try to dynamically change resource handle, but don't know if it work.
I use SetThreadLocale with success in FileMaster, see: www.geocities.com/TeamMukippe/
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The problem is that my applictaion must work in all kind of windows system, even on win95
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Create several language dll's and dynamically load that required one during application startup. Use AfxSetResourceHandle to set resource handle for MFC app. Maybe even it will be possible to change that handle in run-time??
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I do that.
I use AfxSetResourceHandle().
I get the handle of the resources dll and then use AfxSetResourceHandle.
You need to put the AfxSetResourceHandle in several parts of your code because I don't Know why the application loose it.
Cheers!!!
Carlos Antollini.
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I've successfully build the EXE for my program, but when I double click on it to run, a message come up like the one below...
----------------------------------------
Microsoft Visual C++ Debug Library
----------------------------------------
Debug Assertion Failed!
Program - ...Program.EXE
File: dlgdata.cpp
Line: 43
For information on how your program can
cause an assertion failure, see the Visual
C++ documentation on asserts.
Please Retry to debug the application.
= Abort = = Retry = = Ignore =
-----------------------------------------------
That was the message, I've try looking it up in the help file, but no luck. PLease help, the program just won't run even if I press Abort, Retry, or Ignore. When I press Retry, a message come up saying "An Unsupported Operation Was Attempted!"...
Please, I really need to get this thing fix...
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1. Did you try to debug it from IDE?
2. Did you try to build a release version?
I vote pro drink
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F5 Helps
Cheers!!!!
Carlos Antollini.
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Hi, I press F5 to build/compile it, but still receive the same error.
How can I build a release version?
I try to debug it, but I just don't know the proper step. I'm really new to this kind of stuff, please help...
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You use F9 to put a breakpoint in your code, then when you push F5 you will go into debug mode, and the program will stop at your break point. Use F10 to execute a line of code at a time until you find the line that is crashing.
In this case, you just need to go to the line in question of the file in question. It's in MFC and the code looks like this:
if (hWndCtrl == NULL)
{
TRACE1("Error: no data exchange control with ID 0x%04X.\n", nIDC);
ASSERT(FALSE);
AfxThrowNotSupportedException();
}
What it is saying is that you used to have a control in your dialog, you deleted it, and there is still code there trying to link to that control. Get rid of the code related to the control you deleted and it will work.
In future I recommend if an error comes up telling you a file and line number you have a look to see where it crashes so you can figure out why. The TRACE line would also have output this error into your output window, you should read what it say when a program crashes.
Christian
Secrets of a happy marriage #27:
Never go to bed if you are mad at each other. It's more fun to stay up and fight.
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Assumming dlgdata.cpp is something you've written, what does line 43 say?
The best thing to do is to put a breakpoint somewhere and see what you're passing to the particular function...
Cheers, Richard.
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Press Retry, then select View|Debug windows|Call stack. YOu'll see that assert failed inside CDataExchange::PrepareCtrl. Look deeper on the stack to find out who called PrepareCtrl. I have a strong feeling that you have DDX_something on a control with nontexisting identifier inside CYourDialog::DoDataExchange.
Tomasz Sowinski -- http://www.shooltz.com
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i have just encountered the same problem...
if you had any luck in solving the problem. please do tell.
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I tried "insert activex control" in VC, but can't find the PowerPoint control.
Did you anyone once solve the problem? THank you very very much.
tag
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I haven't heard of any PowerPoint ActiveX control but I have used PowerPoint and other Office apps as out of process COM objects.
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Could you show me some sample code? I 'm a beginner of COM. Thank you
very much.
xiang
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Do you Know the name of that OCX??
Carlos Antollini.
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I'm working through 'Creating Lightweight controls with ATL', and am learning about collections. So I work through the example and create a COM server that enumerates files in a directory. Then I attempt to create an MFC project (dialog based ) that will use this server. The line:
IFindFilesPtr pIFind(__uuidof(FindFiles));
crashes every time. So I change my #import line to
#import "../FileLister/Filelister.tlb" no_namespace named_guids
and try
IFindFilesPtr pIFind(IID_IFindFiles);
Crashes every time. So I try
IFindFilesPtr pIFind;
pIFind.CreateInstance(CLSID_FindFiles);
This does not crash, but pIFind is *always* NULL. Now if I run the example program provided in the book, all works fine. It is an ATL based program and it has no UI, it uses ATLTRACE to output the files in the directory. I have scoured stdafx and the file in question for #includes I might need ( initguid and comdef have made their way into my file, do I need them ? ) but I cannot get the same object to work in my MFC based dialog as it does in the example ATL program.
Can anyone suggest what the problem might be ? My code in the first instance ( the first line that crashed every time ) is a carbon copy of what the working program does.
Christian
Secrets of a happy marriage #27:
Never go to bed if you are mad at each other. It's more fun to stay up and fight.
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Try searching here
http://discuss.microsoft.com/archives/atl.html
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Ok I am just starting out in c++ and I had a question -
I have been making some tiny programs where a little guy runs around - cheesy yeah. The way I've been printing out him and the playing field is basically a 2-d array filled with the map and him... Then in DOS evertime a player moves I just reprint out the whole thing. Now I THINK I am ready to use graphic to make it all a little better....
..The thing is I've been downloading all these free libraries/includes/tutorials/etc.. but when it comes time to compile them I ALWAYS get errors! These are the author's original files I think maybe I am going about putting their files into my library/include/whatever the wrong way. What I have been doing is taking all their H files and just putting them into my include. Is this wrong? Is my compiler jacked? Should I leave it intact and perhaps add the unzipped folder (containing their source and h files) to my linkers directories? What the hell am I doing wrong!
Thanks for any help in advance. I am crying over this because I could have had like 5 games done in the time I have spent on this issue. You can email me at ontheritz@yahoo.com
Mike
OH PS Is there a way besides getch() to directly read keystrokes? Like I want to be able to know when the key is pressed as well as released. Is it somehow sneaking into the keyboard buffer and altering it yourself or what? How about the joystick/etc?
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Usually libraries will involve one or more .h files in a directory. When C++ is looking for a .h file invoked by an include with <xxxx.h> it searchs a list of directories which is set somewhere in the options stuff. An include with quotes checks the source directory first. So the proper way of accessing a library is to include the directory with the headers in the header search path, not to put the headers into your source or copy the contents of them. (Obviously your own code must invoke them with a
<br />
#include <xxxx.h><br />
The linker has it's own, seperate list of libraries to search. You'll need to add the .lib files to your project.
As to getting user actions, if you're doing games you should probably be looking at the DirectInput library. That's what it's there for.
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I am developing a program in eVC and for some reason I am getting these unresolved externals, any ideas? Also, it worked before but suddenly no more.
unresolved external symbol "protected: virtual long (__cdecl** __cdecl CWnd::GetSuperWndProcAddr(void))(void *,unsigned int,unsigned int,long)" (?GetSuperWndProcAddr@CWnd@@MAAPAP6AJPAXIIJ@ZXZ)
unresolved external symbol "public: virtual void __cdecl CFrameWnd::OnUpdateFrameMenu(void *)" (?OnUpdateFrameMenu@CFrameWnd@@UAAXPAX@Z)
unresolved external symbol "public: virtual void * __cdecl CFrameWnd::GetDefaultAccelerator(void)" (?GetDefaultAccelerator@CFrameWnd@@UAAPAXXZ)
unresolved external symbol "public: virtual void __cdecl CFrameWnd::DelayUpdateFrameMenu(void *)" (?DelayUpdateFrameMenu@CFrameWnd@@UAAXPAX@Z)
unresolved external symbol "public: void * __cdecl CFrameWnd::InsertMenuW(unsigned short const *)" (?InsertMenuW@CFrameWnd@@QAAPAXPBG@Z)
unresolved external symbol "public: void * __cdecl CWnd::GetSafeHwnd(void)const " (?GetSafeHwnd@CWnd@@QBAPAXXZ)
unresolved external symbol "public: virtual void * __cdecl CDocument::GetDefaultMenu(void)" (?GetDefaultMenu@CDocument@@UAAPAXXZ)
unresolved external symbol "public: virtual void * __cdecl CDocument::GetDefaultAccelerator(void)" (?GetDefaultAccelerator@CDocument@@UAAPAXXZ)
MIPSDbg/OLEDBCE.exe : fatal error LNK1120: 8 unresolved externals
Error executing link.exe.
Any help is greatly appreciated.
Bret Faller
Odyssey Computing, Inc.
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I think adding MFC42.lib in your lib path would help.
HTH
Jignesh
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MFC42.lib is for the desktop. I am using embeddedVC++ which the lib is called mfcce211.lib which is already being linked. Thanks though.
Bret Faller
Odyssey Computing, Inc.
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