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Hi,
I'm trying to make some MultiThreaded OpenGL code work in release mode.
Normaly it just comes up as a grey screen in release but works fine in debug.
I've eliminated it being an Optimisation error and have managed to recreate the error in Debug mode by adding NDEBUG instead of _DEBUG.
Before I start delving into this properly I was wondering if anyone has had the same problem, re: OpenGL.
Cheers
Asim Hussain
e: asim@jawache.net
w: www.jawache.net
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How to limit number if instances of an application in VC++.
Thanks in advance
Kamesh
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In addition to the Naughter article, here is another resource:
http://flounder.com/nomultiples.htm
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Are you trying to limit to only one instance or do you want to limit to some other number?
John
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I would like to run only one instance of my application at anytime.
With Thanks & Regards
--Kamesh
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the problem I have is this:
I have a superclass called Figure, then 2 inherited classes from this: Circle and Rectangle. Circle have a variable called Radius and Rectangle 2 variables called Length and Height. all this variables are public.
if I declare an array of pointers like this:
Figure *obj[100];
and then I put in a loop for example:
obj[i] = new Circle;
How can I access to the variable Radius from this array?
for example: obj[i]->radius
it seems like the compiler doesn´t know then that obj[i] is a Circle, it just knows it´s a Figure.
Hope you can help me, thanks in advance!
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This is what dynamic_cast was invented for:
Circle* pC=dynamic_cast<Circle *>(obj[i]);
if(pC!=0){
}
else{
...
} For dynamic_cast to work, it is necessary that Figure has at least one virtual member function. If there is none so far, make the destructor virtual, which is probably a good idea anyway:
class Figure
{
...
virtual ~Figure(){}
}; Good luck. To know more about dynamic casting, take a look at (for instance) Marshall Cline's excellent C++ FAQ Lite[^].
Joaquín M López Muñoz
Telefónica, Investigación y Desarrollo
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while dynamic_cast is proper C++ option, many windows programmers prefer not to use it for performance reasons (you have to compile with RTTI etc.)
To solve your problem you might use virtual functions
class Figure
{
...
virtual int Radius() const {return 0;}
...
};
class Circle : public Figure
{
...
virtual int Radius() const {return m_radius;}
...
};
class Rectangle: public Figure
{
... //no changes
};
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I think that an object of a derived class can be referenced by a pointer to the parent class, in which case instead of writing
obj[i] = new Circle;
you should write
obj[i] = (Figure *)new Circle;
This makes the obj array hold pointers to Figure, and both Circle and Rectangle can be referenced.
Dave
"You can say that again." -- Dept. of Redundancy Dept.
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The old-fashioned way (not typesafe, but no performance hit) is to typecast the code this as:
int x = ((Circle *)obj[i])->radius;
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a user about my freeware program:
"After performing any calculation, and then after closing DeskCalc SE it locks out the computer from opening up any other program, including DeskCalc SE. If I just open DeskCalc SE, and then close it without performing any calculations it causes no problems. Only when I perform calculations does it prevent me from opening any further programs, including DeskCalc SE. A reboot is the only way to solve this problem."
well this has happend now a few times with win98/2000/XP, and i cant simulate it on
my computers. i spend many hours to find the problem, but i'am giving up now, maybe sombody of you can help me with this strange problem.
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Threads not being terminated ? A Hook which hooks too much ?
~RaGE();
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i use no threads in this program, but i use keyboard hooks, is it possible that key_events can couse this problems. cause one user told me that if he has this problem and is pressing "ESC" afterwards the problem is solved ?
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Hello,
do you know a method how to slow down the network connection of a computer (LAN and internet)? I know that such tools exist but I haven't found any source code on how it's done...
-Dominik
_outp(0x64, 0xAD);
and
__asm mov al, 0xAD __asm out 0x64, al
do the same... but what do they do??
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I've developed a SDI application using the SwitchToView method
described in:
http://www.codeproject.com/docview/switchingviews.asp?target=switchtoview
I've also follewed articles infos to create View classes to
supply to SwitchToView method.
My problem is the following:
windows messages are only sent to Default View class.
When I switch to another View, this class doesn't receive
any windows messages.
How can I solve this problem ?
Thanks a lot!
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Hi,
I've created two diaglogs with one dialog(child) in transparent modeless mode. (kinda like a picture overlayed onto the background) However, when i try to set the modeless dialog with SetLayeredWindowAttributes it creates another process(like another application running) is there anyway to get ride of this?
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hi,
I want to make a prg to check whenever an application end to writes data to a
file (.txt), so i can open it afterwards.
I tried the (_access) but it didn't worked...
any suggestion?
Many thanks in advance
Aenaos
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You want to know when another application has ended, right? If you created an instance of this other application using CreateProcess(), then you'll want to use WaitForSingleObject().
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It is an external application. It runs on background continusly...
When it receives data from a third application it writes them to a file,
the only thing I can check is whenever this application will stop writting the data to a specific text file. Nothing else.
Have you any suggestion?
Aenaos
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What application? Are you referring to a program that checks the status of a file?
What "application end?"
Kuphryn
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Sounds like the writer program needs to set an Event and the monitoring program can WaitForSingleObject on that Event.
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Hi, I'm writing a function which will create a copy of a tree. The traversal code for source tree is fine, but there is some problem assigning parent node in the destination tree. Please Help!!
extern const CTreeCtrl* m_pSourceTree;
CTreeCtrl m_DestTree;
HTREEITEM m_hDest;
TreeTraverse(m_pSourceTree->GetRootItem());
TREEITEM CKleenCachePage::TreeTraverse(HTREEITEM hStart)
{
HTREEITEM theItem;
if ( hStart == NULL )
return NULL;
if( m_pSourceTree->GetParentItem(hStart) == NULL)
m_hDest= NodeCopy(hStart,NULL);
if ((theItem = m_DestTree.GetChildItem(hStart)) != NULL)
{
m_hDest = NodeCopy(theItem,m_hDest);
theItem = TreeTraverse(theItem);
if (theItem != NULL)
return theItem;
}
if ((theItem = m_DestTree.GetNextSiblingItem(hStart)) != NULL)
{
m_hDest = NodeCopy(theItem,m_hDest);
theItem = TreeTraverse(theItem);
if (theItem != NULL)
return theItem;
}
return theItem;
}
<BR>
HTREEITEM CKleenCachePage::NodeCopy(HTREEITEM hSource, HTREEITEM hDest)
{
int nImage = 0, nSelectedImage = 0;
CString csText = m_pSourceTree->GetItemText(hSource);
m_pSourceTree->GetItemImage(hSource,nImage, nSelectedImage);
return m_DestTree.InsertItem(csText,nImage,nSelectedImage,hDest,TVI_LAST);
}
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I want to build executable with shared MFC dlls to reduce the final size.
But VS7 link my exe file with shared mfc70.dll which is not available on default win98.
So I think I need to link my exe against mfc42.dll which is available on most systems.
What I should gonna do?
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