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It was intended as an alternative, i never said its the best solution
Papa
while (TRUE)
Papa.WillLove ( Bebe ) ;
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Thanks tp both coaches. Those two topics are new to me. I will read into structures and mapping. Will ask you guys more later.
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Hi Papa:
can I call an input file(from a: drive) into an array? How?
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Hi all..
How can i hide a scroll bar.Iam using a form based application.
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Check ShowScrollBar( UINT nBar, BOOL bShow = TRUE );
nBar one of SB_BOTH, SB_HORZ and SB_VERT.
Papa
while (TRUE)
Papa.WillLove ( Bebe ) ;
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I encountered the following compiler error with this code:
Are there solutions known allready?
Thanx for any comment
temp\dummy\main.cpp(35) : fatal error C1001: INTERNAL COMPILER ERROR
(compiler file 'msc1.cpp', line 1794)
Please choose the Technical Support command on the Visual C++
Help menu, or open the Technical Support help file for more information
Error executing cl.exe.
dummy.exe - 1 error(s), 0 warning(s)
<br />
#include "stdio.h"<br />
#include "memory.h"<br />
<br />
class test<br />
{<br />
template<typename t=""> void func(T a, T b);<br />
};<br />
<br />
void main ()<br />
{<br />
double test = 2;<br />
double *zC_arr = new double[10];<br />
memset(zC_arr, 0, sizeof(zC_arr));<br />
<br />
printf("%lf\n", &test::func<>(1,2));<br />
delete zC_arr;<br />
}<br />
<br />
template<typename t=""> void func(T a, T b)<br />
{<br />
return a+b;<br />
} <br />
<br />
F.Graefe
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you must write template<typename T> ... (but might have done this).
could you give us the line 1794 which is repporting the compile error please ?
TOXCCT >>> GEII power
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the Brackets <typename T> has been suppressed by posting the message.
unfortunately there is no file : msc1.cpp to be found!
Thats why I am asking
F Graefe
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sounds silly but have you tried "Rebuild ALL"
i can't even remember what my point is now, but anyway, i'm correct
Barring unforeseen acts of God and Adminstrators, my server will be up tomorrow. I'm more worried about the Adminstrators.
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Yes SIR
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HMM I think i should not return a value on void deklaration !!!!!!
Thanks and cu
F Graefe:
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There's another coding style for function templates by putting the return type of function template into a new line as:
template <class T><br />
<font color:red>void</font> FooBar(T& aa, T& bb)<br />
{<br />
<font color:red>return</font> aa - bb;<br />
}
Maxwell Chen
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don't put either into "". even if the compiler does find it, prefer the standard notation for system includes, like <stdio.h>.
also, if you are coding in pure C++, you can use <cstdio> . that will have the consequence to put all standard functions into the std:: namespace.
TOXCCT >>> GEII power
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msc1.cpp is a red herring: that's information for Microsoft support (it's the compiler's source file).
Visual C++ 6.0 didn't support member function templates very well, if at all. If you must do this, use Visual Studio .NET 2003. The C++ compiler toolset from VS.NET 2003 is available as the Visual C++ Toolkit 2003[^].
I was going to point out the many errors in this code, but I'm actually not going to, because I suspect it's an academic exercise.
Stability. What an interesting concept. -- Chris Maunder
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Just want to convert short to array of bytes... Any idea ?
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convert to what??
(and what are your arrays like ?)
TOXCCT >>> GEII power
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Converting a "short" value to an array of bytes
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Xtreme method here (with VC++ 7.0):
#include <iostream>
struct Foo
{
char Byte[0];
};
void main()
{
const int iSize = 5;
short nNum[iSize] = {1, 2, 3, 4, 5};
Foo* p = reinterpret_cast<Foo*>(nNum);
for(int i = 0; i < (iSize * 2); i++) {
int iTmp = p->Byte[i];
printf("%d ", iTmp);
}
}
<b>Maxwell Chen</b>
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Simple:
short shValue;<br />
unsigned char byteArray[2];<br />
<br />
memcpy(byteArray, &shValue, 2);<br />
<br />
memcpy(&shValue, byteArray, 2);
But note that this code doesn't handle endianess correctly. If you want to handle endianess you must swap the two bytes on one (and only one!) system.
Best regards,
Dominik
_outp(0x64, 0xAD);
and
__asm mov al, 0xAD __asm out 0x64, al
do the same... but what do they do??
(doesn't work on NT)
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Dominik Reichl wrote:
If you want to handle endianess you must swap the two bytes on one (and only one!) system.
I would typically use htons on the sender and ntohs on the receiver (Host-to-Network Short, Network-to-Host Short). Those functions will convert between the network representation (always big-endian) and whatever the current (host) system is (little-endian for all Windows systems).
Stability. What an interesting concept. -- Chris Maunder
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I added bitmaps in array and display in screen. By clicking mouse event, i increment the image and load next bitmap.Now i need to know the currently selected bitmap for further validation and processing. It will be easy if it returns Resource NO or ID so that i can verify and process. Getobject and GetCurrentBitmap does not solve this issue.How to do it?
BSugu
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you can use a hash table and bind ResourceID and HBITMAP
CMap <UINT,UINT,HBITMAP,HBITMAP> m_map;
might do the trick if you want to use stl there is map class available
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Hi,
I am working a project for my class.And I don't know how to use non-system fonts for dialog,button,label,etc...(because I want to display an Asia language for my app.)
Anyone helps me...Thanks for reading my question.
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you can create a CFont with the appropiate font names sizes and stuff
then use SetFont(&m_font);
i can't even remember what my point is now, but anyway, i'm correct
Barring unforeseen acts of God and Adminstrators, my server will be up tomorrow. I'm more worried about the Adminstrators.
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