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GeneralRe: International Space Station Pin
Amarnath S10-Sep-24 1:59
professionalAmarnath S10-Sep-24 1:59 
GeneralRe: International Space Station Pin
CPallini10-Sep-24 2:05
mveCPallini10-Sep-24 2:05 
GeneralRe: International Space Station Pin
den2k8810-Sep-24 2:29
professionalden2k8810-Sep-24 2:29 
GeneralRe: International Space Station Pin
dandy7210-Sep-24 5:30
dandy7210-Sep-24 5:30 
GeneralRe: International Space Station Pin
den2k8810-Sep-24 23:29
professionalden2k8810-Sep-24 23:29 
GeneralOptimization woes. I love/hate embedded Pin
honey the codewitch9-Sep-24 10:50
mvahoney the codewitch9-Sep-24 10:50 
GeneralRe: Optimization woes. I love/hate embedded Pin
megaadam9-Sep-24 23:59
professionalmegaadam9-Sep-24 23:59 
GeneralRe: Optimization woes. I love/hate embedded Pin
honey the codewitch10-Sep-24 3:30
mvahoney the codewitch10-Sep-24 3:30 
I've considered preprocessing but many of these devices are connectible and you can't download SVGs if I don't support them. I don't know how big of a deal that is in practice, probably not much, but it would actually be a lot more work for me. I have codebases I'm pulling from, mainly a nanosvg port I completed for gfx 1.0, and plutosvg so I have quite a bit of the work more or less done, waiting to import and massage.

If I switch to another format I have to redo all that code.

TinyVG is interesting, and I'll keep it in my back pocket, until I hear that someone's actually using the format, as this is the first I've heard of it.

One of the advantages of htcw_gfx is you don't need to preprocess most things. You can get your screens directly from your designers in SVG, PNG or whatever, and simply put them on the display. This saves time, especially when you have a lot of assets. It also makes the build process simpler since you're not doing any preprocessing of assets.

So all that said, I like being able to support formats as they were intended, where possible.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix

GeneralAgile: Multi-headed Hydra Pin
raddevus9-Sep-24 9:27
mvaraddevus9-Sep-24 9:27 
GeneralRe: Agile: Multi-headed Hydra Pin
Mircea Neacsu9-Sep-24 10:49
Mircea Neacsu9-Sep-24 10:49 
GeneralRe: Agile: Multi-headed Hydra Pin
raddevus9-Sep-24 10:52
mvaraddevus9-Sep-24 10:52 
GeneralRe: Agile: Multi-headed Hydra Pin
Mircea Neacsu9-Sep-24 11:00
Mircea Neacsu9-Sep-24 11:00 
GeneralRe: Agile: Multi-headed Hydra Pin
raddevus9-Sep-24 11:14
mvaraddevus9-Sep-24 11:14 
GeneralRe: Agile: Multi-headed Hydra Pin
Mircea Neacsu9-Sep-24 11:24
Mircea Neacsu9-Sep-24 11:24 
GeneralRe: Agile: Multi-headed Hydra Pin
Jeremy Falcon9-Sep-24 11:36
professionalJeremy Falcon9-Sep-24 11:36 
GeneralRe: Agile: Multi-headed Hydra Pin
raddevus9-Sep-24 11:50
mvaraddevus9-Sep-24 11:50 
GeneralRe: Agile: Multi-headed Hydra Pin
Jeremy Falcon9-Sep-24 11:55
professionalJeremy Falcon9-Sep-24 11:55 
GeneralRe: Agile: Multi-headed Hydra Pin
Jeremy Falcon9-Sep-24 11:42
professionalJeremy Falcon9-Sep-24 11:42 
GeneralRe: Agile: Multi-headed Hydra Pin
raddevus9-Sep-24 11:52
mvaraddevus9-Sep-24 11:52 
GeneralRe: Agile: Multi-headed Hydra Pin
Jeremy Falcon9-Sep-24 12:15
professionalJeremy Falcon9-Sep-24 12:15 
GeneralRe: Agile: Multi-headed Hydra Pin
FreedMalloc9-Sep-24 16:54
FreedMalloc9-Sep-24 16:54 
GeneralRe: Agile: Multi-headed Hydra Pin
raddevus10-Sep-24 1:54
mvaraddevus10-Sep-24 1:54 
GeneralRe: Agile: Multi-headed Hydra Pin
Alister Morton10-Sep-24 22:40
Alister Morton10-Sep-24 22:40 
GeneralRe: Agile: Multi-headed Hydra Pin
raddevus11-Sep-24 2:10
mvaraddevus11-Sep-24 2:10 
GeneralRe: Agile: Multi-headed Hydra Pin
Alister Morton11-Sep-24 2:27
Alister Morton11-Sep-24 2:27 

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