|
.S.Rod. --
I got this solved, finally. To write a string to the browser control all I have to do is this:
StringBuilder msg = new StringBuilder();
msg.Append("<HTML>\n\r<BODY>\n\r");
...
msg.Append("</BODY>\n\r<\HTML>");
IHTMLDocument2 document = this.WebBrowser.Document as IHTMLDocument2;
document.write(msg.ToString());
Now the browser control thinks it is still working with the about:blank document, so when I had scripting errors they were reported as occuring inside of about:blank. However when I view source I see my constructed string HTML source. When I click an object, the script is seen and executed.
That is it. No IPersist... was necessary. I just needed to find the syntax for deploying the IHTMLDocument2 interface.
Condor
_____________________________________________
The world is a dangerous place. Not because of those that do evil, but because of those who look on and do nothing.
|
|
|
|
|
Hello
We have a smal game that we whant to put some music in.
We have manage to add wave files but the size become to big, so now we whant to use mp3 or somthing like that.
Could i use Windows media player ore do i have to decrompress the mp3 my self(own code)?
We have tryed to add media player to ower form but it says that its not singel threaded.
Hope you have a way to make this happen
Best regards
Jimmy
|
|
|
|
|
Try following,
[DllImport("winmm.dll", CharSet=CharSet.Ansi)]
private static extern bool PlaySound(IntPtr szFileName, IntPtr hmod, int fdwSound);
use this method where you want to play mp3 files.
-Paresh
|
|
|
|
|
How?!?
May you show me how to use this function, what arguments to pass?
What's the IntPtr? which numbers do what (fdwSound)?
|
|
|
|
|
if you are trying to run the audio file.
herez the sample for you.
(the sample for playing the audio files
without any GUI)
u might consider running it in threads if u need
check the sample.
using
winmm.dll
[DllImport("winmm.dll")]
public static extern long PlaySound(String lpszName, long hModule, long dwFlags);
-----------------check the following code------
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Runtime.InteropServices;
using System.IO;
namespace WinMediaPlayer
{
///
/// Summary description for Form1.
///
public class Form1 : System.Windows.Forms.Form
{
[DllImport("winmm.dll")]
public static extern long PlaySound(String lpszName, long hModule, long dwFlags);
private System.Windows.Forms.Button buttonPlay;
private System.Windows.Forms.Label labelFile;
private System.Windows.Forms.TextBox textBoxAudioFile;
///
/// Required designer variable.
///
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
///
/// Clean up any resources being used.
///
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
this.buttonPlay = new System.Windows.Forms.Button();
this.labelFile = new System.Windows.Forms.Label();
this.textBoxAudioFile = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// buttonPlay
//
this.buttonPlay.Location = new System.Drawing.Point(128, 80);
this.buttonPlay.Name = "buttonPlay";
this.buttonPlay.Size = new System.Drawing.Size(96, 32);
this.buttonPlay.TabIndex = 0;
this.buttonPlay.Text = "Play";
this.buttonPlay.Click += new System.EventHandler(this.buttonPlay_Click);
//
// labelFile
//
this.labelFile.Location = new System.Drawing.Point(8, 24);
this.labelFile.Name = "labelFile";
this.labelFile.Size = new System.Drawing.Size(80, 24);
this.labelFile.TabIndex = 1;
this.labelFile.Text = "File To Play";
//
// textBoxAudioFile
//
this.textBoxAudioFile.Location = new System.Drawing.Point(112, 24);
this.textBoxAudioFile.Name = "textBoxAudioFile";
this.textBoxAudioFile.Size = new System.Drawing.Size(328, 20);
this.textBoxAudioFile.TabIndex = 2;
this.textBoxAudioFile.Text = "Path to Audio File";
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(424, 141);
this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.textBoxAudioFile,
this.labelFile,
this.buttonPlay});
this.Name = "Form1";
this.Text = "Windows Media Player ";
this.ResumeLayout(false);
}
#endregion
///
/// The main entry point for the application.
///
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void buttonPlay_Click(object sender, System.EventArgs e)
{
// Codes used
// where Asynchronously = 0x0001,
// where NoWait = 0x00002000,
// where Filename = 0x00020000,
if(File.Exists(textBoxAudioFile.Text))
{
PlaySound(textBoxAudioFile.Text, 0,0x0001|0x00020000|0x00002000);
}
}
}
}
----------------------------------------------------
hope this helps you
-Paresh;);););P;P;P
|
|
|
|
|
|
|
leppie wrote:
Try nBASS (written by me)
Hey Leppie, one more project from you!!
Yesterday only I ran across your other project MyRC. *thumbs up*
Don't and drive.
|
|
|
|
|
Kant wrote:
Yesterday only I ran across your other project MyRC. *thumbs up*
That was my first program I started when doing C#. Was nice to play around with, but I lost all my database so I stopped. If I had to look back at the code, it would probably look horrible to me now
My Plugin automation article is based on that Sharkbite .NET IRC library. To make a plugin assembly that can be unloaded without killing the main program (you know the bad thing of .NET) and hence the connection.
BTW how are you liking C#? I see you more and more in this forum
Hey leppie! Your "proof" seems brilliant and absurd at the same time. - Vikram Punathambekar 28 Apr '03
|
|
|
|
|
hey leppie...i just got a chance now to take a look at nbass.....amazing...i really really like it. Im going to recommend..using it in school...if we ever need the use of sound for our project....Good Work...More amazing code from south africa lol..
Jesse M
The Code Project Is Your Friend...
|
|
|
|
|
I'm finding problems while transferring large files between the Client and Server. I'm using TCPListener and TCPClient Sockets for communications.
Need help urgently!
BETTER TO BURN OUT THAN TO FADE AWAY - Anonymous
|
|
|
|
|
What kind of problems?
If it's performance, you might experiment with different buffer options:
* Increasing the size of the TcpClient buffers -- SendBufferSize and ReceiveBufferSize properties.
* Wrapping the NetworkStream with a BufferedStream.
|
|
|
|
|
Hello,
I made simple applicatino in VC#.
On my computer work good (Win2000), but in the
other computers the program show message (cannot find mscoree.dll...).
I read somewhere that you must install Microsoft .NET framework, but for me is this
not right solution for small application with two forms.
for exaple: if I want to make Installation program (INNO SETUP), which files
I must add to my Exe file that program work properly on computer with Win98, ME, 2000, 95... withowt Microsoft .NET framework.
Thank you again for answers
Anze
|
|
|
|
|
flyingv wrote:
I must add to my Exe file that program work properly on computer with Win98, ME, 2000, 95... withowt Microsoft .NET framework
Any .NET program requires the .NET run-time to work. The best you can do if you don't want to embed the 20MB+ dotnetfx.exe redistribuable in your setup is to put a link in your readme.txt or documentation.
|
|
|
|
|
How do I get the handle for a child window from a MDI in C#.Net?
Getting the handle to the Mainframe window is quite easy, but I'm having some problems retrieving the handle from one of many child windows? So, if I have several child windows open in a parent window, how do I get the handle of only one child window?
Any help will be appreciated. Thanks!
|
|
|
|
|
the Controls collection brings access to children. Controls.item[i].Handle is the window handle of the ith children.
|
|
|
|
|
I had code where I needed to iterate through my children looking for replicated data being displayed between the child displays.
public void mdiParent_childLoadComplete(object sender, LoadCompleteEventArgs senderArgs)
{
System.Windows.Forms.Form[] formArray = this.MdiChildren;
int color = formArray.Length - 1;
if (color < 1)
return;
editView newForm = new editView();
foreach (editView children in formArray)
{
if (children.Text == senderArgs.delegateIdentifier)
{
newForm = children;
break;
}
}
_____________________________________________
The world is a dangerous place. Not because of those that do evil, but because of those who look on and do nothing.
|
|
|
|
|
in C++ i would have something like this:
#define DIALUP 0
#define FTP 1
..
if (m_nAccessMode == FTP)
.. this was really useful for keeping track of options and such, like if im storing a combo box of Monthly ,Quarterly ,Annually i dont wanna just compare strings when im doing an if statement, but rather use some sort of defined key so that i never get my stuff mixed up..
i have looked at the #define statement in C# and it only lets me define like
#define FTP it doesnt let me assign a value to it in the define statement, so i really dont even see its purpose .. can someone set me straight plz?
still a newb.. cut me some slack :P
-dz
|
|
|
|
|
it sounds like your trying to do an enumeration.
enum Days {Sat=1, Sun, Mon, Tue, Wed, Thu, Fri};
If you look it up at msdn youll be all set.
Ryan
|
|
|
|
|
works great.. i see that i can use this outside of the class name, and inside the namespace such that i can use it throughout the namespace.. thats just what i needed, thanks a ton!
still a newb.. cut me some slack :P
-dz
|
|
|
|
|
Any reasons C/C++ programmers steer away from enums? All I ever see is defines...
Hey leppie! Your "proof" seems brilliant and absurd at the same time. - Vikram Punathambekar 28 Apr '03
|
|
|
|
|
|
This is actually bad practice in C++. You should use const declarations instead.
const int DIALUP = 0;
or enums, as another poster has suggested.
The #define in C# is for conditional compilation. And it should be used like this in C++ also.
See, for example, Scott Meyers's "Effective C++"
Kevin
|
|
|
|
|
Hi, i'm starting C#, and i have a problem:
I'm developing a application that should open one "window", which should be created from a form that has buttons, like a menu selector. When i click the button it should open a new especific form, e.g. button 1 opens form1; button 2 opens form 2 ... That i can do, but i want to open it in the same "window", not openning a new window with my new form, an when i hit a save button i want to go to the previous form.
Can´t it be done???
thank for your time.
|
|
|
|
|
It looks like a MDI app[^].
|
|
|
|