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Hello,
I am trying to find all files with extension ".lng" in the directory of my application's exe. This is my current code:
m_listLang.ResetContent();
CFileFind ff;
char szThis[MAX_PATH*2];
unsigned long i = 0;
CString csTmp;
BOOL chk_w = FALSE;
GetModuleFileName(NULL, szThis, MAX_PATH * 2);
for(i = strlen(szThis)-1; i > 1; i--)
{
if(szThis[i] == '\\') { szThis[i] = 0; break; }
}
strcat(szThis, "\\*.lng");
chk_w = ff.FindFile(szThis, 0);
while(chk_w == TRUE)
{
if(ff.FindNextFile())
{
m_listLang.AddString(ff.GetFileTitle());
}
else
{
chk_w = FALSE;
}
}
ff.Close();
This should find all *.lng files in the directory of the executable and add their titles (so without extension) to a CListBox.
But it's not working. It always misses one file. I tried to use the FindFile function directly (so without a FindNextFile call), but as stated in MSDN this is not allowed.
Do you have any idea what I am doing wrong?
Thanks
-Dominik
_outp(0x64, 0xAD);
and
__asm mov al, 0xAD __asm out 0x64, al
do the same... but what do they do??
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OK. As written, it will always skip the first file it finds. This is because you find the first file, enter the loop, and immediately find the next file without using the first one. Write your loop like this:
chk_w = ff.FindFile(szThis, 0);
while(chk_w == TRUE)
{
m_listLang.AddString(ff.GetFileTitle());
chk_w = ff.FindNextFile();
} Hope this helps,
Ryan "Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"
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No, that doesn't work. You may not use the "output" of the FindFile function.
MSDN says:
After calling FindFile to begin the file search, call FindNextFile to retrieve subsequent files. You must call FindNextFile at least once before calling any of the following attribute member functions: [blablabla, functions like GetFileTitle] .
So i think my loop is correct
Any more ideas?
-Dominik
_outp(0x64, 0xAD);
and
__asm mov al, 0xAD __asm out 0x64, al
do the same... but what do they do??
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Have you tried it? I read the docs too, but I also looked at the source code, and can't find any reason why it wouldn't work.
Ryan "Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"
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Yes, I also tried it (couldn't believe it myself too ), but it really doesn't work (ASSERTed).
-Dominik
_outp(0x64, 0xAD);
and
__asm mov al, 0xAD __asm out 0x64, al
do the same... but what do they do??
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Hmmm. Ok. I'll have a look, because it sounds like a bug to me. The output of the Win32 FindFirstFile() function can definitely be used - I use it all the time.
Ryan "Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"
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Thats true. The Win32 function returns information about the first file, but CFileFind::FindFile doesn't
-Dominik
_outp(0x64, 0xAD);
and
__asm mov al, 0xAD __asm out 0x64, al
do the same... but what do they do??
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I just had a close look at the source code. For some reason they buffer the returned data so you're always one file behind what FindNextFile() returns. I always use the Win32 functions. Much easier
Ryan "Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"
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O damn, I cannot read the docs
MSDN on FindNextFile:
<br />
Return<br />
Nonzero if there are more files; zero if this is the last file, and the previous call to either FindFile or FindNextFile returned nonzero. To get extended error information, call the Win32 functionGetLastError. .
So the (in my opinion stupid ) function returns 0 if it returns information about the last file. I expected it returns 0 if there is no more file.
-Dominik
_outp(0x64, 0xAD);
and
__asm mov al, 0xAD __asm out 0x64, al
do the same... but what do they do??
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Aah. So you need to do
BOOL res = ff.FindFile(_T("filespec.whatever"), 0);
while(ff.FindNextFile())
{
}
Ryan "Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"
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i guess i'm to late... but heres the code
CFileFind ff;
if(ff.FindFile(sPath+"*.bup"))
{
while(ff.FindNextFile())
{
InsertItem(ff.GetFilePath(),atoi(ff.GetFileTitle()));
}
InsertItem(ff.GetFilePath(),atoi(ff.GetFileTitle()));
}
ff.Close();
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I am working with Visual C++ 6.0 in an MFC project and I lost/deleted corrupted my resource.h file. Is there a way to have Visual C++ auto generate my Resource defines. This is my worst nightmare I had probably over 1000 defines. Thanks in Advance
I think im going to be sick (
Alex
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Tom,
Thank You. I did check this site and unfortunatly for me "Resource ID organizer" is based on the resource.h. As you already know this file no longer exists within my project. Fortunatly though "Resource ID organizer" is a great IDea and I will probabaly add it to my toolkit. I still have my .rc file and I may be able to extract **_**_** and auto generate IDs, I guess I was sort of hoping that I would not have to do this. Please know that the help you gave me is greatly appreciated.
Thanks again
Cheers
Alex
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Oops. I haven't used the product in a very long time and for some reason was thinking it worked from the .rc file. Anyway, I'm definitely glad to hear that at least I was able to point you in the direction of a useful utility. Good luck with the resource.h problem.
Cheers,
Tom Archer
Inside C#, Extending MFC Applications with the .NET Framework
It's better to listen to others than to speak, because I already know what I'm going to say anyway. - friend of Jörgen Sigvardsson
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Dude, I think you're screwed
If it was me, I would write a little Python script to scan your RC file and extract any strings that matched the pattern IDC_[A-Z]*, IDI_[A-Z]*, etc., assign them uniqe numbers and print the results out as a list of #define's. This will probably need a bit of tweaking by hand but it will do most of the grunt work for you.
Then I would think about a backup plan...
"Sucks less" isn't progress - Kent Beck [^]
Awasu 1.1 [^]: A free RSS reader with support for Code Project.
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Here is a function, can you tell me the function of "RUNTIME_CLASS"
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CStudentDoc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CStudentView));
Thank you in advance!
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RUNTIME_CLASS is a macro that returns the static CRuntimeClass member data for a given class which allows the function being called (the CSingleDocTemplate c'tor in this case) to validate RTCI (Run-Time Class Information).
To be more specific, the CSingleDocTemplate needs to verify that a CDocument-derived class, a CFrameWnd-derived class and a CView-derived class are all being sent. As a result, this macro is used in passing those values.
Cheers,
Tom Archer
Inside C#, Extending MFC Applications with the .NET Framework
It's better to listen to others than to speak, because I already know what I'm going to say anyway. - friend of Jörgen Sigvardsson
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Hi, all
When is it necessary to use critical sections in a multithread application? I have read that it should be used when “manipulating shared resources”, but what do those that really mean? Does it mean when manipulating: global variables, allocated memory chunks or files? And does “manipulating” mean: reading (probably not), writing or reallocating? Could anyone please demonstrate some code examples for typical situations when critical sections should be used?
Thanks in Advance
Aidman » over and out
We haven't inherited Earth from our parents, instead we have borrowed her from our children; an old Indian saying.
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Use it when you assign global varibles, reading is safe.
Allocated memory chunks and files, don't know.
Rickard Andersson
Here is my card, contact me later!
UIN: 50302279
E-Mail: nikado@pc.nu
Interests: C++, ADO, SQL, Winsock, 0s and 1s
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Rickard Andersson18 wrote:
reading is safe.
not really, when it's not an atomic operation - anything above size of 4 is in danger: you might catch the first half before the modification, and the other afterwards.
"Der Geist des Kriegers ist erwacht / Ich hab die Macht" StS
sighist | Agile Programming | doxygen
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Oh, okay!
I've learned it from CP when I one time also talked about critical sections and threads etc here.
Rickard Andersson
Here is my card, contact me later!
UIN: 50302279
E-Mail: nikado@pc.nu
Interests: C++, ADO, SQL, Winsock, 0s and 1s
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The best advise I saw was if you think you need a critcal section then you probably do, err on the side of caution.
Manipulating, IMHO, means changing a shared resource, if a file is open for reading only by all threads then you don't need it, but if one thread writes to the file, then you probably do. Having a global variable is not a good idea at the best of times, but especially not in a multi threaded application.
I would recomend the book "Multithreading applications in Win32" by Jim Beveridge and Rober Wiener.
If I have seen further it is by standing on the shoulders of Giants. - Isaac Newton 1676
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Whenever > 1 thread needs read or write access to a resource (memory/disk/database record whatever) you typically need to synchronize the access. Depending on the resource it may be possible for > 1 thread to have simultaneous read access, but there may be a bigger picture issue such as one thread writing to the resource when others are reading it. You then need to go a level higher and see whether transactions are needed etc.
Bottom line is you need to go read a good book or two on multithreaded design and implementation and all that entails. Multithreading is a whole world unto itself where deadlocks occur at the blink of an eye. And debuging multithreaded apps is way harder than single threaded apps.
Neville Franks, Author of ED for Windows. Free Trial at www.getsoft.com
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