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Webmaster forgot about these 2 GPGPU languages!
Cg, HLSL and GLSL shader language are also C based.
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Turbo C, VAX C, DEC C, HP C, etc. -- but went with C#; it's just easier.
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But i miss the native pointer mess from C++ a lot.
And I hate the resource xaml sh*t.
Press F1 for help or google it.
Greetings from Germany
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you can get your pointers just work 'unsafe'
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I never use XAML; I write mostly backend, WinForms, and command-line utilities.
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You can use pointers in C# just fine. I do it all the time.
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It is all about our tastes...
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...so paste a comment on your favourite one that's missing. There's only so much space on the homepage.
cheers
Chris Maunder
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