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GeneralSockets in 64-bit Pin
s7roz17-Jun-04 8:56
s7roz17-Jun-04 8:56 
I have problems with a 32-bit client, a 64-bit server and a 32-bit server. These applications use sockets.

The applications were written in Visual C++ 6.0 and I use the Microsoft Platform SDK SP1 to compile the server code for the Itanium 64-bit platform.

It seems that sockets in 64-bit behave quite different than sockets in 32-bit. For example when I execute 20 clients trying to connect 100 times to a server this is what happens:

30% of the connections from the 32-bit clients to a 64-bit server fail, whereas on 32-bit it is less than 5%.

The server code is 32-bit and 64-bit compliant. So when i need the server in 32-bit i just compile it for 32-bit and the same with 64-bit.

Another problem that i'm having in 64-bit is that sometimes clients say they were connected but the 64-bit server does not accept their connection.

Any one with ideas?


Thank you very much.
GeneralRe: Sockets in 64-bit Pin
valikac17-Jun-04 12:57
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GeneralCString vs. std::string performance for large buffers Pin
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GeneralRe: CString vs. std::string performance for large buffers Pin
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Generalfollowup and another question. Pin
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GeneralDDEML - DdePostAdvise Pin
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GeneralThread has exited with code 3 Pin
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Generalchar -> string.append problem Pin
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